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Bumped version to 9.0.0-a10 and updated Changes file
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Changes

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# 9.0.0-a10
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#### IECore
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- Fixed GIL bug in python Object creation
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- Added implementation of tbb_hasher for boost::intrusive_ptr
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#### IECoreGL
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- Added State::ScopedBinding overload, allowing a binding to be ignored
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- Changed IECoreGL::HitRecord::name field from InternedString to GLuint
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- Added IECoreGL::Selector::loadName() overload to auto-generates names
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- Removed TextureUnits.h
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- Added python bindings for CurvesPrimitive
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- Added python bindings for smoothing state components
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- Added ToGLStateConverter for converting attributes to State objects
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- Fixed crash in ShaderStateComponent::addParametersToShaderSetup()
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#### Incompatibilities
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- Changed IECoreGL::HitRecord members
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- Removed IECoreGL/TextureUnits.h
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#### Build
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- Fixed compilation for GCC 4.2 on OS X
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# 9.0.0-a9
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#### IECore

SConstruct

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ieCoreMajorVersion=9
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ieCoreMinorVersion=0
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ieCorePatchVersion=0
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ieCoreVersionSuffix="a9" # used for alpha/beta releases. Example: "a1", "b2", etc.
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ieCoreVersionSuffix="a10" # used for alpha/beta releases. Example: "a1", "b2", etc.
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###########################################################################################
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# Command line options

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