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| 1 | +////////////////////////////////////////////////////////////////////////// |
| 2 | +// |
| 3 | +// Copyright (c) 2014, Image Engine Design Inc. All rights reserved. |
| 4 | +// |
| 5 | +// Redistribution and use in source and binary forms, with or without |
| 6 | +// modification, are permitted provided that the following conditions are |
| 7 | +// met: |
| 8 | +// |
| 9 | +// * Redistributions of source code must retain the above copyright |
| 10 | +// notice, this list of conditions and the following disclaimer. |
| 11 | +// |
| 12 | +// * Redistributions in binary form must reproduce the above copyright |
| 13 | +// notice, this list of conditions and the following disclaimer in the |
| 14 | +// documentation and/or other materials provided with the distribution. |
| 15 | +// |
| 16 | +// * Neither the name of Image Engine Design nor the names of any |
| 17 | +// other contributors to this software may be used to endorse or |
| 18 | +// promote products derived from this software without specific prior |
| 19 | +// written permission. |
| 20 | +// |
| 21 | +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS |
| 22 | +// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| 23 | +// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 24 | +// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 25 | +// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 26 | +// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 27 | +// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 28 | +// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 29 | +// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 30 | +// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 31 | +// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | +// |
| 33 | +////////////////////////////////////////////////////////////////////////// |
| 34 | + |
| 35 | +#ifndef IECOREGL_TOGLSTATECONVERTER_H |
| 36 | +#define IECOREGL_TOGLSTATECONVERTER_H |
| 37 | + |
| 38 | +#include "IECoreGL/ToGLConverter.h" |
| 39 | + |
| 40 | +namespace IECore |
| 41 | +{ |
| 42 | + |
| 43 | +IE_CORE_FORWARDDECLARE( CompoundObject ) |
| 44 | +IE_CORE_FORWARDDECLARE( Data ) |
| 45 | + |
| 46 | +} // namespace IECore |
| 47 | + |
| 48 | +namespace IECoreGL |
| 49 | +{ |
| 50 | + |
| 51 | +IE_CORE_FORWARDDECLARE( State ) |
| 52 | +IE_CORE_FORWARDDECLARE( StateComponent ) |
| 53 | + |
| 54 | +/// Converts IECore::CompoundObject objects containing shaders and attributes |
| 55 | +/// into IECoreGL::State objects. |
| 56 | +/// \ingroup conversionGroup |
| 57 | +class ToGLStateConverter : public ToGLConverter |
| 58 | +{ |
| 59 | + |
| 60 | + public : |
| 61 | + |
| 62 | + typedef IECore::CompoundObject InputType; |
| 63 | + typedef IECoreGL::State ResultType; |
| 64 | + |
| 65 | + IE_CORE_DECLARERUNTIMETYPEDEXTENSION( IECoreGL::ToGLStateConverter, ToGLStateConverterTypeId, ToGLConverter ); |
| 66 | + |
| 67 | + ToGLStateConverter( IECore::ConstCompoundObjectPtr toConvert = NULL ); |
| 68 | + virtual ~ToGLStateConverter(); |
| 69 | + |
| 70 | + protected : |
| 71 | + |
| 72 | + virtual IECore::RunTimeTypedPtr doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const; |
| 73 | + |
| 74 | + private : |
| 75 | + |
| 76 | + static ConverterDescription<ToGLStateConverter> g_description; |
| 77 | + |
| 78 | +}; |
| 79 | + |
| 80 | +IE_CORE_DECLAREPTR( ToGLStateConverter ); |
| 81 | + |
| 82 | +} // namespace IECoreGL |
| 83 | + |
| 84 | +#endif // IECOREGL_TOGLSTATECONVERTER_H |
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