SlitherEngine2 is an engine currently in development. This engine is being made as a result of an assignment within the Algonquin College Game Development program.
Vulkan
PhysX
XAudio
Event Manager
Math Library
SubSystem
World Scenes
Timer functionality
* **Ian Wigle**
* **Niall Burton**
* **Devery Turcotte**
- Open GenerateEngine.bat
- Close the command prompt when Visual Studio opens
- Before compiling, add the fbx lib folder for the SDK under: Libraries/FBX_SDK
- Once the lib folder is there, you may compile the engine.
Should you want to delete local files you can use the DeleteLocals.bat