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Description:

SlitherEngine2 is an engine currently in development. This engine is being made as a result of an assignment within the Algonquin College Game Development program.

Current Modules:

Vulkan
PhysX
XAudio
Event Manager
Math Library
SubSystem 
World Scenes
Timer functionality

Creators:

* **Ian Wigle**
* **Niall Burton**
* **Devery Turcotte**

Setup:

  1. Open GenerateEngine.bat
  2. Close the command prompt when Visual Studio opens
  3. Before compiling, add the fbx lib folder for the SDK under: Libraries/FBX_SDK
  4. Once the lib folder is there, you may compile the engine.

Cleanup:

Should you want to delete local files you can use the DeleteLocals.bat

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