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[BOUNTY #266] Secondary Extraction Shooter Gamemode — Complete Design Document - #332

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[BOUNTY #266] Secondary Extraction Shooter Gamemode — Complete Design Document#332
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Bounty #266: Extraction Shooter Gamemode — BREACH & EXTRACT

This PR delivers a comprehensive design document for a secondary extraction shooter gamemode for /tg/station.

What's Included (14 Sections):

  1. Executive Overview — Vision, core loop, design pillars
  2. Gamemode Architecture — Round structure, player counts, 4-role squad composition
  3. Maps & Environments — 3 launch maps (Derelict Icarus, Syndicate Hades, Cargo Nexus) with unique threats and features
  4. Weapon Ecosystem — 5-tier rarity system, 4 new extraction-specific weapons, full modding system
  5. Enemies (PvE) — Xenomorph hierarchy, Syndicate forces, automated threats with reactive AI
  6. Extraction Mechanics — Multi-point extraction, risk/reward timing, defense sequences
  7. Economy & Progression — Persistent stash, trader system, faction reputation
  8. Squad Communication — Radio channels, SS13-adapted ping system
  9. Godot-to-BYOND Compatibility Layer — WebSocket rendering bridge architecture
  10. Soundtrack Design Brief — 4 audio layers, 7 track concepts with style references
  11. SS13 Integration — Shared systems, new TGUI interfaces, round transitions
  12. Balance & Fairness — Gear score matchmaking, death recovery, anti-griefing
  13. Development Roadmap — 4-phase plan over 6 months
  14. Concept Image Descriptions — 4 scene descriptions for visual concept art

Closes #266

@Howluinb

Howluinb commented Jul 26, 2026

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Could you possibly generate a visual mockup of what such a gamemode would look like in practice? I think it'd really spice up your design doc!

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[BOUNTY] [$3000] Secondary extraction shooter gamemode

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