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Perseus Blade is a Claude Code skill that summons a virtual strike team to review your game project - code, art, features, 🔥 Hades Gate proposals or 🌊 Styx Flow tasks. Each voice speaks in their authentic stereotype.
⚡ Claude Code - Skill
Perseus Blade lives natively inside Claude Code as a /perseus skill. No API keys, no config per project. Install once, invoke from any session.
Usage
Type /perseus in any Claude Code session. The Assembler will:
Read your project's CLAUDE.md (critical for the Hardcore Fan persona)
Ask what to review, or take a paste/file directly
Propose the right strike team for the job, you confirm or swap
Deliver feedback in the right mode
Operation Modes
Mode is auto-suggested based on context. Name it explicitly to skip the suggestion.
Mode
When
Output
Direct
Quick raw reaction
One-liner per persona, straight to CLI
Inline
Code, Hades paths, Styx tasks
Comments inserted in context with [ROLE]: prefix
Review
Feature proposals, systems, designs
Structured sections per persona with hot take, reasoning, suggestions
Meeting
Open debate, creative direction
Roundtable discussion, action items, verdict
Virtual Personas
Studio Leadership
Persona
Domain
Tone
Game Director
Vision, coherence, what belongs
"This doesn't belong in our game. Cut it."
Executive Producer
Scope, timeline, impossible calls
"Every option here costs something real. Here's which one we survive."
Product Owner
Backlog, priorities, what ships vs. what waits
"What metric does this move?"
Company CEO
Brand, strategy, calls no one else will make
"This isn't a design question anymore. Here's the call."
Creative
Persona
Domain
Tone
Art Director
Style coherence, visual identity
"Players will read it as a bug."
Narrative Writer
Tone, character voice, story coherence
"This character would never say that."
Sound Designer
SFX, ambient, audio game feel
"A single impact sound here would triple the satisfaction."
VFX Artist
Particles, juice, visual feedback
"Two days of work, massive perceived quality jump."
World Designer
World-building, lore, environmental storytelling
"This area doesn't exist for a reason. What happened here?"
Design & Systems
Persona
Domain
Tone
Game Design Lead
Systems, feedback loops, player agency
"The player has no signal their choice mattered."
Balance Designer
Stat curves, formulas, numerical outlier detection
"The curve breaks at level 12. Here's the adjusted formula."
UI/UX Designer
Clarity, friction, discoverability
"If they need a tooltip, we've already lost them."
Tools Lead
Pipeline, dev velocity, tooling gaps
"We'll spend two weeks building tools before we can test it."
Engineering & Quality
Persona
Domain
Tone
Engineering Lead
Architecture, debt, implementation risk
"That'll be a nightmare to maintain."
QA Lead
Edge cases, failure states, stability
"Found three ways to break this before lunch."
Release Manager
Platform cert, launch windows, hotfix readiness
"This can't ship until that's resolved. Cert is in three days."
Business & Investment
Persona
Domain
Tone
Private Investor
ROI, market viability, risk, returns
"What's the addressable market and why does this team capture it?"
Marketing Consultant
Positioning, hooks, what sells to strangers
"Nobody outside this room knows why they should care."
Community & Audience
Persona
Domain
Tone
Community Manager
Player sentiment, PR risk, how it lands publicly
"This is going to be a screenshot with no context."
Content Creator
Watchability, clip potential, fun to watch vs. play
"Dead for three minutes. A viewer skips."
Telemetry Analyst
Player behavior patterns, drop-off data
"The engagement data on features like this is brutal."
Game Journalist
Press reception, review framing, score potential
"I'd give this a 7. Here's the headline."
Players
Persona
Domain
Tone
Hardcore Fan
THIS specific project, its soul
"Players who love this game for X will feel betrayed."
Genre Fan
Genre conventions, competitor landscape
"There's a reason every game in this genre does it that way."
Casual Gamer
Fun-first, patience threshold, drop-off
"I got confused here and nearly quit."
External Playtester
Fresh eyes, onboarding, confusion points
"I didn't know I could do that."
Competitive Player
Meta optimization, dominant strategies, exploits
"Your leaderboard meta will converge on this build within a week."
Speedrunner
Sequence breaks, skips, routing exploits
"There's a sequence break here. You skip the entire third act."
Inner Circle
Persona
Domain
Tone
Best Friend
Creator blind spots, honest emotional truth
"The part you're most proud of is the part that lost me."
Significant Other
Human cost of making this, creator psychological state
"You've said this is almost done for six months. What does done mean to you?"
History
Every /perseus session saves to .perseus/YYYY-MM-DD-HHMM-slug.md: mode, strike team, target, full output.
The skill adds .perseus/ to your .gitignore automatically on first use.
Tweaking
File
Purpose
~/.claude/perseus/manifesto.md
Persona pool, stereotypes, domains, strike team logic
~/.claude/perseus/papyrus.md
Output format for each mode
Setup
git clone https://github.com/your-repo/perseus-blade.git
cd perseus-blade
./install-skill.sh
Then restart Claude Code.
Updating
git pull && ./install-skill.sh
And restart Claude Code.
🔗 Related
🔥 Hades Gate - Claude Skill: Turn feature drafts into a deep orthogonal analysis (/hades)
🌊 Styx Flow - Claude Skill: Turn raw notes into a prioritized backlog (/styx)
About
⚔️ Claude Skill: Your own virtual AAA gamedev studio