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A Cookbook of 3D Vision: Data, Learning Paradigms, and Application

CVPR 2026 OpenSUN3D Paper BibTeX PRs Welcome

A continuously-updated, data-centric map of 3D vision β€” bridging representations, learning paradigms, and applications in one coherent framework.

Last updated: 2026-06-04


RGB-D

Multi-view Images

Point Cloud

Voxels

Mesh

CAD

Implicit Field

3D Gaussians

Eight 3D representations of the Stanford bunny β€” the structural spectrum that this cookbook unifies.

πŸŽ‰ News (June 2026) β€” Our paper β€œA Cookbook of 3D Vision: Data, Learning Paradigms, and Application” is now available at the CVPR 2026 OpenSUN3D Workshop (CVF Open Access) and on arXiv:2606.04291. This repository is the living companion to the paper β€” pull requests, issues, and suggestions are very welcome.

🌟 Overview

πŸ“ Abstract

3D vision has rapidly evolved, driven by increasingly diverse data representations, learning paradigms, and modeling strategies. Yet the field remains fragmented across representations and benchmarks, making it difficult to develop unified perspectives on efficiency, fidelity, and scalability. This work provides a data-centric taxonomy of 3D vision that connects geometric representations, datasets, learning frameworks, and applications within a single conceptual map.

We begin by analysing the principal structural representations of 3D data β€” point clouds, meshes, voxels, and 3D Gaussians β€” along with their acquisition pipelines. We then examine how dataset design, benchmark construction, and supervision regimes shape recent advances, spanning 2D-supervised 3D learning, implicit neural representations, and 4D world modeling. Through this integrative lens, we clarify the relationships among representations, learning paradigms, and downstream tasks in reconstruction, generation, and video modeling, offering a consolidated view of emerging trends toward balancing efficiency and fidelity, and toward multimodal geometric grounding.

πŸ“„ Citation

Paper: Official (CVF Open Access) Β· arXiv:2606.04291

If you find this repository useful for your research, please consider citing:

@InProceedings{Du_2026_CVPR,
    author    = {Du, Hongyang and Li, Zongxia and Liu, Dawei and Li, Runhao and Song, Haoyuan and Zhang, Qingyu and Wang, Yubo and Ni, Jingcheng and Gui, Shihang and Dong, Congchao and Hu, Tao},
    title     = {A Cookbook of 3D Vision: Data, Learning Paradigms, and Application},
    booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops},
    month     = {June},
    year      = {2026},
    pages     = {8376-8390}
}

🧱 3D Representations

3D vision relies on diverse data representations, each with distinct trade-offs in structure, efficiency, and fidelity. The table below summarizes the major formats we cover in the cookbook.

Representation Structure Efficiency Fidelity Typical Applications
RGB-D 2.5D grid (RGB + depth) High Medium SLAM, indoor mapping, pose estimation
Multi-view Images 2D views + camera poses High High* SfM, MVS, NeRF/3DGS input
Point Cloud Unstructured 3D points High Low–Medium Detection, mapping, robotics
Mesh Vertex–edge–face graph Medium High Modeling, animation, simulation
Voxel Grid Dense 3D lattice Low Medium Volumetric CNN, segmentation
Implicit Field Neural function $f(\mathbf{x})$ Low Very High View synthesis, scene modeling
3D Gaussians Sparse 3D Gaussian distributions Very High High Real-time NeRF-style rendering
CAD Model Parametric surfaces (NURBS / B-Rep) Very High Very High CAD design, reverse engineering

* Fidelity for multi-view images refers to visual fidelity (appearance); geometric structure must be inferred. See Β§3 (A Taxonomy of 3D Representations) of the paper for the formal definitions and acquisition pipelines of each format.

🧠 Learning Paradigms

Modern 3D vision has shifted from explicit geometry pipelines toward learned systems that couple representation design, supervision, and practical utility. We highlight three pillars below.

🎨 Differentiable Rendering

By back-propagating through the image-formation process, differentiable renderers replace explicit 3D supervision with image-plane losses on color, depth, or silhouettes:

$$\mathcal{L}_{\mathrm{photo}} = \sum_{i=1}^{N} \big| I_i - \mathcal{R}(\mathcal{M}_\theta, P_i) \big|^2$$

where $\mathcal{R}$ is the differentiable rendering operator, $\mathcal{M}_\theta$ is the 3D representation, and $P_i$ are camera parameters. The rendering operator has evolved from MLP-based volume rendering (NeRF) to tile-based rasterization (3DGS), the latter reducing rendering times from seconds to milliseconds and unlocking feed-forward 3D foundation models.

Title Year Paper Website Code
NeRF: Representing Scenes as Neural Radiance Fields 2020 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
3D Gaussian Splatting for Real-Time Radiance Field Rendering 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
Neural 3D Mesh Renderer 2018 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning 2019 πŸ“„ Paper - πŸ’Ύ Code

πŸ›°οΈ End-to-End Geometric Foundation Models

A wave of image-aligned geometric foundation models predicts dense per-pixel 3D structure directly from uncalibrated imagery, replacing the brittle SfM/MVS bottleneck. Representative formulations:

  • DUSt3R β€” confidence-weighted regression on image-aligned point maps without explicit multi-view optimization at training time.
  • VGGT β€” scales the image-aligned paradigm with a multi-task camera + depth + point-map + tracking objective for reusable backbones.
  • RayZer β€” factorizes input into camera and scene representations, training entirely through 2D self-supervised reconstruction without explicit 3D geometry.
  • $\pi^3$ β€” enforces permutation-equivariant supervision over unordered image sets via local point maps and relative poses.
  • Depth Anything 3 β€” collapses multiple geometric heads into a unified depth-plus-ray representation $R \in \mathbb{R}^{H \times W \times 6}$.

See the 3D Reconstruction table for direct links.

🌌 Generative Priors & Native 3D Foundation Models

When explicit 3D data is scarce, learning paradigms shift toward distilling priors from large-scale 2D models or training native 3D foundation models that learn structured latent spaces:

  • Score Distillation Sampling (SDS) β€” DreamFusion, Magic3D, ProlificDreamer optimize neural fields through 2D diffusion priors.
  • Native 3D Latents β€” TRELLIS, Hunyuan3D 2.5, MeshFormer learn structured 3D latents decodable into radiance fields, Gaussians, or meshes.
  • Rectified Conditional Flow Matching (RCFM) β€” SAM 3D introduces a Model-in-the-Loop (MITL) data engine where generative outputs are human-vetted to create recursive supervision, breaking the 3D-data barrier.
Title Year Paper Website Code
Score Distillation Sampling (DreamFusion) 2022 πŸ“„ Paper 🌍 Website -
ProlificDreamer: Variational Score Distillation 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
TRELLIS: Structured 3D Latents for Scalable and Versatile 3D Generation 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
SAM 3D: 3Dfy Anything in Images 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code

βš’οΈ Applications

πŸ”„ 3D Reconstruction

3D reconstruction recovers object or scene geometry from visual inputs. Modern feed-forward image-aligned backbones largely replace classical SfM/MVS bottlenecks.

Title Year Paper Website Code HuggingFace
DUSt3R: Geometric 3D Vision Made Easy 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
MASt3R: Grounding Image Matching in 3D 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views in 2 Seconds 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Mickey: Matching 2D Images in 3D β€” Metric Relative Pose from Metric Correspondences 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
VGGT: Visual Geometry Grounded Transformer 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
$\pi^3$: Scalable Permutation-Equivariant Visual Geometry Learning 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
StreamVGGT: Streaming 4D Visual Geometry Transformer 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
RayZer: A Self-Supervised Large View Synthesis Model 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Depth Anything 3: Recovering the Visual Space from Any Views 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstruction 2025 πŸ“„ Paper - πŸ’Ύ Code -
SAM 3D Body: Promptable Full-Body Human Mesh Recovery 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -

✨ 3D Generation

From per-prompt SDS optimization to feed-forward Large Reconstruction Models (LRMs) and native 3D latent diffusion, 3D asset and scene generation has matured into a fast, controllable pipeline.

Title Year Paper Website Code HuggingFace
DreamFusion: Text-to-3D using 2D Diffusion 2022 πŸ“„ Paper 🌍 Website - -
Magic3D: High-Resolution Text-to-3D Content Creation 2023 πŸ“„ Paper 🌍 Website - -
Zero-1-to-3: Zero-Shot One Image to 3D Object 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
LRM: Large Reconstruction Model for Single Image to 3D 2023 πŸ“„ Paper 🌍 Website - -
MVDream: Multi-View Diffusion for 3D Generation 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
InstantMesh: Efficient 3D Mesh Generation from a Single Image 2024 πŸ“„ Paper - πŸ’Ύ Code 😊 HuggingFace
AnyHome: Open-Vocabulary Generation of Structured and Embodied 3D Homes 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation 2024 πŸ“„ Paper - - -
TRELLIS: Structured 3D Latents for Scalable and Versatile 3D Generation 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation 2025 πŸ“„ Paper 🌍 Website - -
Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer 2026 πŸ“„ Paper - πŸ’Ύ Code -

🎬 3D-Consistent Video Generation

Large Video Diffusion Models (VDMs) generate visually stunning content but struggle to preserve stable geometry across time. Recent work injects 3D paradigms β€” geometric preference alignment, feature-level forcing, and 3D-aware control β€” to regulate generation.

Title Year Paper Website Code HuggingFace
3D-Aware Video Generation 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
Lumiere: A Space-Time Diffusion Model for Video Generation 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Emu Video: Factorizing Text-to-Video Generation by Explicit Image Conditioning 2024 πŸ“„ Paper 🌍 Website - -
CogVideoX: Text-to-Video Diffusion Models with an Expert Transformer 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
World-Consistent Video Diffusion with Explicit 3D Modeling 2024 πŸ“„ Paper 🌍 Website - -
PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
CamI2V: Camera-Controlled Image-to-Video Diffusion Model 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
Diffusion as Shader: 3D-Aware Video Diffusion for Versatile Video Generation Control 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Tora: Trajectory-Oriented Diffusion Transformer for Video Generation 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
Force Prompting: Video Generation Models Can Learn and Generalize Physics-Based Control Signals 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Wan: Open and Advanced Large-Scale Video Generative Models 2025 πŸ“„ Paper 🌍 Website πŸ’Ύ Code 😊 HuggingFace
IM-Portrait: Learning 3D-Aware Video Diffusion for Photorealistic Talking Heads from Monocular Videos 2025 πŸ“„ Paper 🌍 Website - -
Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling 2025 πŸ“„ Paper 🌍 Website - -
Epipolar Geometry Improves Video Generation Models 2025 πŸ“„ Paper - - -
SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer 2026 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation 2026 πŸ“„ Paper - - -
daVinci-MagiHuman: A Single-Stream Architecture for Fast Audio-Video Foundation Model 2026 πŸ“„ Paper - πŸ’Ύ Code 😊 HuggingFace

🌐 4D Rendering & World Models

Static 3D evolves into temporally persistent simulation: 4D Gaussian fields, dynamic SLAM, particle-based world models, and benchmarks that evaluate models as usable simulators under long-horizon, physically grounded tasks.

Title Year Paper Website Code HuggingFace
Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids 2019 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Learning to Simulate Complex Physics with Graph Networks 2020 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Learning Mesh-Based Simulation with Graph Networks 2021 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation 2021 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
3D Gaussian Splatting for Real-Time Radiance Field Rendering 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Gaussian Splatting SLAM 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians 2024 πŸ“„ Paper - πŸ’Ύ Code -
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models 2024 πŸ“„ Paper 🌍 Website - -
WorldSimBench: Towards Video Generation Models as World Simulators 2024 πŸ“„ Paper 🌍 Website - -
ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation 2025 πŸ“„ Paper 🌍 Website - -
RoboScape: Physics-Informed Embodied World Model 2025 πŸ“„ Paper - πŸ’Ύ Code -
LeJEPA: Provable and Scalable Self-Supervised Learning Without the Heuristics 2025 πŸ“„ Paper - πŸ’Ύ Code -
World-in-World: World Models in a Closed-Loop World 2026 πŸ“„ Paper - πŸ’Ύ Code -
FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction 2026 πŸ“„ Paper - πŸ’Ύ Code 😊 HuggingFace
Latent Particle World Models: Self-Supervised Object-Centric Stochastic Dynamics Modeling 2026 πŸ“„ Paper 🌍 Website πŸ’Ύ Code -
PointWorld: Scaling 3D World Models for In-the-Wild Robotic Manipulation 2026 πŸ“„ Paper - - -

πŸ€– Spatial Intelligence in Vision-Language-Action

Modern 3D-VLA systems ground perception, language, and robotic control in shared 3D representations, replacing direct 2D-token-to-motor mappings. Representing intent as 3D point flows or spatial trajectories improves viewpoint robustness, enables cross-embodiment generalization, and unlocks complex spatial reasoning.

Title Year Paper Website Code
3D-LLM: Injecting the 3D World into Large Language Models 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
PointLLM: Empowering Large Language Models to Understand Point Clouds 2023 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
3D-VLA: A 3D Vision-Language-Action Generative World Model 2024 πŸ“„ Paper 🌍 Website πŸ’Ύ Code
PointWorld: Scaling 3D World Models for In-the-Wild Robotic Manipulation 2026 πŸ“„ Paper - -

πŸ“š 3D Datasets Summary

Representative 3D datasets across granularities

Representative 3D datasets across object, scene (indoor & outdoor), and human (face, hand, body) granularities β€” including Objaverse, Fusion 360 Gallery, ScanNet++, 3D-FRONT, RELLIS-3D, Virtual KITTI 2, FaceScape, GigaHands, and H3WB.

πŸ“Š Dataset Statistics

Drawing from the 50 representative datasets reviewed in the paper, we observe two clear trends.

Releases per year (selected datasets):

'15 ▏ 1
'16 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 5
'17 β–ˆβ–ˆ 2
'18 β–ˆβ–ˆβ–ˆβ–ˆ 4
'19 β–ˆβ–ˆβ–ˆβ–ˆ 4
'20 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 8
'21 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 7
'22 β–ˆβ–ˆ 2
'23 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 8
'24 β–ˆβ–ˆβ–ˆβ–ˆ 4
'25 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 5

Coverage by modality (multi-label, 50 datasets):

Modality Count Coverage
Mesh 28 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 56%
Multi-view 25 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 50%
RGB-D 16 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 32%
Point Cloud 13 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 26%
Voxel 3 β–ˆβ–ˆβ–ˆ 6%
Implicit 1 β–ˆ 2%

Coverage by spatial granularity (multi-label, 50 datasets):

Granularity Count Coverage
Object 18 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 36%
Indoor Scene 13 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 26%
Human-centric 7 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 14%
Scene 6 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 12%
Outdoor Scene 5 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 10%
Mixed 1 β–ˆ 2%

Modality and granularity bars are not mutually exclusive β€” a single dataset can fall under multiple categories. Object-centric and indoor-scene benchmarks dominate the landscape, while voxel and implicit-field corpora remain rare.

πŸ‘€ Human

Dataset Year Granularity Tasks Size Site Description
SAM 3D Body 2025 Human Body Full-Body Human Mesh Recovery 5M Github A Meta-released dataset for single-image full-body reconstruction. Adapts the Segment Anything philosophy to 3D human recovery with the Momentum Human Rig (MHR) representation.
InterAct 2025 Human Body 3D Motion Generation 1.1K Github A comprehensive Human-Human and Human-Object interaction dataset focused on socially accurate 3D contacts (e.g., handshakes, sitting on chairs).
GigaHands 2025 Human Hand 3D bimanual hand 14K Github A large dataset of bimanual hand–object interactions with 183M frames, dense annotations (per hand & object), and 51 camera views for motion clips.
EgoHumans 2023 Human Body 3D Multi-Human Tracking, 3D Pose Estimation 125K Github A multi-human egocentric 3D benchmark addressing the limitations of single-subject indoor egocentric datasets.
EgoExo4D 2023 Human Body Ego-Exo Relation, Ego-Exo Translation, 3D Pose Estimation 1.4K Github Massive-scale, multimodal, multi-view dataset bridging egocentric and exocentric perspectives.
H3WB 2022 Human Body 3D Pose Estimation 100K Github Augments Human3.6M with 133 whole-body 3D keypoint annotations (body, hands, face, feet) for 100k images via a multi-view annotation pipeline.
FaceScape 2020 Human Face Classification, Segmentation, Reconstruction, Completion, Recognition 18K Github 18,760 high-quality textured 3D face meshes from 938 people with pore-level geometry and 20 expressions per subject.

🎯 Object

Dataset Year Granularity Tasks Size Site Description
uCO3D 2025 Object Few-shot 3D Reconstruction 1K Github The largest publicly-available collection of high-resolution videos of objects with 3D annotations and full 360Β° coverage.
HPSketch 2025 Object - 151.9K Link A history-based parametric CAD sketch dataset with advanced engineering commands; 151,984 sketches, 377,623 loops, and 29 command types.
CBF 2025 Object - 20K Link 20,000 CAD B-rep models with per-face JSON labels; released with BRepFormer for benchmarking complex feature recognition on B-reps.
Parametric 20000 2024 Object - 20K Link Multi-modal CAD shapes: each instance includes a point cloud, a triangle mesh, and a B-Rep file.
WildRGB-D 2024 Object View Synthesis, Pose Estimation, 6D Object Tracking, 3D Reconstruction 8.5K Github A large-scale real-world RGB-D object video collection (~20K videos, 8.5K objects) with 360Β° views, masks, real-scale poses, and aggregated point clouds.
BRep2Seq 2024 Object - 1M - A synthetic CAD dataset (~1M models) of B-rep solids paired with feature-based construction sequences.
Objaverse 2023 Object 3D Asset Collection, Annotation, Multimodal Learning 800K Github 800K+ free 3D object models with rich metadata (captions, tags, categories) and some animations.
DIVA-360 2023 Object Novel View Synthesis, NeRF Pretraining 50 Github High-resolution synchronized multi-view video of dynamic table-scale scenes (53 RGB cameras), with masks, audio, and text descriptions.
StrobeNet 2021 Object 3D Reconstruction 120K Link Articulated-object categories with rendered RGB views, joint + part segmentation, and ground-truth implicit / point cloud geometry.
Amazon Berkeley Objects 2021 Object 3D Reconstruction, Multi-view Retrieval, Material Estimation 8K Website Real household objects with high-resolution CAD models, PBR materials, and product images & metadata.
Fusion 360 Gallery Dataset 2021 Object 3D reconstruction, segmentation, assembly prediction, sequential modeling 8K Github A parametric CAD dataset (~20K designs) with sketch & extrude sequences, face segmentation, and multi-part assemblies.
CO3Dv2 2021 Object Novel View Synthesis, Category-level 3D Reconstruction 19K Github Large-scale real-object dataset with object-centric multi-view images, annotated camera poses, and ground-truth 3D point clouds across 50 categories.
3D-FUTURE 2020 Object Navigation, Exploration, Interaction 10K Github A furniture CAD + texture dataset with ~10K detailed instances used in realistic room scenes.
SketchGraphs 2020 Object - 15M Github ~15M 2D parametric CAD sketches represented as geometric-constraint graphs.
ABC 2019 Object Shape Analysis, Segmentation, Surface Fitting 1M Link A huge collection of CAD models with analytic parametric curves & surfaces, sharp feature annotations, and patch decompositions.
ScanObjectNN 2019 Object Classification, Segmentation 700 Link Real-world indoor object point clouds (with background clutter, occlusion, partial scans) over 15 categories.
Thingi10K 2016 Object Scene Understanding, Semantic Segmentation, Layout Prediction 300 Github 10,000 real-world 3D printing meshes from Thingiverse across 72 categories, with non-manifold and self-intersection cases included.
A Large Dataset of Object Scans 2016 Object Object Scanning, 3D Reconstruction, Object Categorization 10K Github 10,000+ consumer-grade real-object 3D scans, diverse in category and size.
ShapeNet 2015 Object Single-view Reconstruction, Multi-view Reconstruction 300M Link 3D CAD models (~3M shapes), with ~220K classified models, part annotations, symmetry planes, alignments, and physical sizes.

πŸ™οΈ Scene

Dataset Year Granularity Tasks Size Site Description
SceneSplat++ 2025 Mixed 3D Scene Captioning, Open-Vocabulary 3D Segmentation, 3D Visual Grounding 48K Hugging Face Currently the world's largest open-source 3D scene dataset, bridging vision and language by enriching reconstructed scenes with semantic features.
InteriorGS 2025 Scene
Indoor
3D Scene Understanding, Controllable Scene Generation, Embodied Agent Navigation 100K Hugging Face 100K procedurally generated indoor scenes provided directly in the 3D Gaussian Splatting regime with 6DoF trajectories, 3D floor-plans, and segmentation/depth labels.
MegaSynth 2025 Scene
Indoor
Scene Reconstruction Pretraining 700K Website Synthetic non-semantic scenes scaling 3D scene reconstruction pretraining; CVPR 2025 work demonstrating large generic synthesis can match real-data pipelines.
Aria Synthetic Environments 2023 Scene
Indoor
3D Question Answering, Spatial Reasoning, Scene Understanding 100K Link 100K procedurally generated indoor scenes with realistic object placement, simulated Aria-glass camera, full 6DoF trajectories, 3D floor-plans, segmentation, and depth.
DL3DV-10K 2023 Scene Novel View Synthesis, NeRF Pretraining 10K Website A real-world multi-view video dataset capturing 10,510 4K videos across 65 POI scene types.
Aria Digital Twin 2023 Scene
Indoor
3D Question Answering, Spatial Reasoning, Scene Understanding 400 Link An egocentric dataset captured with wearable glasses, with synchronized RGB+monochrome cameras, IMU, depth, 6-DoF poses, human pose & eye gaze.
PointOdyssey 2023 Scene 3D Generation, Multimodal Learning, Simulation 104 Link Synthetic dataset with natural motion, deformable characters, diverse scenes & materials, and long videos for fine-grained point-tracking evaluation.
ScanNet++ 2023 Scene
Indoor
Reconstruction, Segmentation, Novel View Synthesis 1K Website High-fidelity indoor scenes with sub-mm laser scans, high-res DSLR + iPhone RGB-D, dense mesh & semantic + instance annotations.
Kubric 2022 Mixed Semantic Mapping, 2.5D Reconstruction, View-consistent Semantics N/A Github A Python framework for generating photo-realistic synthetic scenes (Blender + PyBullet) with rich annotations.
HM3D 2021 Scene
Indoor
Embodied Navigation 1K Website 1,000 high-fidelity real-world indoor 3D meshes with extensive navigable space and clean reconstructions.
HyperSim 2021 Scene
Indoor
Multi-task Scene Understanding 461 Github Photorealistic synthetic indoor dataset with full scene geometry, materials, lighting, dense semantic + instance segmentation.
Habitat 2.0 2021 Scene
Indoor
Pick, Place, Navigate, Open, Close, Rearrange 111 Link Reconfigurable, artist-authored apartments with articulated objects, semantic class & surface annotations, and collision proxies.
Virtual KITTI 2 2020 Scene
Outdoor
6D Pose Estimation, Object Detection, Benchmarking 5 Link Synthetic driving-scene dataset with fully annotated RGB, depth, optical flow, semantic & instance segmentation, and weather/camera variants.
RELLIS-3D 2020 Scene
Outdoor
3D Semantic Segmentation, Sensor Fusion, Autonomous Navigation 13K Website Multimodal off-road robotics dataset with 13,556 LiDAR scans, 6,235 RGB images, point-wise & pixel-wise semantic labels.
3D-FRONT 2020 Scene
Indoor
Scene Understanding, Layout Analysis, Object Arrangement 18K HuggingFace Synthetic indoor scenes with professional layouts, textured furniture, consistent style curation, and semantic annotations.
Structured3D 2020 Scene
Indoor
Reconstruction, Segmentation, Object Detection 3.5K Link Photo-realistic indoor scenes with β€œprimitive + relationship” structure annotations (planes, lines, junctions, layouts, floorplans).
Mapillary 2020 Scene
Outdoor
Reconstruction, Semantics, Viewpoint Estimation 1.6M Link A street-level image sequence dataset with 1.6M geo-tagged images covering diverse cities, seasons, and weather.
BlendedMVS 2019 Scene Reconstruction, Alignment, Evaluation 113 Github Multi-view stereo with 113 textured mesh scenes, rendered + blended image inputs, and ground-truth depth maps.
Replica 2019 Scene
Indoor
Scene Graph Generation, Object Detection, Relationship Modeling 18 Github 18 photo-realistic indoor scenes with dense meshes, HDR textures, semantic & instance annotations, plus mirror and glass reflectors.
RealEstate10K 2018 Scene Camera-Pose Learning, View Synthesis 10K Link Camera trajectories from ~10K YouTube real-estate videos, with pose + intrinsics for 10M frames over ~80K clips.
MegaDepth 2018 Scene Depth Estimation, Representation Learning 200 Link Diverse depth dataset built from Internet multi-view photo collections, with ~130K images and dense / ordinal depth labels.
DeepMVS 2018 Scene CAD Alignment, 3D Matching, Pose Estimation 120 Link Photorealistic synthetic multi-view dataset (MVS-SYNTH: 120 urban sequences) plus real indoor/outdoor sets for disparity prediction.
ScanNet 2017 Scene
Indoor
Feature Matching, Registration, 3D Reconstruction 1.5K Link Indoor RGB-D dataset with 1,513 scans across 707 spaces, ~2.5M frames, dense surfaces, semantic + instance labels, and aligned CAD models.
Matterport3D 2017 Scene
Indoor
Scene Understanding 90 Website Indoor RGB-D dataset with 90 scenes, 194,400 RGB-D images, textured meshes and semantic/instance annotations.
Semantic3D 2016 Scene
Outdoor
Point Cloud Classification, Semantic Segmentation 30 Link Outdoor laser-scanned benchmark of ~30 high-density static scans (~4B points), with manual semantic labels across 8 classes.
SceneNN / ObjectNN 2016 Scene
Indoor
Multi-view Fusion, 3D Reconstruction, Semantic Segmentation 100 Link ~100 RGB-D reconstructed indoor scenes with per-vertex / per-pixel semantic & instance annotations and bounding boxes.
Virtual KITTI 2016 Scene
Outdoor
Detection, Tracking, Scene Segmentation 35 Link Photo-realistic synthetic video dataset cloned from KITTI, with automatic ground truth and weather & camera-angle variants.

πŸ“Š Modalities of 3D Datasets

βœ… indicates supported modality, * indicates CAD mesh.

πŸ“ Modality includes available signals like RGB, Depth, Pose, Segmentation, Flow, Mesh, Action…

Dataset RGB-D Point Cloud Mesh Multi-view Voxel Implicit Field
SAM 3D Body ❌ ❌ βœ… ❌ ❌ ❌
GigaHands ❌ ❌ βœ… βœ… ❌ ❌
InterAct ❌ ❌ βœ…* ❌ ❌ ❌
EgoHumans ❌ βœ… βœ… ❌ ❌ ❌
EgoExo4D βœ… ❌ ❌ βœ… ❌ ❌
H3WB ❌ ❌ ❌ βœ… ❌ ❌
FaceScape ❌ ❌ βœ… βœ… ❌ ❌
InteriorGS βœ… ❌ ❌ βœ… ❌ ❌
MegaSynth ❌ ❌ βœ… βœ… ❌ ❌
HPSketch ❌ ❌ ❌ ❌ ❌ ❌
CBF ❌ ❌ ❌ ❌ ❌ ❌
Parametric 20000 ❌ βœ… βœ…* ❌ ❌ ❌
WildRGB-D βœ… βœ… ❌ βœ… ❌ ❌
BRep2seq ❌ ❌ βœ…* ❌ ❌ ❌
Aria Synthetic Environments βœ… ❌ ❌ ❌ ❌ ❌
DL3DV-10K ❌ ❌ ❌ βœ… ❌ ❌
PointOdyssey ❌ ❌ βœ… βœ… ❌ ❌
Aria Digital Twin βœ… ❌ ❌ βœ… ❌ ❌
ScanNet++ βœ… βœ… βœ… βœ… ❌ ❌
Objaverse ❌ ❌ βœ… ❌ ❌ ❌
DIVA-360 ❌ ❌ ❌ βœ… ❌ ❌
Kubric βœ… βœ… βœ… βœ… ❌ ❌
Amazon Berkeley Objects ❌ ❌ βœ…* βœ… ❌ ❌
HM3D ❌ ❌ βœ… ❌ ❌ ❌
Fusion 360 Gallery Dataset ❌ ❌ βœ…* ❌ ❌ ❌
CO3Dv2 ❌ βœ… ❌ βœ… ❌ ❌
HyperSim βœ… ❌ ❌ βœ… ❌ ❌
Habitat 2.0 ❌ ❌ βœ… ❌ ❌ ❌
StrobeNet ❌ βœ… ❌ βœ… ❌ βœ…
Virtual KITTI 2 βœ… ❌ ❌ ❌ ❌ ❌
RELLIS-3D ❌ βœ… ❌ ❌ ❌ ❌
3D-FRONT ❌ ❌ βœ…* ❌ ❌ ❌
3D-FUTURE ❌ ❌ βœ…* ❌ ❌ ❌
SketchGraphs ❌ ❌ ❌ ❌ ❌ ❌
Structured3D βœ… ❌ βœ… βœ… ❌ ❌
Mapillary ❌ ❌ ❌ βœ… ❌ ❌
ScanObjectNN ❌ βœ… ❌ ❌ ❌ ❌
ABC ❌ ❌ βœ…* ❌ βœ… ❌
BlendedMVS βœ… ❌ βœ… βœ… ❌ ❌
Replica ❌ ❌ βœ… ❌ ❌ ❌
RealEstate10K ❌ ❌ ❌ βœ… ❌ ❌
MegaDepth βœ… ❌ ❌ βœ… ❌ ❌
DeepMVS βœ… ❌ ❌ ❌ ❌ ❌
ScanNet βœ… βœ… βœ… βœ… ❌ ❌
Matterport3D βœ… ❌ βœ… ❌ ❌ ❌
Thingi10K ❌ ❌ βœ…* ❌ βœ… ❌
Semantic3D ❌ βœ… ❌ ❌ ❌ ❌
SceneNN / ObjectNN βœ… βœ… βœ… βœ… ❌ ❌
A Large Dataset of Object Scans βœ… βœ… ❌ ❌ ❌ ❌
Virtual KITTI βœ… ❌ ❌ ❌ ❌ ❌
ShapeNet ❌ ❌ βœ…* ❌ βœ… ❌
uCO3D ❌ βœ… ❌ βœ… ❌ ❌
SceneSplat++ βœ… βœ… ❌ βœ… ❌ βœ…

πŸ‘₯ Authors & Contributors

Paper Authors

  • Hongyang Du* β€” Brown University
  • Zongxia Li* β€” University of Maryland, College Park
  • Dawei Liu* β€” University of Pennsylvania
  • Runhao Li* β€” University of Southern California
  • Haoyuan Song β€” New York University
  • Qingyu Zhang β€” New York University
  • Yubo Wang β€” New York University
  • Jingcheng Ni β€” Brown University
  • Shihang Gui β€” Brown University
  • Congchao Dong β€” The University of Sydney
  • Tao Hu β€” Stability AI

* Equal contribution.

Repository Maintainers

🀝 Contributing

We welcome and encourage contributions! If you have a paper, dataset, or method that should appear here, please:

  1. Open a pull request with the new entry, keeping the alphabetical / chronological order of the relevant table.
  2. Or open an issue to suggest a new section, fix a bug, or request a topic.

If this repository is useful to your work, consider giving it a ⭐ β€” it helps others discover the cookbook.


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[CVPRW'26] A collection and survey of 3d dataset

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