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срал на головы людей#2

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Diamant00 wants to merge 463 commits intoHellCatten:masterfrom
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срал на головы людей#2
Diamant00 wants to merge 463 commits intoHellCatten:masterfrom
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Описание.


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Изменения

🆑

  • add: Добавлено веселье :D
  • tweak: Изменено веселье~
  • fix: Исправлено веселье!
  • remove: Удалено веселье :(

VMSolidus and others added 30 commits October 19, 2024 13:41
# Description

This PR makes it so that Glimmer Mites can only spawn on "The Main
Station", as defined by GetSpawnableStations. Yes this is seemingly
pretty hardcodey, but because on our codebase it's simply not possible
for GetSpawnableStations to ever return anything other than a list with
an index of 0, we can extremely reliably count on
GetSpawnableStations()[0] to be "THE Station".

This fixes an issue whereby Glimmer Mites can spawn in places where it
is simply not possible for players to reach them. Such as random
asteroids in space, CENTCOMM, Nukie World, or the Syndicate Listening
Outpost.

# Changelog

:cl:
- fix: Glimmer Mites can no longer spawn anywhere other than "THE"
Station.
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# Description

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Add a Custom Specie Name for servers that wishes to allow players to
have custom names.
This simply add some variables to the Profile/Humanoid, meaning copying
the profile will keep the custom names.

By default its is disabled, for servers owners wishing to enable those
please edit the Specie Prototype and add:
```
customName: true
```

Enabling it will make it able for players to edit the specie name of the
selected specie, and will have the window enabled.

This is my first time fucking with Profile and Database, i fucking hate
it.

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/a6226fef-c015-45be-add9-ff8e3660d4bb)

![image](https://github.com/user-attachments/assets/cf440f13-5882-44fb-863a-4ba7d8dd1f68)

</p>
</details>

---

# Changelog

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:cl:
- add: Custom Species Names.

---------

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Mnemotechnican <69920617+Mnemotechnician@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
# Description

This PR adds several hardsuits to a new "hardsuits" category for the
cargo menu. This is part of an ongoing effort to provide reworks to
Salvage gameplay. This should pair quite well with merging Frontier's
changes to Salvage Expeditions, as well as a variety of other changes
I've been talking about. My theory is that if Expeditions are changed to
provide money rewards deposited directly to the station's account, then
Salvage can benefit the station by A: Providing station funds whether
they want to or not. And B: Be encouraged to do so because by getting
cargo a shitload of money, they will be able to directly buy the
equipment needed to go on higher tier expeditions. And to do this
without needing to gamble on wrecks for 2 hours straight, desperately
hoping you get the specific wreck that contains that security hardsuit.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/287aab37-e16a-4f59-8f8a-a1941aa2e908)

</p>
</details>

# Changelog

:cl:
- add: Logistics can now directly order a variety of hardsuits. "NT
In-Network" hardsuits being substantially cheaper thanks to backroom
deals.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description

This PR adds a new "Head of Security's Antique Weapon Collection" item
group to loadouts, which fully replaces the weapons that were originally
map-specific entries for the Head of Security. Instead of whatever map
giving the HoS a unique weapon in his office(And thus, overloading him
with entirely too many guns), all of these weapons(And a few new ones)
have been placed in their own special loadout category for the HoS. The
HoS is entitled to a single free pick from any of these weapons.

Now here's the fun tradeoff. All of them are steal objectives. Since it
turns out the game will never give a steal objective to a traitor for an
item that doesn't exist, I can actually make steal objectives for items
obtainable only via Loadouts. Thus, all of the special weapons that the
HoS can spawn with can be targeted by traitors.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f2a594aa-0aae-44b0-be5d-5bd926b43993)


![image](https://github.com/user-attachments/assets/71c77c17-4560-4e71-b078-26bd986de103)


![image](https://github.com/user-attachments/assets/191dd5a6-71ee-43db-bac3-35e7a64c6087)


![image](https://github.com/user-attachments/assets/2551aa8b-9f65-4335-9eb9-05fd5214fa28)


![image](https://github.com/user-attachments/assets/37f788bf-9313-4dda-81d8-ca3a06b3fd5f)

</p>
</details>

# Changelog

:cl:
- remove: The X-01 multiphase energy gun has been removed from the HoS
locker.
- add: A new Loadout Item Group, "Head of Security's Antique Weapon
Collection" has been added. Rather than being given a unique weapon by
whatever map creators put in the HoS Office, each Head of Security is
entitled to a single item selected from this new loadout category, free
of charge. But beware, whatever item chosen from this list may
potentially be used as a Steal Objective for traitors. You may have a
fancy new submachine gun, but it also makes you a target.
- add: antique Bulldog, antique C-20r submachine gun, x-01 multiphase
energy gun, antique energy sword, antique pulse pistol, antique Wt550,
and a pair of Katana Sheaths have all been added as loadout options for
the Head of Security.
# Conflicts:
#	Resources/Changelog/Changelog.yml
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# Description

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this PR Port the RadStation map from Estação Pirata
RadStation is a map made by CRISO, ported from BeeStation from ss13 to
Estação Pirata, I made some updates to make the map playable on EE

---

# TODO

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---

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<details><summary><h1>Media</h1></summary>
<p>

![Rad-0](https://github.com/user-attachments/assets/f18cf403-4545-40f5-8fc7-d325707dfbef)

</p>
</details>

---

# Changelog

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:cl:
- add: A map called "RadStation" has been added to rotation.
- add: A new Evac shuttle called "emergency_neol" has been added to
RadStation
# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Resources/Prototypes/Maps/Pools/default.yml
# Description
So you can actually muzzle a felinid to stop them from meowing. Or a
vulp from barking. Or a human from screaming. You get the point.

This muzzle part of this PR is a bit hardcode-y, but it's because the
muzzle simply adds a replacement accent to the entity instead of using
its own system to block speech.

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/0e5e4986-d2a0-471a-a119-579741265178

</p>
</details>

# Changelog
:cl:
- add: Sleeping and muzzled entities can no longer use vocal emotes
(scream, meow, etc).
# Description

This PR adds new ores in the form of Bluespace and Normality ores, the
former being just as rare as artifact fragments, and the latter being
even rarer still. These ores can be mined by salvage, will generate on
asteroids or expeditions, and can be processed in an ore processor into
bluespace or normality crystals, which Epistemics can use to create
psionic related objects. Note that the two are currently
indistinguishable from the other until you actually mine them.

Yes this DOES infact make it easier to make glimmer drains and probers.
I need this as an excuse to make psionics even more dangerous.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/2c7b38a4-d700-43d6-ad47-a063839f0540)


![image](https://github.com/user-attachments/assets/5da73dff-acca-4395-855d-75a04f369ead)


![image](https://github.com/user-attachments/assets/269e231d-d702-4387-9c89-f8aec7854fb3)

</p>
</details>

# Changelog

:cl:
- add: Added Bluespace and Normality ore as very rare ore types. Salvage
can occasionally find these ores on Asteroids or on Expedition planets.
Bluespace and Normality Ore can be smelted in an Ore Processor into
Bluespace and Normality Crystals. Make sure to bring these to Epistemics
so that they can do their job.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description

Fixes the arrivals shuttle choosing to correct docking port.
---

- [ ] Fix all maps and place the correct airlock (yeah not gonna do that
in this PR)
- [x] Fixed arrivals shuttle logic

---

# Changelog

:cl:
- fix: Fixes the arrivals shuttle choosing to correct docking port.
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# Description

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This is an emercency fix regarding Custom Name, apprently this is
fucked... wow...
Regarding DB issues please @DEATHB4DEFEAT review or check if you can
assist or anyone.

Thank you.

---

# Changelog

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:cl:
- fix: Custom Specie Name!

---------

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
<!--
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# Description

meow. 
Project compiles and starts. Is the bug gone? I hope so.

---

# Changelog

:cl:
- fix: Latejoin antag selection should respect player's antag
preferences.

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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# Description

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This add the missing tags for webs for Oneirophage to hide in webs
(works tested on floof)

Overall Oneirophage need more changes, languages, psionic, ect but so
far this is needed.

---

# Changelog

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:cl:
- fix: Oneirophage is once more psionic invisible in webs.

Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com>
# Description
This reverts most code changes done by
Simple-Station/Einstein-Engines#939 and
re-implements them in a better way:
- Players can now toggle under-furniture crawling with a keybind
(shift-R by default)
- Crawling that way is 50% slower for obvious balancing reasons
- The respective cvar for it is now true by default and prevents players
from beginning the "crawl under furniture" thing

Also cleaned up a few methods I was seriously pissed off by. There is
still a lot to clean up and fix, but I will leave it for a dedicated PR
in the future.

# Why (balancing)
Let me lie on the bed instead of under it!!!!!!!

<details><summary><h1>Media</h1></summary>
<p>


https://github.com/user-attachments/assets/5f04c82a-b88b-4005-8052-a1a6f011bcc9

</p>
</details>

# Changelog
:cl:
- add: You can now toggle crawling under furniture! The default keybind
is Shift-R, you can change it in settings.
They also didn't have `:`s like everything else.

# Changelog

:cl:
- tweak: Made the show clothing/loadouts button labels more clear

Signed-off-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
This is an automated Pull Request. This PR updates the GitHub
contributors in the credits section.

Co-authored-by: SimpleStation Changelogs <SimpleStation14@users.noreply.github.com>
# Description

This is a fucking stupid method of irreversible round removal. Gib
someone and then eat their brain instantly. This PR makes brains not
food, so that they can't be eaten instantly.

# Changelog

:cl:
- tweak: Brains now can no longer be eaten.
# Description

This PR adds several new "High Cost Physical Traits", that each follows
a theme of Transhumanism. Bionic augmentations that provide the user
some benefit, typically at a very high cost.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/f2d0b007-5632-45a6-87a5-c4a677742fd6)


![image](https://github.com/user-attachments/assets/ebd336f5-df98-4ef4-a4f1-edbdfdfda27d)


![image](https://github.com/user-attachments/assets/e9ff5d13-099e-4004-b2cd-162601bddfc3)


![image](https://github.com/user-attachments/assets/cb3dfc03-72f9-4d9a-9897-22d14a579787)

</p>
</details>

# Changelog

:cl:
- add: Added 8 new Physical Traits. These are, Cyber-Eyes Basic
System(Plus 4 different modular options), Bionic Arm, Dermal Armor, and
Platelet Factories.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
# Description
Showing some love to our hard-working couriers.

This cherry-picks the following PRs from delta-v:
- DeltaV-Station/Delta-v#1472 - Adds a
MailMetrics PDA cartridge for couriers and the LO
- DeltaV-Station/Delta-v#1652 - Ports mail
tweaks from frontier to delta-v, adding large packages, RPDs (mail
cannons), and more mail
- DeltaV-Station/Delta-v#1788 - Adding a couple
more packages
- DeltaV-Station/Delta-v#1925 - Fixing the
non-functional "last known location" part of mail descriptions

Some mail items, such as the opporozidone syringe and rainbow
joints/blunts, had to be disabled because we don't have them (yet?)

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/2299ffc3-17ce-4743-886c-7705e8789e96)

![image](https://github.com/user-attachments/assets/a2ee1a07-d765-41e7-8f70-f94a50412398)

![image](https://github.com/user-attachments/assets/03b16b8e-0eff-4332-99ad-d4a201ee8f2b)

![image](https://github.com/user-attachments/assets/44d2e5c2-db79-4d8d-8877-693648edd35d)

![image](https://github.com/user-attachments/assets/f3d7bdbb-fc14-4f2f-bf30-aa54fdf49099)

![image](https://github.com/user-attachments/assets/b1e4c53f-c9d8-496b-a72e-f4f4b702e368)

</p>
</details>

---

# Changelog
:cl:
- add: The Courier and Logistics Officer now have a new program in their
PDA for tracking mail delivery performance, including earnings and
percent of packages opened, damaged, or expired.
- add: The list of possible mail packages has been greately expanded,
and now includes large parcels.
- add: The CourierDrobe now offers a rapid mail delivery device, along
with capsules for it.

---------

Signed-off-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: portfiend <109661617+portfiend@users.noreply.github.com>
Co-authored-by: byte <50130120+huckleton@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Adeinitas <147965189+adeinitas@users.noreply.github.com>
Co-authored-by: ErhardSteinhauer <65374927+ErhardSteinhauer@users.noreply.github.com>
Co-authored-by: Dvir <dvirf01@gmail.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Whatstone <whatstone3@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Milon <plmilonpl@gmail.com>
# Conflicts:
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Launchers/launchers.yml
riddleridou and others added 21 commits December 22, 2024 05:30
* missing nukies can be filled in by ghost roles (#28316)

(cherry picked from commit 229c3cd729e1e928961d6130f54e139f12a50b75)

* tweak: some nuke numbers

* fix: yaml

---------

Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* [Tweak] AGhost Action Icons

* fuck

* fuckingfuck

* finally
add: medbelt inmedidrobe
tweak: glasses, hud and eyepatch from nanomed to medidrobe

Co-authored-by: islambrosgood <you@example.com>
* Вернул прежнее величие главе персонала

* Добавил недостающие доступы ХоПу

Добавил главе персонала почти все доступы, за исключением оружейной, глав ( исключение КМ) и судебных ролей

* Фиксы комментариев

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Фиксы комментариев

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Фиксы комментариев

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

* Фиксы комментариев

---------

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
* Resomi (#27)

* resomi

* locale + fix sprites

* displacements

* add sprites (not full (need to check up)) + agillity skill

* some stuff

* -_-

* фыф

* add

* fix

* Add sprites

* localisation

* fix

* вы нахуй меня дрочите?!!

---------

Co-authored-by: AwareFoxy <135021509+AwareFoxy@users.noreply.github.com>

* Create species.ftl

* first (#116)

* fix null

* fixiki

* more fixikov

* outer metas

* migrate

* fix rsi validation

* fix yaml linter

* build fix

* more migrate

* one more migrate

---------

Co-authored-by: pofitlo <kuzminvladislav237@gmail.com>
Co-authored-by: AwareFoxy <135021509+AwareFoxy@users.noreply.github.com>
* feat: remove requred wielding from many guns

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* feat: craftable tiny fans and drains

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: smgs are now proper smgs

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* Apply suggestions from code review

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>

---------

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
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