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20 changes: 10 additions & 10 deletions code/game/turfs/simulated/walls_reinforced.dm
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@
user << "<span class='notice'>You begin removing the support lines.</span>"
playsound(src, 'sound/items/Screwdriver.ogg', 100, 1)

sleep(40)
sleep(80)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( d_state == 1 && user.loc == T && user.get_active_hand() == W )
Expand Down Expand Up @@ -145,7 +145,7 @@
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)

sleep(60)
sleep(120)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return

if( d_state == 2 && user.loc == T && user.get_active_hand() == WT )
Expand All @@ -161,7 +161,7 @@
user << "<span class='notice'>You begin slicing through the metal cover.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)

sleep(40)
sleep(80)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( d_state == 2 && user.loc == T && user.get_active_hand() == W )
Expand All @@ -176,7 +176,7 @@
user << "<span class='notice'>You struggle to pry off the cover.</span>"
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)

sleep(100)
sleep(200)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( d_state == 3 && user.loc == T && user.get_active_hand() == W )
Expand All @@ -191,7 +191,7 @@
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame.</span>"
playsound(src, 'sound/items/Ratchet.ogg', 100, 1)

sleep(40)
sleep(80)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( d_state == 4 && user.loc == T && user.get_active_hand() == W )
Expand All @@ -208,7 +208,7 @@
user << "<span class='notice'>You begin slicing through the support rods.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)

sleep(100)
sleep(200)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !WT || !WT.isOn() || !T ) return

if( d_state == 5 && user.loc == T && user.get_active_hand() == WT )
Expand All @@ -225,7 +225,7 @@
user << "<span class='notice'>You begin slicing through the support rods.</span>"
playsound(src, 'sound/items/Welder.ogg', 100, 1)

sleep(70)
sleep(140)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( d_state == 5 && user.loc == T && user.get_active_hand() == W )
Expand All @@ -241,7 +241,7 @@
user << "<span class='notice'>You struggle to pry off the outer sheath.</span>"
playsound(src, 'sound/items/Crowbar.ogg', 100, 1)

sleep(100)
sleep(200)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( user.loc == T && user.get_active_hand() == W )
Expand All @@ -256,7 +256,7 @@

user << "<span class='notice'>You begin to drill though the wall.</span>"

sleep(200)
sleep(400)
if( !istype(src, /turf/simulated/wall/r_wall) || !user || !W || !T ) return

if( user.loc == T && user.get_active_hand() == W )
Expand Down Expand Up @@ -314,4 +314,4 @@
//Finally, CHECKING FOR FALSE WALLS if it isn't damaged
else if(!d_state)
return attack_hand(user)
return
return