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07bd1ed
WIP SoH Implementation
NEstelami Nov 7, 2022
d47f128
Updated Combine LERP implementation
NEstelami Nov 8, 2022
ab37b6b
Implemented SetTextureLUT, LoadTile, and LoadTLUTCMD
NEstelami Nov 8, 2022
11b87fa
Implemented gbi commands xml parse
KiritoDv Nov 8, 2022
610b671
Merge pull request #1 from KiritoDv/main
NEstelami Nov 8, 2022
f81bb27
Implemented remaining commands
KiritoDv Nov 8, 2022
549543d
Merge pull request #2 from KiritoDv/main
NEstelami Nov 9, 2022
bc0c8ae
Auto stash before rebase of "origin/main"
NEstelami Nov 9, 2022
5d5a91c
Updates to OoT Skeleton for SoH
NEstelami Nov 9, 2022
757e7d2
Implemented texture export
KiritoDv Nov 10, 2022
31bfdc6
Merge pull request #3 from KiritoDv/main
NEstelami Nov 10, 2022
fedd2f8
Fixed some commands
NEstelami Nov 10, 2022
76c90c1
Bug fixes
NEstelami Nov 10, 2022
5ec969e
Fixed SetRenderMode
KiritoDv Nov 11, 2022
d20bb00
Merge pull request #4 from KiritoDv/main
NEstelami Nov 11, 2022
dcda0df
Fixed bones and texture export
KiritoDv Nov 12, 2022
f2519df
Merge pull request #5 from KiritoDv/main
NEstelami Nov 12, 2022
750e21f
Implemented internal object path and fixed limbs
KiritoDv Nov 12, 2022
6575baa
Merge pull request #6 from KiritoDv/main
NEstelami Nov 13, 2022
99ad532
Added path on missing commands
KiritoDv Nov 13, 2022
9d5539d
Merge pull request #7 from KiritoDv/main
NEstelami Nov 13, 2022
5d5c119
Fixed wrong path on SetTextureImage
KiritoDv Nov 13, 2022
57b83ae
Merge pull request #8 from KiritoDv/main
NEstelami Nov 13, 2022
edf7434
Changed export path behavior and removed _mesh on dl export
KiritoDv Nov 14, 2022
2aa5424
Merge pull request #9 from KiritoDv/main
NEstelami Nov 14, 2022
f25ae1f
Fixed UVs on HD Textures
KiritoDv Nov 14, 2022
bdbc8f6
Merge pull request #10 from KiritoDv/main
NEstelami Nov 15, 2022
15a7761
Added texture export as an otr format
KiritoDv Feb 9, 2023
3ac714d
Merge pull request #11 from KiritoDv/main
NEstelami Feb 9, 2023
8562db4
Updated texture version, all materials export now regardless of use
NEstelami Mar 21, 2023
acf8d58
Fixed opcode
NEstelami Mar 26, 2023
c612a6c
Fixed random blender startup crashes
MelonSpeedruns Mar 30, 2023
408f9e0
Merge pull request #12 from MelonSpeedruns/melon/fix-crashes
NEstelami Apr 1, 2023
1d894dd
Add Collision XML exporting
Pepe20129 Oct 24, 2023
1afd580
Update oot_collision.py
Pepe20129 Oct 26, 2023
1b47b64
Remove "Num" attributes
Pepe20129 Oct 28, 2023
17e6239
Update oot_collision.py
Pepe20129 Nov 14, 2023
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2 changes: 1 addition & 1 deletion __init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -462,7 +462,7 @@ def register():
bpy.types.Scene.ignoreTextureRestrictions = bpy.props.BoolProperty(name="Ignore Texture Restrictions")
bpy.types.Scene.fullTraceback = bpy.props.BoolProperty(name="Show Full Error Traceback", default=False)
bpy.types.Scene.gameEditorMode = bpy.props.EnumProperty(
name="Game", default="SM64", items=gameEditorEnum, update=gameEditorUpdate
name="Game", default="OOT", items=gameEditorEnum, update=gameEditorUpdate
)
bpy.types.Scene.saveTextures = bpy.props.BoolProperty(name="Save Textures As PNGs (Breaks CI Textures)")
bpy.types.Scene.generateF3DNodeGraph = bpy.props.BoolProperty(name="Generate F3D Node Graph", default=True)
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