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Improved Matrix Interpolation #1076
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Improved Matrix Interpolation #1076
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The pancaking fix is very nice indeed. I have however caught some issues. At a first glance I noticed that this seems to break closed chests, actor name tags, and some HUD elements when interpolation is on. Flashing visuals warning: 2025-03-22.16-09-48.mp4This video was recorded in 60 FPS, so the 144 FPS issues look more obvious here than on a 144 Hz display. The HUD flashing is steady and easy to overlook. FWIW I did not notice these issues in the related PR builds for horse and scrolling texture interpolation. |
Note: This should not be merged until #1062 is.
This PR addresses artifacts present with matrix interpolation by implementing a system of matrix deconstruction and reconstruction. This prevents scaling issues as well as instances where characters "pancake".
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