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Fix segments ending on limbs #948
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What is blocking this PR? I thought this had been merged already. :D I was looking through the replay from the game against Nao Devils and was confused why this wasn't in the game branch. |
I have written it in the description:
In its current form, it will likely have a large impact on other detection algorithms. Maybe we should move this back to In Progress? @Irwinlim1097 and @MeiiMoon said they want to continue work on it. Is this still correct? |
Yes me and @MeiiMoon were looking into this code during GO, as we wanted to learn more about the whole Hulks code in general. If this has to be merged into main I could help review it, else it could be moved to In Progress. |
@Irwinlim1097 @MeiiMoon then feel free to take this over from me, improve the limbs, and bring this into |
What is the state here? |
Main problem is the lag between image and camera matrix. Therefore the limbs are lagging and the segmenter produces segments on limbs. One hacky idea was to increase limb size but that will have other drawbacks. The proper fix would be to reduce lag. @Irwinlim1097 @MeiiMoon What is your state? |
Ok, then I would suggest check again with #1107. |
Since my time with a NAO is limited, feel free to test it for me 💪 |
I tested the respective "limbo" branch, and the delay from the sensors still cause the robots body part to occasionally exceed the projected limbs. Therefore, the delay problem still has to be solved, because the current state would cause problem for the localization. |
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@MeiiMoon is this a problem? If it improves on the current situation we should merge it |
The problem is detailed here:
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Introduced Changes
Previously:
With this PR:
ToDo / Known Issues
Ideas for Next Iterations (Not This PR)
It's perfect
How to Test
Deploy on a NAO and look through the bottom camera