I stood up and saw. Saw through the outlines.
Saw the reflections bouncing in, around, back out.
The dream's twilight, marred, scarred.
In normal words: this is a fan-made potential Kris/Noelle ferris wheel scene.
I was listening to one of Andrew Cunningham's ELEKTIONTRÜCKUNG streams to fall asleep, and this scene came to me in a half-dream. I got up, but it didn't leave my head as it was supposed to.
I couldn't stop thinking about it, so I forcefully evicted it onto this canvas over the weekend.
The cutscene system is cool so this was fun.
You may notice the background art sucks - that's because I suck at art. Basically, every sprite that doesn't suck comes from the game itself (some of them unused).
You'll need to download UndertaleModTool to modify the game files.
- Get a save in Noelle's kitchen (for convenience)
- Go to the game's install directory (right-click the game in Steam and go to
Manage->Browse local files) - Run UndertaleModTool and open
DELTARUNE/chapter4_windows/data.winwith it- You may see a file called just
datainstead ofdata.win- if it's shown in the "Open File" dialog in UTMT (Ctrl+O) it is the right file (you just have your file extensions hidden)
- You may see a file called just
- Back up your original
data.win(copy it somewhere) - Install the mod (see below)
- Save the
data.winwithCtrl+S- double check you're overwritingchapter4_windows/data.win - Launch the game and go into Noelle's room. When the cutscene ends, you'll be teleported back to the kitchen.
- Make sure you don't do any funny things like entering the room from the vent, because I have no idea what will happen (you will probably crash)
- To uninstall the mod, copy the original
data.winback over the modified one.- If you don't have a backup, you'll have to verify files on Steam.
Open the Scripts menu in UTMT, select Run other script..., and find Install.csx (you did download the repo, right?)
- Find and replace assets from this repo into the
data.win(see How to replace assets below):
| New file | Type | Replaces |
|---|---|---|
noe_ferris_Create_0.gml |
Code | gml_Object_obj_ch4_PDC14A_Create_0 |
noe_ferris_Step_0.gml |
Code | gml_Object_obj_ch4_PDC14A_Step_0 |
art/bg_noellehouse_noelle.png |
Sprite | bg_noellehouse_noelle |
- After replacing assets, open
room_lw_noellehouse_noellein the Room section - Delete the following (right-click to open the menu):
- The layers
GIVE_DEPTHandTILES_Vents(delete the layers themselves) - Inside the
OBJECTS_MAINlayer,obj_homealone_vent_hidden,obj_homealone_vent_overlay, andobj_noellehouse_noelle
- The layers
Using noe_ferris_Create_0.gml as an example:
- Open the new file in a text editor (recommend Notepad++ or VSCode)
- Copy all the code in the new file (select all with
Ctrl+Aand copy withCtrl+C) - Locate the code entry that should be replaced
- Now, just select all code in the script with
Ctrl+Aand paste withCtrl+V.
Done!


