DavidMWWallace
released this
21 Nov 13:28
·
5 commits
to master
since this release
- On IWDEE, subraces should no longer display 'Invalid String' on the character screen.
- Fixed some issues with NPC auto-levelling that arose when games were saved and loaded.
- Fixed some issues with the way subrace biographies are handled.
- Fixed an occasional bug with specialist mages learning spells from scrolls.
- Druid/mages, druid/thieves, and druid/rangers now have Turn Undead deactivated; Favored Souls now have Find Traps deactivated. (They are normally hidden entirely by the UI) but there are edge cases where it is visible).
- Clerics and Favored Souls of Oghma no longer get Identify, and instead get 15 lore per level (up from 10).
- Assassin poisons were not being blocked by Stoneskin or by targeting an elemental/undead/etc.
- Deathkiss now inflicts poison damage correctly.
- Fixed a library bug which meant that the 'poison aptitude' and 'poison expertise' HLAs were not working.
- Fixed issues with Nerve Venom: no longer does damage, no longer grants a saving throw, affects priest as well as wizard spellcasting, does not grant +25 AC vs crushing(!)
- Nightmare Paste and Carrion Ichor can now be applied once per round instead of once per several rounds.
- Wyvern Venom is identified in-game when used.
- Blackguards should now receive their extra uses of Absorb Health if you are using Revised Paladins and Blackguards.
- Thrall of Orcus and Disciple of Asmodeus Find Familiar abilities no longer list specific stats for the familiar (since they vary between games).
- Fixed several errors in the allocation of high level abilities to druid/elementalist multiclassed characters.
- Druid/Elementalists should now get the right shapeshift elemental options (previously fire elementalists could shapeshift into water but not fire elementals, and vice versa).
- Barbarian wizard-slayer component now requires barbarian-as-a-class component.
- We now longer try (and fail) to install the Force Mage of Mystra cleric/mage kit if you haven't installed the Force Mages component.
- Fixed an edge-case incompatibility between SCS and ToF that occurred if the Low-Level abilities from ToF were installed but the High-Level abilities weren't.
- Blood to Ice was not properly granting a saving throw.
- Elemental Prince summoning no longer requires you to choose an (irrelevant) target for the spell.
- Humans (and other races/subraces that grant extra first-level proficiencies) no longer grant them again when you dual-class. (That wasn't exactly a bug, but the consensus seems to be that they shouldn't get them.)
- Fixed a cosmetic issue with the way spell schools were displayed for multi-school spells.
- The Perceptive low-level ability now correctly grants +15, not +10, to Detect Illusions.
- Removed outdated description text saying that Favored Souls of Helm get Ironskins.
- Shapeshift ability is now correctly removed from Totemic Shamans and Raging Shifters.
- If 'Revised Class Alignment Rules' is installed, Fighter/Assassins can no longer be good-aligned.
- The 'extra level 6', 'extra level 7', and 'extra level 8' spells have been moved from the HLA list to the low-level ability list, and no longer have ability prerequisites (as for other extra level X' spells, you need to be able to cast X+1-level spells to take them).
- Nishruu have been slightly lowered in level so that Death Spell still affects them.
- The Larloch's Minor Drain tweak no longer does an extra 4 hp of damage.
- Stonefist now grants the listed +2 bonus to AC.
- The IWD-style color spray component now installs properly.
- The Ascension version of the innate Cure Light Wounds bhaalspawn ability is now affected by the Enhance Cure/Cause spell tweak.
- Slight tweak to the SFO library to handle (unconfirmed) compatibility errors on level-zero creatures.
- The IWD spells now overwrite previous versions of the spells installed by other mods (except Spell Revisions) - not doing so was leading to subsequent install failures when the other-mod version of an IWD spell was configured differently from our version.
- Balance change: the extra damage from Deathkiss has been reduced so that it is no longer strictly superior to Wyvern Venom.
- Balance change: Slightly increased the weight that can be carried at strength 11-15.