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address doc CI issues
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Trim python-side latency bullet in graph doc Advanced section
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Trim gpu/driver-side latency bullet in graph doc Advanced section
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Use 'launch' instead of undefined 'replay' in graph doc Advanced section
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147 changes: 105 additions & 42 deletions docs/source/user_guide/graph.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,20 +2,6 @@

Graphs reduce kernel launch overhead by capturing a sequence of GPU operations into a graph, then replaying it in a single launch.

## Backend support

`graph=True` and `graph_do_while` run on every backend. They are *hardware accelerated* on CUDA (via CUDA graphs) and AMDGPU (via HIP graphs); `graph_do_while` additionally requires CUDA SM 9.0+ / Hopper for its hardware-accelerated path. On other backends, `graph=True` is silently ignored and the kernel runs via the normal launch path, and `graph_do_while` falls back to a host-side do-while loop that copies the condition value GPU → host each iteration (causing a pipeline stall). `qd.checkpoint` gating runs entirely on the device on every GPU backend; only the CPU backend uses host-side gating.

| Feature | `qd.cuda` SM 9.0+ | `qd.cuda` < SM 9.0 | `qd.amdgpu` | `qd.metal` | `qd.vulkan` | `qd.cpu` |
| --- | --- | --- | --- | --- | --- | --- |
| `graph=True` | hardware accelerated | hardware accelerated | hardware accelerated | runs (no acceleration) | runs (no acceleration) | runs (no acceleration) |
| `qd.graph_do_while` | hardware accelerated | host fallback | host fallback | host fallback | host fallback | host fallback |
| `qd.checkpoint` | GPU-side | GPU-side | GPU-side | GPU-side | GPU-side | host-side |

AMDGPU `graph_do_while` falls back to the host-side loop because HIP does not currently expose conditional / while graph nodes (as of ROCm 7.2).

Nested and sibling `graph_do_while` loops (and mixing `graph_do_while` with top-level `for`-loops) are **experimental** for now — see [Nested loops and mixing with for-loops](#nested-loops-and-mixing-with-for-loops).

## Basic usage

Add `graph=True` to a `@qd.kernel` decorator:
Expand Down Expand Up @@ -44,14 +30,18 @@ my_kernel(x, y) # first call: builds and caches the graph
my_kernel(x, y) # subsequent calls: replays the cached graph
```

This works the same way on CUDA and AMDGPU. The cache is keyed per (compiled-kernel-specialization, launch-id), so different template instantiations (different field bindings, etc.) get their own cached graph.
This works the same way on CUDA and AMDGPU.

Note that graph=True is a pre-requisite for all other options presented in this doc.

### Restrictions

- **No struct return values.** Kernels that return values (e.g. `-> qd.i32`) cannot use graphs. An error is raised if `graph=True` is set on such a kernel.
- **Primal kernels only.** The `graph=True` flag is applied to the primal (forward) kernel only, not its adjoint. Autodiff kernels use the normal launch path.
- **Primal kernels only.** The `graph=True` flag is applied to the primal (forward) kernel only, not its adjoint (backward). [Autodiff](autodiff.md) kernels use the normal launch path.
- **Device-resident ndarrays.** Graph mode bakes device pointers into the cached graph, so all ndarray arguments must be on the GPU. Passing a host-resident ndarray raises an error.
- **`qd_stream` is incompatible** with `graph=True`. Choose one or the other.

- [streams](streams.md) are **incompatible** with graph.


### Passing different arguments

Expand Down Expand Up @@ -89,7 +79,7 @@ solve(x, counter)

The argument to `qd.graph_do_while()` must be the name of a scalar `qd.i32` ndarray parameter. The loop body repeats while this value is non-zero.

- On CUDA SM 9.0+ (Hopper), this uses CUDA conditional while nodes — the entire iteration runs on the GPU with no host involvement.
- On [CUDA SM 9.0+](https://developer.nvidia.com/cuda/gpus), this uses CUDA conditional while nodes — the entire iteration runs on the GPU with no host involvement.
- On older CUDA GPUs, AMDGPU, and non-GPU backends, it falls back to a host-side do-while loop (see the [backend support table](#backend-support)).

### Patterns
Expand Down Expand Up @@ -161,11 +151,12 @@ Note that `qd.func`'s are inlined, so you can freely factorize these structures

### Restrictions

- The counter ndarray may be swapped between calls: the cached graph reads each counter through an indirection slot that is refreshed on every launch, so passing a different ndarray (or alternating between several) replays the cached graph without rebuilding it.
- The counter ndarray may be swapped between calls: passing a different ndarray (or alternating between several) does not trigger a recompile.

### Caveats

On platforms without native device-side conditional graph nodes — currently CUDA pre-SM 9.0 and **AMDGPU** (HIP has no conditional / while node API as of ROCm 7.2) — the value of the `graph_do_while` parameter will be copied from the GPU to the host each iteration, in order to check whether we should continue iterating. This causes a GPU pipeline stall. For nested loops this host round-trip happens once per iteration of each loop level, and each loop-body task is replayed individually, so deeply nested loops on these backends pay correspondingly more host overhead (they remain correct, just slower than the CUDA SM 9.0+ native path). At the end of each loop iteration:
On GPU backends without native device-side conditional graph nodes (see [Backend Support](#backend-support) below):
— the value of the `graph_do_while` parameter will be copied from the GPU to the host each iteration, in order to check whether we should continue iterating. This causes a GPU pipeline stall. For nested loops this host round-trip happens once per iteration of each loop level, and each loop-body task is replayed individually, so deeply nested loops on these backends pay correspondingly more host overhead (they remain correct, just slower than the CUDA SM 9.0+ native path). At the end of each loop iteration:
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Markdown formatting issue: Line 158 ends with a colon, but line 159 starts with an em-dash (—) instead of a proper list marker or continuation. This will likely render incorrectly.

Suggestion:

On GPU backends without native device-side conditional graph nodes (see [Backend Support](#backend-support) below), the value of the `graph_do_while` parameter will be copied...

Or use a proper bullet list:

On GPU backends without native device-side conditional graph nodes (see [Backend Support](#backend-support) below):

- The value of the `graph_do_while` parameter will be copied...

Spotted by Graphite

Fix in Graphite


Is this helpful? React 👍 or 👎 to let us know.

- wait for GPU async queue to finish processing
- copy condition value to hostside
- evaluate condition value on hostside
Expand All @@ -179,7 +170,7 @@ Therefore on unsupported platforms, you might consider creating a second impleme

## Checkpoints with `qd.checkpoint` *(experimental)*

> **Experimental.** `qd.checkpoint`, `qd.GraphStatus`, and `kernel.resume(from_checkpoint=...)` are experimental APIs. The shape of the public surface (the context-manager signature, the `@qd.kernel(checkpoints=True)` flag, the `GraphStatus` fields, the host-side resume loop, the error messages, and the cross-backend lowering details) may change in any future release without a deprecation cycle.
> **Experimental.** `qd.checkpoint`, `qd.GraphStatus`, and `kernel.resume(from_checkpoint=...)` are experimental APIs, and may change in the near future, or be removed, or replaced.

`qd.checkpoint` lets a graph kernel break partway through, surface a reason to the host, let the host fix things up, and resume from the same location on the next launch. An example use-case is an algorithm implemented as a graph that may need to allocate additional memory partway through, where the operations in the graph are in-place, and therefore cannot be rerun without changing/corrupting the output, and therefore for which simply retrying the whole graph from the start is not an option.

Expand Down Expand Up @@ -254,7 +245,7 @@ while status.yielded:

### Restrictions

- Must be used inside `@qd.kernel(graph=True, checkpoints=True)`. Without the flag, `qd.checkpoint(...)` raises `QuadrantsSyntaxError` at compile time with a fix-it pointing at `checkpoints=True`.
- Must be used inside `@qd.kernel(graph=True, checkpoints=True)`. Without the flag, `qd.checkpoint(...)` raises `QuadrantsSyntaxError` at compile time.
- `cp_id` must be an int literal or an `IntEnum` value, and must be unique across the kernel.
- `yield_on=` must be a kernel parameter that is a 0-d `qd.types.ndarray(qd.i32, ndim=0)`; expressions are not supported.
- Checkpoints cannot be nested inside other checkpoints. Checkpoints inside a `qd.graph_do_while` body are fine.
Expand All @@ -268,7 +259,21 @@ while status.yielded:
arr[i] = arr[i] + 1
```

The restriction is by design: each top-level statement inside a checkpoint becomes its own GPU task / graph node, so silently wrapping bare statements would hide a sequence of N field writes ballooning into N kernel launches. Forcing the user to write the `for`-wrap themselves keeps the lowering visible and gives a single obvious place to fuse multiple writes into one task by sharing a single wrapper.
The restriction is by design: each top-level statement inside a checkpoint becomes its own GPU task / graph node, so silently wrapping bare statements would hide a sequence of N field writes ballooning into N kernel launches.

## Backend support

`graph=True` and `graph_do_while` run on every backend. They are *hardware accelerated* on CUDA (via CUDA graphs) and AMDGPU (via HIP graphs); `graph_do_while` additionally requires [CUDA SM 9.0+](https://developer.nvidia.com/cuda/gpus) for its hardware-accelerated path. On other backends, `graph=True` is silently ignored and the kernel runs via the normal launch path, and `graph_do_while` falls back to a host-side do-while loop. `qd.checkpoint` gating runs entirely on the device on every GPU backend.

| Feature | `qd.cuda` SM 9.0+ | `qd.cuda` < SM 9.0 | `qd.amdgpu` | `qd.metal` | `qd.vulkan` | `qd.cpu` |
| --- | --- | --- | --- | --- | --- | --- |
| `graph=True` | hardware accelerated | hardware accelerated | hardware accelerated | runs (no acceleration) | runs (no acceleration) | runs (no acceleration) |
| `qd.graph_do_while` | hardware accelerated | host fallback | host fallback | host fallback | host fallback | host fallback |
| `qd.checkpoint` | GPU-side | GPU-side | GPU-side | GPU-side | GPU-side | host-side |

AMDGPU `graph_do_while` falls back to the host-side loop because HIP does not currently expose conditional / while graph nodes (as of ROCm 7.2).

Nested and sibling `graph_do_while` loops (and mixing `graph_do_while` with top-level `for`-loops) are **experimental** for now — see [Nested loops and mixing with for-loops](#nested-loops-and-mixing-with-for-loops).

## Performance

Expand All @@ -287,9 +292,9 @@ def k1(a: qd.type.NDArray, b: qd.type.NDArray, c: qd.type.NDArray):
for i in range(c.shape[0]):
fn_b(c, i)
```
We have three top-level for loops, which we call 'offloaded tasks'. Each offloaded task is compiled into a separate GPU kernel. When we call `k1` from python, the c++ host-side code launches three gpu kernels.
We have three top-level for loops, which we call 'offloaded tasks'. Each offloaded task is compiled into a separate GPU kernel. When we call `k1` from python, three gpu kernels are launched, from the host side.

We can migrate it to graph by adding `graph=True`:
We can migrate this qd.kernel to graph by adding `graph=True`:
```
@qd.kernel(graph=True)
def k1(a: qd.type.NDArray, b: qd.type.NDArray, c: qd.type.NDArray):
Expand All @@ -302,8 +307,8 @@ def k1(a: qd.type.NDArray, b: qd.type.NDArray, c: qd.type.NDArray):
```

Results:
- on hardware-accelerated platforms, we only launch a single graph from the host, rather than 3 kernels
- on other platforms, there is no change: we still launch 3 gpu kernels: no change: not better, not worse
- on hardware-accelerated platforms, we only launch a single graph from the host, rather than 3 separate device kernels
- on other platforms, there is no change: we still launch 3 separate device kernels: no change: not better, not worse

### A while loop, conditional on a device-side scalar tensor

Expand All @@ -326,11 +331,10 @@ So, we have:
- the kernel contains device code, which will run on the gpu
- each iteration, we copy the value of cond, from the gpu to the host, and check the value
- this causes a gpu pipeline stall:
- first we wait for the entire default stream gpu work to complete/drain
- then we wait for the value of cond to copy from the gpu to the host
- then we run the python code to check the value of cond
- if we continue the loop, we now have to run through the python and c++ machinery to prepare the gpu kernel launch
- then launch the gpu kernels inside k1
- first Quadrants wait for the entire default stream gpu work to complete/drain
- then Quadrants wait for the value of cond to copy from the gpu to the host
- then Quadrants run the python code to check the value of cond
- if we continue the loop, Quadrants now launches the gpu kernels inside k1
- together, these steps can cause a noticeable delay, reducing throughput speed

After migrating to graph with graph do while we have:
Expand All @@ -349,8 +353,6 @@ Now:
- on supported hardware, the cond evaluation takes place on the gpu
- and we avoid the gpu pipeline stall
- on unsupported hardware, we still incur the pipeline stall, as before
- note that there will be some small acceleration, because the condition evaluation and kernel launch will take place entirely from c++, bypassing python
- no worse, incrementally better
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because the condition evaluation and kernel launch will take place entirely from c++, bypassing python

Only this part is worth removing, the rest is relevant for users no?

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I think it's confusing without the explanation? We could put this in an 'advanced' section potentailly. A typical end-user is not going to notice the difference until they are heavily optimizing, at which time, they could read an advanced section.

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I think it's confusing without the explanation?

Why confusing? This statements are very clear. Maybe raising more questions, but not confusing by itself I feel.

We could put this in an 'advanced' section potentailly. A typical end-user is not going to notice the difference until they are heavily optimizing, at which time, they could read an advanced section.

Yes, sounds like a good idea.


### A fixed-size for loop

Expand All @@ -369,8 +371,8 @@ for _ in range(num_its):
In this case, we have `num_its` launches of the three gpu kernels in k1
- there is nothing on the host side that waits for anything to finish on the gpu-side
- there is kernel launch latency associated with:
- running k1 from host-side python
- launching the gpu kernels for each of fn_1, fn_2, fn_3 from host-side c++
- running k1 from host-side

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"host-side python" was more explicit I think.

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It was, but then we have to make a distinction btween python and c++, and talking about c++ is adding information that the user perhaps doesn't need to know.

- launching the gpu kernels for each of fn_1, fn_2, fn_3, also from host-side

After migrating to graph we have something like:
```
Expand All @@ -393,11 +395,9 @@ k1(a, count)

The recommendation is to use the graph do while here anyway, if you need it for any platform, in order to ensure the code is compact and maintainable.

If you do want fixed-size for loops to run optimally on unsupported hardware platforms, we could add a specializd `qd.graph_range_for` function. This would:
- on graph-do-while-supported hardware: handle adding the additional increment kernel
- on graph-do-while-unsupported hardware: handle running the loop entirely on the host-side, to avoid adding a gpu pipeline stall
If you do want fixed-size for loops to run optimally on unsupported hardware platforms, please raise an issue, and we can look into this.

In practice, for our own kernels, i.e. in genesis-world, they largely fall under the do while formulation, see the previous section. However, also have some that used to be do while, but have been migrated to an optimized fixed-size, see next section.
In practice, for our own [genesis-world](https://github.com/Genesis-Embodied-AI/genesis-world) kernels, they largely fall under the do while formulation, see the previous section. However, also have some that used to be do while, but have been migrated to an optimized fixed-size, see next section.

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What is the point of this sentence? Like, what Quadrants' users are supposed to do with this information?

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replace "for our own genesis-world kernels" with "for many real-world cases"?


### A while loop, conditional on a device-side scalar tensor, that has been optimized into a fixed-size for loop

Expand Down Expand Up @@ -464,5 +464,68 @@ The effect in reality is situation dependent:
In this case, our recommendation is:
- use graph do while anyway, if you need it on any platform
- this will ensure your code is compact and maintainable
- if you need optimum 100% performance on unsupported platforms, then consider PRing onto quadrants an optimized graph implementation for your target platform
- for example it could somehow run MAX_ITER iterations anyway, similar to the earlier hand-rolled version, but via the graph abstraction, hence allowing the code to be compact, cross-platform, and also optimally fast
- if you need optimum 100% performance on unsupported platforms, then consider PRing onto quadrants an optimized graph implementation for your target platform, or raising an issue

## Advanced

The rest of this guide treats "kernel launch latency" as a cost to be reduced, without pinning down what it actually is.
This section unpacks it: what launching a GPU kernel involves, where the latency comes from, and why `graph_do_while`
can still speed things up even on hardware that has no native device-side loop support.

### What a GPU kernel launch is

When you call a `@qd.kernel` from Python, the numerical work does not run inline in the calling thread. Instead
Quadrants *launches* the work onto the GPU: it hands a compiled kernel plus its arguments to the GPU driver, the driver
enqueues it onto a stream (an ordered queue of GPU work), and the launch call returns to the host before the GPU has
finished — usually before it has even started. Host and GPU run asynchronously.

Each top-level `for`-loop in a kernel is a separate offloaded task, and each offloaded task becomes one GPU kernel. So
the three-loop `k1` in the earlier **qd.kernel** section launches three GPU kernels every time you call it. Every launch
carries a fixed overhead that is independent of how much data the kernel processes — that per-launch overhead is the
"kernel launch latency" this guide keeps referring to. When a kernel crunches a lot of data the overhead is negligible;
when it does little work, or when you relaunch small kernels many times in a loop, launch latency can dominate the total
runtime.

### Where kernel launch latency comes from

It helps to split the latency of a single launch into three parts:

- **Python side.** Everything that happens in the Python interpreter before control reaches Quadrants' C++ runtime.
This is the most expensive of the three per call, and it is paid once per *Python* call — so a Python `while`/`for`
loop that calls a kernel N times pays it N times.
- **C++ side.** Work inside the Quadrants runtime (C++) once control has crossed the boundary. Cheaper than the Python
side, but non-zero, and paid per offloaded task.
- **GPU / driver side.** The GPU driver's own cost to place the kernel on a stream, plus the fixed scheduling latency on
the GPU itself before the kernel begins running on the hardware.

Graphs attack all three. Capturing a sequence of launches into a graph and replaying it collapses many separate launches
into a single graph launch, so on hardware-accelerated backends you pay the Python and C++ per-task costs once when the
graph is built, and then only a single graph launch per call.

### Latency hiding

Because host and GPU run asynchronously, kernel launches overlap with kernel execution: the host can be issuing the next
launch while earlier kernels are still running on the GPU. As long as the host issues launches at least as fast as the
GPU drains them, the queue never empties, the GPU stays busy, and the launch latency is fully *hidden* behind execution.

So reducing launch latency does not always improve overall throughput. When each kernel runs long enough that
its execution time exceeds the launch overhead, the GPU is the bottleneck and shaving launch latency changes nothing —
the launches were already hidden behind execution.

Kernel launch latency matters when kernels are relatively small. Then the GPU can finish a kernel before the host has issued the next one,
so the GPU sits idle waiting for the next launch and the launch latency is *exposed* on the critical path. In that
regime, cutting launch latency — for example by collapsing many launches into a single graph — can directly increase
throughput.

### Why graph_do_while can help slightly even without hardware support

Recall the earlier example **A while loop, conditional on a device-side scalar tensor**. Written as a plain Python loop,
every iteration pays the full Python-side launch latency: Python re-enters the kernel wrapper, and Python itself reads
`cond[()]` and evaluates the `if` before deciding whether to loop again.

On hardware with native device-side conditional graph nodes, `graph_do_while` removes the host from the loop entirely —
the ideal case. But even on hardware *without* that support — where `graph_do_while` falls back to a host-side do-while
loop (see [Backend support](#backend-support)) — the launch latency can be slightly reduced compared to the hand-written
Python version, because the fallback loop is driven entirely in the C++ runtime rather than in Python. A single Python call enters the
runtime, and the runtime then repeats internally: launch the loop body's tasks, read back the condition flag, and decide
whether to iterate again — all in C++, with no trip back through the Python interpreter between iterations.
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