It originally came from Myleycyrusvirus - mcv-vehiclemetas. I plan on adding missing vehicles from the latest Updates
This tutorial was taken from the deleted GTA5mods forum thread (https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta/). I reuploaded it and made improvements from my own experience. If anyone wants the original forum thread: https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta.
Special thanks to V4D3R for writing the original guide in the first place.
Handling.meta is a file in GTA V that, like in previous GTA games, controls the handling and physics of vehicles.
Located in:
xxxx\common\data
Examples:
Grand Theft Auto V\mods\update\update.rpf\common\data
Grand Theft Auto V\mods\update\x64\dlcpacks\mpbiker\dlc.rpf\common\data
This can be useful for new modders who have trouble understanding the parameters.
These represent a vehicle's physical proportions in the game.
- Used by the vehicles.meta, to identify the handling line of the particular vehicle.
- Any text no more than 14 characters can be used. Vanilla vehicles use uppercase letters by default.
- Example:
ADDER,DINGHY
- The weight of the vehicle. Values should be given in kilograms.
- Used when the vehicle collides with another vehicle or a non-static object.
- Sets the drag coefficient of the vehicle. Increase to simulate aerodynamic drag.
- Value: 10-120
- The percentage of the vehicle's "floating height" after it falls into the water, before sinking.
- Default: 85% for vanilla land vehicles.
- Example:
0.70(70%)
- Shifts the center of gravity in meters from side to side.
- Values:
- X: -10.0 to 10.0. Positive values move the center of gravity right.
- Y: -10.0 to 10.0. Positive values move the center of gravity forwards.
- Z: -10.0 to 10.0. Positive values move the center of gravity upwards.
- I have no idea what this means. If someone knows, please let me know.
- Values:
- X: -10.0 to 10.0.
- Y: -10.0 to 10.0.
- Z: -10.0 to 10.0.
These values represent the vehicle's straight-line performance.
fDriveBiasFront value=“0.000000” = RWD
fDriveBiasFront value=“0.350000” = AWD 30/70 split
fDriveBiasFront value=“0.500000” = AWD 50/50 split
fDriveBiasFront value=“0.750000” = AWD 70/30 split
fDriveBiasFront value=“1.000000” = FWD- Determines how many forward speeds/gears a vehicle's transmission contains.
- Values: 1 or more.
- Modifies the game's calculation of drive force (from the output of the transmission).
- Values: 0.01 - 2.0 and above.
These attributes describe how the vehicle behaves when cornering, accelerating, and decelerating.
- Cornering grip of the vehicle as a multiplier of the tire surface friction.
- Accelerating/braking grip of the vehicle as a multiplier of the tire surface friction.
- How much traction is reduced at low speed.
- Values:
- 0.0 = Normal traction.
- Lower values = Less burnout, less sliding.
- Higher values = More burnout.
These attributes determine a vehicle's system of springs and shock absorbers.
- Affects how strong suspension is.
- Damping during strut compression.
- Bigger values = stiffer suspension.
- Damping during strut rebound.
- Bigger values = stiffer suspension.
- Larger numbers = less body roll.
- Multiplies the game's calculation of damage to the vehicle by collision.
- Multiplies the game's calculation of damage to the vehicle by weapons.
- Multiplies the game's calculation of deformation damage.
- Multiplies the game's calculation of damage to the engine, causing explosion or engine failure.
- Values: 0.0 - 10.0
- Controls seat offsets relative to vehicle body.
- Written in HEX. Each digit represents a vehicle characteristic.
- Determines AI driving behavior.
- Options:
- AVERAGE
- CRAP
- TRUCK
- SPORTS_CAR
SubHandlingData contains handling profiles for specific vehicle types.
<SubHandlingData>
<Item type="NULL" />
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>Attributes for boats.
- Vertical offset of the propeller from the bone when determining if submerged or not.
- Vertical offset of the propeller from the bone when force applied.
Attributes for bikes.
- Modifies how much the rider leans forward/backward.
- Determines balance points for wheelies and stoppies.
Attributes for aircraft.
- The power of the engines.
- Higher values = Faster aircraft.
- Base lift factor that’s independent of the wing’s attack angle.
Attributes for vehicle-mounted weapons.
<WeaponSeats>0</WeaponSeats>- Seat number that controls the weapon.
- 0 = Driver’s seat.
- Values: 0 - 8.
Attributes for submarines.
- Controls submarine movement dynamics.
Attributes for trailers.
- Makes the trailer appear either heavier or lighter than the towing vehicle without changing the real mass.
This guide is a work in progress. If you have any insights or additional information about handling.meta, please contribute! 🚀
Happy modding!