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ci: build and publish Linux arm64 artifacts - #914

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PhenixStar wants to merge 1 commit into
GameTec-live:mainfrom
PhenixStar:ci-linux-arm64
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ci: build and publish Linux arm64 artifacts#914
PhenixStar wants to merge 1 commit into
GameTec-live:mainfrom
PhenixStar:ci-linux-arm64

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@PhenixStar

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Noticed there's no arm64 Linux build — every Linux artifact is x64, so anyone on aarch64 (Asahi/Linux on Apple Silicon, SBCs, ARM workstations, Grace/DGX boxes) has nothing to grab, and the amd64 .deb won't install there.

This adds a build-linux-arm64 job that mirrors the existing build-linux one but runs on GitHub's ubuntu-24.04-arm runner (free for public repos). Same steps — flutter build linux + flutter_to_debian — so it produces linux-arm64 and linux-debian-arm64 artifacts, wired into the dev + tagged release jobs.

Built it locally on Ubuntu 24.04 aarch64 with Flutter stable first — compiles and runs clean as a native arm64 binary, no code changes needed. Since the workflow runs on PRs, the arm64 job here should prove itself green.

Mirror the existing build-linux job on the ubuntu-24.04-arm runner so releases ship linux-arm64 and linux-debian-arm64 alongside the x64 bundles. Wire the new job into the dev and tagged release aggregation.
@GameTec-live

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Somehow I am not quite sure that you tested this workflow? Unable to determine Flutter version for channel: stable version: any architecture: arm64

@GameTec-live

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Also; How much of this is AI? Am I correct in the assumption that you didnt even bother writing the PR description?

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