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feat(newserver): soulmask #4590
feat(newserver): soulmask #4590
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currently testing. Confirmed crashing on ubuntu 24.04 |
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Hi, Is there already a release date for the Soulmask server in LinuxGSM? |
It's already merged in As usual, Download linuxgsm.sh curl -Lo linuxgsm.sh https://linuxgsm.sh && chmod +x linuxgsm.sh Set these environement variables in your current terminal in order to use the development branch : export LGSM_GITHUBBRANCH=develop And launch server installation as usual with ./linuxgsm.sh smserver Don't hesitate to give me any feedback ! |
@dgibbs64 I'd like to take this opportunity to thank you for his quick adjustment and validation I've been using lgsm for over 8 years now, and having created a similar library in bash several years ago on the professional side in order to centralise our processes, I can tell you that it's a pleasure to learn and discover on the dev side ! I wish you all the best for the future, and our paths should cross again depending on the games that come along 😉 |
Description
Adding server compatibility for soulmask : https://store.steampowered.com/app/2646460/Soulmask/
AppID : 3017300
Based on documentation :
Specific development : The game uses telnet as server manager. In order to stop the game server cleanly, an attempt is made to save the world before stopping the server. If telnet fails, the server is killed via tmux (standard).
A similar process existed for 7 Days to Die. Development was based on what already existed.
Fixes #4587
Type of change
Checklist
PR will not be merged until all steps are complete.
develop
branch as its base.Documentation
PR : GameServerManagers/LinuxGSM-Docs#106
If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.