Skip to content

Add a configurable distance for the Entity Display HUD + Various other additions and fixes#47

Open
brandyyn wants to merge 18 commits intoGTNewHorizons:masterfrom
brandyyn:master
Open

Add a configurable distance for the Entity Display HUD + Various other additions and fixes#47
brandyyn wants to merge 18 commits intoGTNewHorizons:masterfrom
brandyyn:master

Conversation

@brandyyn
Copy link

@brandyyn brandyyn commented Nov 28, 2025

Add a configurable distance for the Entity Display HUD, Set default distance to 64 blocks

Fixes the entity hud showing through blocks, but gives you the ability to see mobs through transparent blocks, and if you're looking at a mob through the transparent blocks it prioritises the mob not the blocks, doesn't show the entity hud through solid blocks.

This is meant to be a damage indicators replacement for me! :)

Extended (configurable) entity distance
image

Looking at a mob through transparent blocks:
image

Not looking at a mob through transparent blocks:
image

Doesnt show mob through solid blocks:
image

decouples and adds a configurable distance for the Entity Display HUD
This is meant to be a damage indicators replacement for me :)
Fixes the entity hud showing through blocks, but gives you the ability to see mobs through transparent blocks, and if you're looking at a mob through the transparent blocks it prioritises the mob not the blocks, doesn't show the entity hud through solid blocks.
When I was looking at mobs from above or in a cave it would show the block behind the entity on the HUD instead of the entity itself.
@Caedis
Copy link
Member

Caedis commented Nov 29, 2025

Please post some preview screenshots of the change

@brandyyn
Copy link
Author

Please post some preview screenshots of the change

uploaded in original post now

Removed fallback because it broke solid block detection with RPLE

Fixed a bug that let you see mobs through walls on the HUD when you looked through a transparent block with solid blocks behind it

If we somehow hit ~6 transparent blocks in a row, just bail out and say blocked rather than spam more ray traces.
@brandyyn
Copy link
Author

brandyyn commented Dec 8, 2025

issues #52 and #49 are caused by this PR- Please do not merge until I fix them. I am away in china until mid January.

Added config to scale the fancy block renderer

Fixed blocks having completely dark sides with a block next to the one you're looking at with RPLE present

Changed it so the fancy block render is always full bright, no more super dark block rendering at night
@brandyyn
Copy link
Author

brandyyn commented Jan 22, 2026

Added config to scale the fancy block renderer

Fixed blocks having completely dark sides with a block next to the one you're looking at with RPLE present

Changed it so the fancy block render is always full bright, no more super dark block rendering at night

Before: (with RPLE)
image

After: (with RPLE and fancy block scaled up by 10%)
image

Double tall blocks now show the full preview in the fancy render

Fix dynamic lights AO flicker error

Fix blocks showing up as error / unnamed
@brandyyn
Copy link
Author

Fixed #52 and #49

Double tall blocks now show the full preview in the fancy render
image

image image

@brandyyn brandyyn changed the title Add a configurable distance for the Entity Display HUD Add a configurable distance for the Entity Display HUD + Various other additions and fixes Jan 23, 2026
force it to show normal grass block, thats what waila did
this is the only way i could get it to work
fixed vanilla and modded grass blocks showing the snow sides when snow is on top

fixed sandstone texture not working with texture packs in the hud preview

fixed top of blocks changing darkness if there is a block on top

fixed slabs shadow changing based on lighting

shows full waystone model on both blocks now

ladders show item instead of model

nitor shows item instead of nothing
@brandyyn
Copy link
Author

brandyyn commented Jan 25, 2026

image image image image image image

@brandyyn
Copy link
Author

i hope i never have to touch this mod again

Add the ability to hide the mod name, change mod name colour including presets and hex colours and option to remove italicization
…oltips separately

added options to remove italics and hide mod name in the inventory tooltips separately

added a category for all the mod name options

fixed the mod inventory mod name not working without NEI

matched the typed colours for the inventory tooltip and the hud to be the exact same
@brandyyn
Copy link
Author

brandyyn commented Feb 12, 2026

Add the ability to hide the mod name, change mod name colour including presets and hex colours and option to remove italicization

added options to remove italics and hide mod name in the inventory tooltips separately

added a category for all the mod name options

fixed the mod inventory mod name not working without NEI

matched the typed colours for the inventory tooltip and the hud to be the exact same

image image image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants