Add a configurable distance for the Entity Display HUD + Various other additions and fixes#47
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brandyyn wants to merge 18 commits intoGTNewHorizons:masterfrom
Open
Add a configurable distance for the Entity Display HUD + Various other additions and fixes#47brandyyn wants to merge 18 commits intoGTNewHorizons:masterfrom
brandyyn wants to merge 18 commits intoGTNewHorizons:masterfrom
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decouples and adds a configurable distance for the Entity Display HUD
This is meant to be a damage indicators replacement for me :)
Fixes the entity hud showing through blocks, but gives you the ability to see mobs through transparent blocks, and if you're looking at a mob through the transparent blocks it prioritises the mob not the blocks, doesn't show the entity hud through solid blocks.
When I was looking at mobs from above or in a cave it would show the block behind the entity on the HUD instead of the entity itself.
Member
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Please post some preview screenshots of the change |
Author
uploaded in original post now |
Removed fallback because it broke solid block detection with RPLE Fixed a bug that let you see mobs through walls on the HUD when you looked through a transparent block with solid blocks behind it If we somehow hit ~6 transparent blocks in a row, just bail out and say blocked rather than spam more ray traces.
Author
…hat blocks are see-through :)
Added config to scale the fancy block renderer Fixed blocks having completely dark sides with a block next to the one you're looking at with RPLE present Changed it so the fancy block render is always full bright, no more super dark block rendering at night
Author
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Added config to scale the fancy block renderer Fixed blocks having completely dark sides with a block next to the one you're looking at with RPLE present Changed it so the fancy block render is always full bright, no more super dark block rendering at night |
Double tall blocks now show the full preview in the fancy render Fix dynamic lights AO flicker error Fix blocks showing up as error / unnamed
Author
force it to show normal grass block, thats what waila did
this is the only way i could get it to work
This reverts commit 131ed92.
fixed vanilla and modded grass blocks showing the snow sides when snow is on top fixed sandstone texture not working with texture packs in the hud preview fixed top of blocks changing darkness if there is a block on top fixed slabs shadow changing based on lighting shows full waystone model on both blocks now ladders show item instead of model nitor shows item instead of nothing
Author
Author
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i hope i never have to touch this mod again |
This was referenced Feb 4, 2026
Add the ability to hide the mod name, change mod name colour including presets and hex colours and option to remove italicization
…oltips separately added options to remove italics and hide mod name in the inventory tooltips separately added a category for all the mod name options fixed the mod inventory mod name not working without NEI matched the typed colours for the inventory tooltip and the hud to be the exact same
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Add a configurable distance for the Entity Display HUD, Set default distance to 64 blocks
Fixes the entity hud showing through blocks, but gives you the ability to see mobs through transparent blocks, and if you're looking at a mob through the transparent blocks it prioritises the mob not the blocks, doesn't show the entity hud through solid blocks.
This is meant to be a damage indicators replacement for me! :)
Extended (configurable) entity distance

Looking at a mob through transparent blocks:

Not looking at a mob through transparent blocks:

Doesnt show mob through solid blocks:
