Skip to content

Conversation

@RecursivePineapple
Copy link
Contributor

@RecursivePineapple RecursivePineapple commented Jan 11, 2026

See #5026 for more info on this.

depends on: GTNewHorizons/Avaritia#69
depends on: GTNewHorizons/ModularUI2#89

2026-01-10_20 18 46 image image image image image image 2026-01-10_20 17 19

@RecursivePineapple RecursivePineapple requested a review from a team January 11, 2026 01:21
@RecursivePineapple RecursivePineapple added the Enhancement Improve an existing mechanic. Please explain the change with a before/after comparison. label Jan 11, 2026
@Dream-Master Dream-Master added the 🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta label Jan 11, 2026
Copy link
Member

@chrombread chrombread left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

couple comments.

return new ModularPanel("busSettings")
.relative(parent)
.rightRel(1)
.bottom(50)
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

could be toprel(0.8f) or something but nonissue

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I did bottom + pixels so that it always lines up with the player inventory, idk if there's a better way of doing that.

amount);
}

private static BigInteger parseEU(String eu) {
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

is this parse eu code intended to be a part of this pr? seems unreleated

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I can pull it out but I kept getting annoyed by having to put in a bunch of zeros for the EoH power so I included this here.

@danyadev danyadev mentioned this pull request Feb 9, 2026
8 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

🚧 Testing on Zeta Do not merge yet, testing this PR on Zeta Enhancement Improve an existing mechanic. Please explain the change with a before/after comparison.

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants