Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 23 additions & 0 deletions src/main/resources/assets/splinecart/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
{
"block.splinecart.track_ties": "轨道枕木",
"item.splinecart.track": "轨道",
"item.splinecart.chain_drive_track": "链条驱动轨道",
"item.splinecart.magnetic_track": "磁力轨道",

"item.splinecart.track_ties.desc": "放置后交互可旋转",
"item.splinecart.track.desc": "将两个轨道枕木连接在一起",
"item.splinecart.chain_drive_track.desc": "一种可拉动矿车的轨道类型",
"item.splinecart.magnetic_track.desc": "一种可加速或减速矿车的轨道类型",

"item.splinecart.track.origin": "已选择第一个轨道",
"item.splinecart.track.clear_hint": "在非轨道方块上使用以取消上次的选择",

"entity.splinecart.track_follower": "轨道追踪器",

"splinecart.config.query_value": "选项 '%s' 当前值为 '%s'。",
"splinecart.config.set_value": "选项 '%s' 已设置为 '%s'。",

"splinecart.config.splinecart_client.rotate_camera.desc": "建议为容易晕3d的玩家将此项设置为'false'。设置为'false'时,当乘坐非水平的模组轨道时,玩家的摄像机方向会保持水平。非水平轨道在将'rotate_camera'设置为'false'时,最佳体验是在第三人称视角下。",
"splinecart.config.splinecart_client.track_resolution.desc": "较高的值会降低性能并提高视觉质量。决定渲染时轨道被分割成多少段,较少的段落会使轨道看起来更为锯齿。此项不会影响矿车在轨道上的运动。(抗锯齿)",
"splinecart.config.splinecart_client.track_render_distance.desc": "当原始轨道枕木距离你一定的区块数时,其轨道将不被渲染。"
}