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Role Adjustments (some major some minor)#494

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BobNewman-max wants to merge 46 commits intoFoundation-19:masterfrom
BobNewman-max:loadout-hell
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Role Adjustments (some major some minor)#494
BobNewman-max wants to merge 46 commits intoFoundation-19:masterfrom
BobNewman-max:loadout-hell

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@BobNewman-max
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About The Pull Request

Changes some of the kits, if you want some of them changed in diff. ways let me know. I wont do an armor change so it isn't cursed. Plus rebase soon

I'm too lazy to write out a list of what they get, so go check code. Before ranting to me also check the weapons code. If there is something in here you'd like to change like I said prior, this is mostly done by players in general, you can straight up just go "hey I want this" and I'll go "ok is it balanced/fair/positive" and if it makes sense I'll do it.

Why It's Good For The Game

Just balances and fixes a few roles loadouts.

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

SirSwagmeyer and others added 3 commits April 4, 2024 22:38
Yes. Read the PR
literally just removing extra commas to clean it up also removes elder (admin role)
@BobNewman-max
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holy shit read the code it's a gun path I eat glue

@SirSwagmeyer
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Add me to the commit for the frumi and MG code

@kacperpl1234pl
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kacperpl1234pl commented Apr 5, 2024

seems good to me for most part except all thos new traits that legion gets

@BobNewman-max
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seems good to me for most part except all those new traits that legion gets

you mean the ones added to the legate? (admin role)

Yeah that'll be fine.

please test your code before handing it to me
@BrotherHangyul
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BrotherHangyul commented Apr 5, 2024

Paladins get roundstart AER14s and tri-beam rifles.
SKs get Riot Shotguns.
Enclave GYSGT buffed w/ a previously adminspawn only-weapon.
image
Flat out lying and giving the HT a G11 instead of an R91 (retarded!)

This basically just superbuffs the BoS, and buffs the Enclave/Legion minorly. The NCR got one misdocumented change. This is fucking stupid. Do not merge this.

@BobNewman-max
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Paladins get roundstart AER14s and tri-beam rifles.
SKs get Riot Shotguns.
Enclave GYSGT buffed w/ a previously adminspawn only-weapon.
image
Flat out lying and giving the HT a G11 instead of an R91 (retarded!)

This basically just superbuffs the BoS, and buffs the Enclave/Legion minorly. The NCR got one misdocumented change. This is fucking stupid. Do not merge this.

instead of splurging out like a schizophrenic child, you could just do what the PR says and go "I dont like xyz you should change this"

why dont you try that B)

@BobNewman-max
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Paladins get roundstart AER14s and tri-beam rifles.
SKs get Riot Shotguns.
Enclave GYSGT buffed w/ a previously adminspawn only-weapon.
image
Flat out lying and giving the HT a G11 instead of an R91 (retarded!)

This basically just superbuffs the BoS, and buffs the Enclave/Legion minorly. The NCR got one misdocumented change. This is fucking stupid. Do not merge this.

Just got home, responded on my phone because I was outside,

So. The G11 Change did happen yes, I looked at the stats for it and from what I saw, 16 damage. It may look spooky scary but it really isn't.

ALR yes, something unique to look cool, it's admin spawn only because it isn't in the loot-table. Because no one added it. It's pretty clear stuff. It's not like a debug gun that we made for admins only.

The comment yeah, you're right I missed that, I'll fix that now B)

The tribeams, that isn't new. That's old code, that's what it was before. The AER14 was to match it. But if you're wanting the tribeam AND the AER12 (what it was before) to be nerfed I'd agree, yeah lets do that.

You also forgot to mention in the "superbuffs bos" part that the elder role is removed, HP loses the bozar, loses the guass rifle and it's replaced with what is imo a flat nerf. (Laser Minigun or tribeam) and that the HK gets a nerf (RCW gone for a neostead now)

as for the riot shotgun, shotguns atm are shit. So yes, changing it to a riot shotgun is fine, if you found a better option for a shotgun let me know and I'll use it B)

The enclave LT loadout that gives them extra gear, looking back on that yeah, 50 round mags is a bit much, I thank you for the tid-bit there that you missed and I'll change that to 30 round mags instead.

Enclave lose their las-minigun pack for the APA User and is switched to ballistic minigun (a nerf.) and now gains loadouts to choose from. That being melee, explosives, laser. If you feel like any of these are unbalanced like I've said many times. Sure, let me know a fair and stable change.

Because you didn't look at the thread that you were pinged in and had also been open to discuss these changes, you've missed the loadout replacing the CE Flamer in the future which we'll (hopefully) be porting to hail mary as well for a stable loadout for suppression rather then the flamer stacking.

That and yes, the comment was wrong. I'll fix that, thanks for letting me know B)

The G11 if you look at the stats and how it pairs against current armor, it is not HORRID but it isn't GREAT. It's just. Meh. 16 damage. Even at max AP that's still a nerf to the BAR which with brahmin riding or just general use is WAAAY stronger. For damage per second.

Removed the mine from the NCR CE explosives kit and gave him a bomb making book instead and a few extra explosives.

Now for the legion moment,

Legion prime decan gets an explosives book (adv), recruit decan gets a second bottlecap mine, vex gets a tommy gun with 2 50 found mags, vet SMG changed to a type 93 and given 1 more armor plate (for OCD),

Prime Lancer revolver buffed from 357 to 44. and just reading the code noticed I accidentally gave recruit beserker rites (removing that rn as I didn't check lmao)

If I missed anything let me know, as I said many times before. Splurging out like a schizophrenic retarded child wont fix anything, talk to me and we can work together instead of you screaming in a corner because anyone in the entire server says "I dont like that".

@BigBigga
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BigBigga commented Apr 5, 2024

...why take away the HT's BAR (something that is at least fitting to the role) and give them a G11 instead? G11s in general are super silly and make no sense whatsoever. off-topic but also also, whoever suggested the HT should get an R91 instead should huff glue.

anyway i could MAYBE see a G11 being used by the enclave, or something.

it just doesn't fit the faction's (NCR) aesthetic at all i feel like, much less the role's purpose ( it'd fit the support one more). so basically, now the HT has an option between support and... support. why not replace the G11 with a SMLE or a FAL (weaker BAR), or something? something that's, you know, fitting for a shock HT.

@BigBigga
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BigBigga commented Apr 5, 2024

that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

@BigBigga
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BigBigga commented Apr 5, 2024

...why take away the HT's BAR (something that is at least fitting to the role) and give them a G11 instead? G11s in general are super silly and make no sense whatsoever. off-topic but also also, whoever suggested the HT should get an R91 instead should huff glue.

anyway i could MAYBE see a G11 being used by the enclave, or something.

it just doesn't fit the faction's (NCR) aesthetic at all i feel like, much less the role's purpose ( it'd fit the support one more). so basically, now the HT has an option between support and... support. why not replace the G11 with a SMLE or a FAL (weaker BAR), or something? something that's, you know, fitting for a shock HT.

i meant the SLR rifle, not SMLE lmao.

@BobNewman-max
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that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

so, the G11 bit I understand and will take a look at an alternative when I get back, feel free to look for one whilst I'm out and send it in discord/here and I'll add it B)

as for the CQC, its moved to a slower loadout. If players are unable to out-sprint or out bola/beartrap/shoot to slowdown the slowest armor kit cent has then idk what to do for a unique thing that is powerful tbh

@BigBigga
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BigBigga commented Apr 5, 2024

that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

so, the G11 bit I understand and will take a look at an alternative when I get back, feel free to look for one whilst I'm out and send it in discord/here and I'll add it B)

as for the CQC, its moved to a slower loadout. If players are unable to out-sprint or out bola/beartrap/shoot to slowdown the slowest armor kit cent has then idk what to do for a unique thing that is powerful tbh

less-so powerful, and more so, like, straight up broken. it's cool, but i just don't think people should get something that allows them to 2-tap anything and anyone outside of adminspawn stuff. even if it's in the kit that has the slowest cent armor, it still has more than enough mobility to let them VERY quickly close distance between a target and (if using disarm w/ goliath) allow them to essentially incapacitate them with a single tap (massive screen shaking/bordering stamcrit). and that's not taking in consideration the cent just switching out of his armor for something lighter, which some ppl often do. it was added as/for a meme, and it shouldve gone the way of the dodo when the vet lost his.

as for the HT question, since it's a shock loadout, it'd prob need to have something that doesn't have a very large mag capacity like the R84, but still packs a punch. so, maybe the SLR? cant think of anything better that wouldnt just be a worse R84, honestly. it's both unique and fitting. no idea if it's semi-auto only tho. wyt?

@BigBigga
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BigBigga commented Apr 5, 2024

that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

so, the G11 bit I understand and will take a look at an alternative when I get back, feel free to look for one whilst I'm out and send it in discord/here and I'll add it B)
as for the CQC, its moved to a slower loadout. If players are unable to out-sprint or out bola/beartrap/shoot to slowdown the slowest armor kit cent has then idk what to do for a unique thing that is powerful tbh

less-so powerful, and more so, like, straight up broken. it's cool, but i just don't think people should get something that allows them to 2-tap anything and anyone outside of adminspawn stuff. even if it's in the kit that has the slowest cent armor, it still has more than enough mobility to let them VERY quickly close distance between a target and (if using disarm w/ goliath) allow them to essentially incapacitate them with a single tap (massive screen shaking/bordering stamcrit). and that's not taking in consideration the cent just switching out of his armor for something lighter, which some ppl often do. it was added as/for a meme, and it shouldve gone the way of the dodo when the vet lost his.
as for the HT question, since it's a shock loadout, it'd prob need to have something that doesn't have a very large mag capacity like the R84, but still packs a punch. so, maybe the SLR? cant think of anything better that wouldnt just be a worse R84, honestly. it's both unique and fitting. no idea if it's semi-auto only tho. wyt?

AMRs can 2 tap, rocket launchers with HHE can 2 tap (or 1), Gauss rifle can 2 tap, R91s have a similar TTK (time to kill), Plasma weapons 3 tap. A lot of things kill quick, CQC is the only one that requires you to get close and melee (which you can counter by just walking away and holding space)

If you mean the support weapon, it's shit. So It'd be a HARD nerf and I dont wanna do that.

R84 is already in iirc (if not I'll just add that lol)

most of those can't 2-tap.

also no, the SLR i think, is the british version of the FAL. should still be in the code. R84's already a thing. if that (SLR) wont fly i suppose we can see how the G11 feels for the shock loadout, cant think of any other weapons that'd fit the shock bill.

@CVSthePharmacy
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that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

so, the G11 bit I understand and will take a look at an alternative when I get back, feel free to look for one whilst I'm out and send it in discord/here and I'll add it B)
as for the CQC, its moved to a slower loadout. If players are unable to out-sprint or out bola/beartrap/shoot to slowdown the slowest armor kit cent has then idk what to do for a unique thing that is powerful tbh

less-so powerful, and more so, like, straight up broken. it's cool, but i just don't think people should get something that allows them to 2-tap anything and anyone outside of adminspawn stuff. even if it's in the kit that has the slowest cent armor, it still has more than enough mobility to let them VERY quickly close distance between a target and (if using disarm w/ goliath) allow them to essentially incapacitate them with a single tap (massive screen shaking/bordering stamcrit). and that's not taking in consideration the cent just switching out of his armor for something lighter, which some ppl often do. it was added as/for a meme, and it shouldve gone the way of the dodo when the vet lost his.
as for the HT question, since it's a shock loadout, it'd prob need to have something that doesn't have a very large mag capacity like the R84, but still packs a punch. so, maybe the SLR? cant think of anything better that wouldnt just be a worse R84, honestly. it's both unique and fitting. no idea if it's semi-auto only tho. wyt?

AMRs can 2 tap, rocket launchers with HHE can 2 tap (or 1), Gauss rifle can 2 tap, R91s have a similar TTK (time to kill), Plasma weapons 3 tap. A lot of things kill quick, CQC is the only one that requires you to get close and melee (which you can counter by just walking away and holding space)
If you mean the support weapon, it's shit. So It'd be a HARD nerf and I dont wanna do that.
R84 is already in iirc (if not I'll just add that lol)

most of those can't 2-tap.

also no, the SLR i think, is the british version of the FAL. should still be in the code. R84's already a thing. if that (SLR) wont fly i suppose we can see how the G11 feels for the shock loadout, cant think of any other weapons that'd fit the shock bill.

Are you talking about the SA58 SPR? that's the dmr version, sprite it if you want

@YosemiteYam
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..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

@BigBigga
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BigBigga commented Apr 6, 2024

..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

Right? It's a hilariously broken meme and should've been removed altogether a long time ago. The only people who actively defend it are Legion mains. It's essentially an one-hit kill, and even if it's in the "slowest" kit, it is still retardedly OP. Centurions can always switch out of their armor for something lighter and only slightly less durable since Legion armor (don't even get me started on the melee) has been ultra powercrept, something even old-timer Legion mains agree on. But, I guess rebase soon so it doesn't matter.

@BobNewman-max
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ADD_TRAIT(H, TRAIT_GENERIC, src)
ADD_TRAIT(H, TRAIT_FEARLESS, src) //no phobias for the Legion!
ADD_TRAIT(H, TRAIT_BERSERKER, src)
ADD_TRAIT(H, TRAIT_HARD_YARDS, src)
ADD_TRAIT(H, TRAIT_LIFEGIVER, src)
ADD_TRAIT(H, TRAIT_IRONFIST, src)
ADD_TRAIT(H, TRAIT_BIG_LEAGUES, src)

holy fucking buffs not to mention you gave em the Goliath and the fucking CQC back that will literally allow them to one tap pretty much everybody even probably aphollyn armor

charlie I'm ignoring this because you didn't read the code. It is a buff to the legate (admin only role). Read the code before splurging.

@BobNewman-max
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..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

Right? It's a hilariously broken meme and should've been removed altogether a long time ago. The only people who actively defend it are Legion mains. It's essentially an one-hit kill, and even if it's in the "slowest" kit, it is still retardedly OP. Centurions can always switch out of their armor for something lighter and only slightly less durable since Legion armor (don't even get me started on the melee) has been ultra powercrept, something even old-timer Legion mains agree on. But, I guess rebase soon so it doesn't matter.

as I say to every man who screeches CQC OP I say ok, come onto the server at any given time and I will show you how it is insanely weak against anyone with more then 3 IQ.

@BobNewman-max
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..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

it's moved to the slowest loadout to nerf it, CQC requires speed. Without it CQC is borderline cancer to play.

@BobNewman-max
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that aside, the rest of the changes look okay. except for the fact that the centurion CQC is still a thing, for some reason. it literally 1 (if lucky) - 2 taps any and ALL armor, even aspawned shit with 95/95/95 on the big ones. it's a hilariously broken meme that still hasnt been entirely removed for whatever reason.

so, the G11 bit I understand and will take a look at an alternative when I get back, feel free to look for one whilst I'm out and send it in discord/here and I'll add it B)
as for the CQC, its moved to a slower loadout. If players are unable to out-sprint or out bola/beartrap/shoot to slowdown the slowest armor kit cent has then idk what to do for a unique thing that is powerful tbh

less-so powerful, and more so, like, straight up broken. it's cool, but i just don't think people should get something that allows them to 2-tap anything and anyone outside of adminspawn stuff. even if it's in the kit that has the slowest cent armor, it still has more than enough mobility to let them VERY quickly close distance between a target and (if using disarm w/ goliath) allow them to essentially incapacitate them with a single tap (massive screen shaking/bordering stamcrit). and that's not taking in consideration the cent just switching out of his armor for something lighter, which some ppl often do. it was added as/for a meme, and it shouldve gone the way of the dodo when the vet lost his.
as for the HT question, since it's a shock loadout, it'd prob need to have something that doesn't have a very large mag capacity like the R84, but still packs a punch. so, maybe the SLR? cant think of anything better that wouldnt just be a worse R84, honestly. it's both unique and fitting. no idea if it's semi-auto only tho. wyt?

AMRs can 2 tap, rocket launchers with HHE can 2 tap (or 1), Gauss rifle can 2 tap, R91s have a similar TTK (time to kill), Plasma weapons 3 tap. A lot of things kill quick, CQC is the only one that requires you to get close and melee (which you can counter by just walking away and holding space)
If you mean the support weapon, it's shit. So It'd be a HARD nerf and I dont wanna do that.
R84 is already in iirc (if not I'll just add that lol)

most of those can't 2-tap.

also no, the SLR i think, is the british version of the FAL. should still be in the code. R84's already a thing. if that (SLR) wont fly i suppose we can see how the G11 feels for the shock loadout, cant think of any other weapons that'd fit the shock bill.

I advise you actually look at the code or test it in-game. AMR is basically a 2 tap as after the 2nd it puts you low enough so that the 3rd+ hit is garunteed. That plus slowdown when hit twice. I count how many hits until the fight is won, not until the player is crit.

the FAL is still in the code but it's OP as shit so not adding it to the HT. If you find the item-path of an already existing weapon to replace it with let me know. If not, move to discord for discussion of it.

@BobNewman-max
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also, I'm saying this here because every tom-dick and harry seems to think that this is just a #genchat 2,

If you've got constructive ideas leave them here, I prefer you leave them on discord. But don't have long ass convos in here that tbh don't help much at all. Especially when you've got 0 experience coding within this code. It only confuses and annoys those that are trying to code and actually make an effect.

This is a balance change and I wont be here 24/7 to respond to each lad who forgot to read the code going "OH BUT THIS BAD" without reading the weapons stats and/or reading the loadouts stats.

So I'll say it again, go respond to this on discord. Spamming in here will just be ignored from here on out. On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there. The comments here have gotten. Bad.

@YosemiteYam
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..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

it's moved to the slowest loadout to nerf it, CQC requires speed. Without it CQC is borderline cancer to play.

Thats what I'm saying, you're making it cancer. I'm not one of the people saying CQC is OP. I'm saying you're making it cancer to play by moving it to the slowest armor, you're literally just gonna force people to ditch their paladin armor for recruit armor or something which is gonna break immersion, sense and balance arbitrarily. This isnt the way to "nerf" cqc, just keep it in the normal centurion loadout.

@BobNewman-max
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..Why was CQC moved to the slowest centurion loadout thats supposed to be the tankiest? It literally makes no sense, CQC is all about mobility, arbitrarily giving it to the slowest centurion armor just stinks of appeasing people who don't like CQC at all. Who in their right minds would be a CQC user while wearing the heaviest armor? Either remove the slowdown accordingly or don't switch around CQC from medium speed centurion to slowest speed centurion just to make it harder to use, making something oocly a hassle to deal with (As it will lead to centurions ditching their armor just to be able to use their loadout weapon, CQC) isn't balancing, just unfun and confusing.

it's moved to the slowest loadout to nerf it, CQC requires speed. Without it CQC is borderline cancer to play.

Thats what I'm saying, you're making it cancer. I'm not one of the people saying CQC is OP. I'm saying you're making it cancer to play by moving it to the slowest armor, you're literally just gonna force people to ditch their paladin armor for recruit armor or something which is gonna break immersion, sense and balance arbitrarily. This isnt the way to "nerf" cqc, just keep it in the normal centurion loadout.

Read my above, if you're not commenting about direct code issues/topics discuss it in discord or I will not be responding to it or looking at it.

On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there.

@CVSthePharmacy
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Merge this

I ate glue
look it's 2 PM and I'm half awake shut up n
@ghost
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ghost commented Apr 8, 2024

this is a BOS nerf, funny paladins get murdered by man with FAL because their guns are shit. either give back the AER14 (i can understand why you dont want the tri-beam) or nerf the FAL, because when we are up against anyone it is ALWAYS a fucker with an FAL

@ghost
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ghost commented Apr 8, 2024

as for not responding to non code issues, this is a change you made that directly impacts the game, nobody gives a fuck about the code when its gameplay thats impacted

@BobNewman-max
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as for not responding to non code issues, this is a change you made that directly impacts the game, nobody gives a fuck about the code when its gameplay thats impacted

Read my above, if you're not commenting about direct code issues/topics discuss it in discord or I will not be responding to it or looking at it.

On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there.

@CVSthePharmacy
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this is a BOS nerf, funny paladins get murdered by man with FAL because their guns are shit. either give back the AER14 (i can understand why you dont want the tri-beam) or nerf the FAL, because when we are up against anyone it is ALWAYS a fucker with an FAL

holy shit do NOT give them a AER14, that shit does INSANE damage and actually out dps's the FAL

@CVSthePharmacy
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also hey bob I don't think the ammo bearer bag is gonna be used, since the huge ammo boxes are just normal sized, but I DO like them as a big ammo box to load my mags, so maybe keep it as is to avoid the work

@BigBigga
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BigBigga commented Apr 9, 2024

AER14

lmao. the head knight got it roundstart once and that was a terrible mistake. MAYBE the head paladin should get 1. and that's a huge maybe, as the AER14 is an actually insane weapon and the tri-beam/14mm pistol is more than fine already if you can just aim your shots.

also, EVERY PALADIN CAN NOW CHOOSE TO GET A RCW ROUNDSTART LMAO. ALL of them. before that only the HK got 1. actually insane. theres 0 reason to complain about paladin loadouts rn.

@BobNewman-max
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also hey bob I don't think the ammo bearer bag is gonna be used, since the huge ammo boxes are just normal sized, but I DO like them as a big ammo box to load my mags, so maybe keep it as is to avoid the work

Read my above, if you're not commenting about direct code issues/topics discuss it in discord or I will not be responding to it or looking at it.

On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there.

@BobNewman-max
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AER14

lmao. the head knight got it roundstart once and that was a terrible mistake. MAYBE the head paladin should get 1. and that's a huge maybe, as the AER14 is an actually insane weapon and the tri-beam/14mm pistol is more than fine already if you can just aim your shots.

also, EVERY PALADIN CAN NOW CHOOSE TO GET A RCW ROUNDSTART LMAO. ALL of them. before that only the HK got 1. actually insane. theres 0 reason to complain about paladin loadouts rn.

Read my above, if you're not commenting about direct code issues/topics discuss it in discord or I will not be responding to it or looking at it.

On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there.

@Fishpoker
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how does HT even have a shock role its a fucking HT

what...? why do roles have loadouts...? variety? so shit doesnt get stale? what does being an HT have to do with loadouts? EVERY role has loadouts. why keep roles with a single, static playstyle? it gets boring really, really fucking fast. by that logic we might as well rip out the loadouts of every power role, because hurr its a [insert really epic role here].

Ah yh let me take the only HT slot and larp as boy scout because Bobby said so

@BobNewman-max
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how does HT even have a shock role its a fucking HT

what...? why do roles have loadouts...? variety? so shit doesnt get stale? what does being an HT have to do with loadouts? EVERY role has loadouts. why keep roles with a single, static playstyle? it gets boring really, really fucking fast. by that logic we might as well rip out the loadouts of every power role, because hurr its a [insert really epic role here].

Ah yh let me take the only HT slot and larp as boy scout because Bobby said so

Read my above, if you're not commenting about direct code issues/topics discuss it in discord or I will not be responding to it or looking at it.

On discord is the thread in gen chat called "bored and bricking a lot of loadouts". Go comment there.

I encourage all users to move there to discuss anything that isn't directly related to fixing code/changing code to better work. If you're commenting simply to put "haha my opinion go brrrr" I'll be copy-pasting this message as I've done already.

If you're commenting to let me know "hey this bit of code is broken change it" or "this bit of code wont work as intended, change it to this to have the better effect" then you're fine.

@CVSthePharmacy
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How does the ammo bearer bag work? does it just store the huge mags or is it just a big ammo box like the 7.62 belts?

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9 participants