A simple raycaster written in Zig in just 150 lines of code. Raycasting is a rendering technique used in classic 2.5D games like Wolfenstein 3D, allowing the use of 2D graphics to simulate a 3D environment.
- Minimalist implementation (150 lines of code)
- Written entirely in Zig, using Raylib for rendering
git clone [email protected]:Fhoughton/wolfenzig.git
cd wolfenzig
zig build run