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A simple raycaster written in Zig in just 150 lines of code. Raycasting is a rendering technique used in classic 2.5D games like Wolfenstein 3D, allowing the use of 2D graphics to simulate a 3D environment.

Features

  • Minimalist implementation (150 lines of code)
  • Written entirely in Zig, using Raylib for rendering

Getting Started

1. Clone the Repository

git clone [email protected]:Fhoughton/wolfenzig.git
cd wolfenzig

2. Build and run

zig build run

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Raycasting in 150 lines of Zig

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