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Eases checking of output array for GraphicsDevice.GetRenderTargetsNoAllocExt #503

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merged 1 commit into from
Nov 26, 2024

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@rds1983 rds1983 commented Nov 26, 2024

This PR eases the checking condition for the output array in the method GraphicsDevice.GetRenderTargetsNoAllocExt
So exact sized array is no longer required. Larger arrays are allowed too.

@flibitijibibo flibitijibibo merged commit b8a1593 into FNA-XNA:master Nov 26, 2024
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