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* Core: Better scaling explicit indirect conditions When the number of connections to retry was large and `queue` was large `new_entrance not in queue` would get slow. For the average supported world, the difference this change makes is negligible. For a game like Blasphemous, with a lot of explicit indirect conditions, generation of 10 template Blasphemous yamls with `--skip_output --seed 1` and progression balancing disabled went from 19.0s to 17.9s (5.9% reduction in generation duration). * Create a new variable for the new set created from the intersection
…rchipelagoMW#5990) * fix(undertale): prevent massive bounce msg spam for position updates * make sure player is removed on leaving / timing out * do not check for tags: online, as bounce evaluation is or'd
…oMW#5700) Co-authored-by: Ishigh1 <[email protected]> Co-authored-by: Duck <[email protected]> Co-authored-by: black-sliver <[email protected]>
…MW#5971) * Docs: Don't serve non-static files in example_nginx.conf `try_files` will serve the file as long as it exists, which means I could `GET /autolauncher.py` and be served the file. * Use root instead of alias, add route for favicon * Update deploy/example_nginx.conf
…ipelagoMW#5684) * Make component launching indicate if no terminal window, add konsole * Attempt to spell better and remove whitespace * Update terminal priority * Make helper for clearing LD_LIBRARY_PATH * Add handling to linux launch * Hopefully fix setter * Apply suggestions from code review Co-authored-by: black-sliver <[email protected]> --------- Co-authored-by: black-sliver <[email protected]>
…elagoMW#6040) The include_songs option is an OptionSet, whose value is a set, but was being iterated to produce self.included_songs. Sets are unordered and may have a different iteration order each time a python process is run. This meant that the order of the elements in self.included_songs could differ even when generating with a fixed seed. This caused nondeterministic generation with the same seed because create_song_pool() deterministically randomly picks songs from self.included_songs, which could be in a different order each time, so different songs could be picked.
* - Fixed the Dr Seuss Bundle asking for tigerseye (mineral) instead of tiger trout (fish) * - Made blue grass starter more consistent * - Fragments of the past does not rely on ginger island * - Removed legacy hard coded strange bun recipe that messed with chefsanity logic
…elagoMW#6034) The current logic only requires the shorts and a sewing machine, but a gold bar is also necessary
…s could create more items than locations (ArchipelagoMW#6012) * - Improved the dynamic locations count algorithm to take into account the nature of various heavy settings in both directions * - Fixes from Code Review * - We're only testing for sunday locations, might as well only take sunday locations in the list to test * - One more slight optimization * - Added consideration for bundles per room in filler locations counting * - Registered some more IDs to handle items up to 10
Solved indentation error to return to intended functionality
…chipelagoMW#5999) * Remove space before comma * Factorio authors update * Simplify template
* Import Buffer from typing_extensions instead of collections.abc for 3.11 compat * always re-set sound volumes before playing * fix game window scaling if parent is vertical * make default volume lower
…ipelagoMW#6073) * CI: reduce default permissions to minimum * CI: update pin actions Most of them. CodeQL and action-gh-release is untouched for now. Immutable actions and actions/* are pinned to version, other actions are pinned to hash. * CI: make use of archive: false in upload-artifact also set compression level and error behavior for scan-build upload. * CI: update codeql and enable scanning actions
…uired when the box is rotated (ArchipelagoMW#5889) * Unbeatable seed: 11 lasers + redirect when the box is rotated * naming
* Tap to move * inputs * cleanup * oops
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