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Changed the style of the editors to not simply use the Dear ImGui def…
CodeQL #163: Commit 5548cb8 pushed by Espyo
February 6, 2025 23:29 15m 52s master
February 6, 2025 23:29 15m 52s
Standardized button sizes in picker dialogs.
CodeQL #162: Commit c2ebb29 pushed by Espyo
February 5, 2025 23:31 15m 45s master
February 5, 2025 23:31 15m 45s
CodeQL
CodeQL #161: Scheduled
February 5, 2025 19:35 15m 54s master
February 5, 2025 19:35 15m 54s
Updated Dear ImGui to version 1.91.8.
CodeQL #160: Commit f745790 pushed by Espyo
February 3, 2025 22:33 16m 5s master
February 3, 2025 22:33 16m 5s
Fixed wood bridges moving backwards when first built.
CodeQL #159: Commit ace40a0 pushed by Espyo
February 2, 2025 15:45 15m 56s master
February 2, 2025 15:45 15m 56s
Tiny improvements to previous commits.
CodeQL #158: Commit c04815f pushed by Espyo
January 31, 2025 15:56 15m 55s master
January 31, 2025 15:56 15m 55s
Additions to hazards (#66)
CodeQL #157: Commit a8fbc30 pushed by Espyo
January 31, 2025 10:44 15m 59s master
January 31, 2025 10:44 15m 59s
Fix scenario where shaders could have a shine above 1, replaced `shin…
CodeQL #156: Commit 62d5425 pushed by Espyo
January 31, 2025 10:41 16m 20s master
January 31, 2025 10:41 16m 20s
Added an input icon for the back button to all menus.
CodeQL #155: Commit fa4822a pushed by Espyo
January 30, 2025 19:44 18m 20s master
January 30, 2025 19:44 18m 20s
CodeQL
CodeQL #154: Scheduled
January 29, 2025 19:35 16m 4s master
January 29, 2025 19:35 16m 4s
Additions to hazards
CodeQL #153: Pull request #66 opened by Helodity
January 29, 2025 18:05 16m 56s Helodity:hazard-tweaks
January 29, 2025 18:05 16m 56s
Refactor -- Moved and renamed source code files to be more organized.
CodeQL #151: Commit e22650c pushed by Espyo
January 28, 2025 19:48 15m 44s master
January 28, 2025 19:48 15m 44s
Hitting Enter now confirms in an editor's "New" dialog.
CodeQL #150: Commit b24bb1c pushed by Espyo
January 26, 2025 23:23 14m 55s master
January 26, 2025 23:23 14m 55s
Made water in scrolling sectors scroll, and updated the Turbulent Tun…
CodeQL #149: Commit 7cfbe5b pushed by Espyo
January 26, 2025 22:02 15m 8s master
January 26, 2025 22:02 15m 8s
Refactor -- Moved the shader sources to a cpp file so compiling the c…
CodeQL #148: Commit 7339449 pushed by Espyo
January 26, 2025 16:37 15m 31s master
January 26, 2025 16:37 15m 31s
Radar colors can now be customized in the game config.
CodeQL #147: Commit ef1d24b pushed by Espyo
January 24, 2025 11:25 15m 57s master
January 24, 2025 11:25 15m 57s
Refactor -- code that calculates the minimum and maximum of given coo…
CodeQL #146: Commit ee15d65 pushed by Espyo
January 23, 2025 23:20 15m 49s master
January 23, 2025 23:20 15m 49s
CodeQL
CodeQL #145: Scheduled
January 22, 2025 19:35 16m 11s master
January 22, 2025 19:35 16m 11s
Organized the snow textures and tweaked Turbulent Tundra.
CodeQL #144: Commit a937971 pushed by Espyo
January 21, 2025 21:47 16m 32s master
January 21, 2025 21:47 16m 32s
Added a "ko" animation to leaders, and improved the default animation…
CodeQL #143: Commit 83d23ac pushed by Espyo
January 21, 2025 00:48 15m 59s master
January 21, 2025 00:48 15m 59s
Compile for Windows
Compile for Windows #19: Manually run by Espyo
January 19, 2025 21:44 6m 52s master
January 19, 2025 21:44 6m 52s
Attempt at fixing keyframe interpolators not being read properly.
CodeQL #142: Commit ee6c4ea pushed by Espyo
January 19, 2025 21:43 17m 42s master
January 19, 2025 21:43 17m 42s
Adjusted the logic for when a mob is drawn above another mob.
CodeQL #141: Commit 93a3496 pushed by Espyo
January 19, 2025 16:50 15m 47s master
January 19, 2025 16:50 15m 47s
Compile for Windows
Compile for Windows #18: Manually run by Espyo
January 19, 2025 00:14 6m 57s master
January 19, 2025 00:14 6m 57s