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Merge pull request #2228 from NillerMedDild/develop
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0.4.14
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NielsPilgaard authored May 20, 2021
2 parents 13065ea + a24f39f commit 4298da4
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5 changes: 0 additions & 5 deletions .github/README.md
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Expand Up @@ -95,11 +95,6 @@ Re-run the script `update-server` whenever you want to update to a new modpack v
- A world and mod folder backup are created before updating
- Anything put in the `overrides` folder will be copied into the root folder when the `update-server` script is finished - I recommend you put any changed configs and added mods there.

## Server Automation with Docker

There's an example `docker-compose.yml` in the `docker` folder, for those who want to run the modpack server through Docker.
It's based on [Docker Minecraft Server](https://github.com/itzg/docker-minecraft-server), please see the link for configuration and advanced usage.

## Links

- [CurseForge](https://www.curseforge.com/minecraft/modpacks/enigmatica6)
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2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -24,7 +24,7 @@ screenshots/
**/*.exe
*.dll
**/*.zip

/docker/**
# Instance Sync
**/*.jar
!InstanceSync*.jar
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7 changes: 1 addition & 6 deletions automation/modpack-uploader.ps1
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Expand Up @@ -312,12 +312,7 @@ function Remove-LeadingZero {
param(
[string]$text
)
if ($text[0] -eq "0") {
return $text.Substring(1)
}
else {
return $text
}
return $text.TrimStart(0)
}

Test-ForDependencies
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4 changes: 2 additions & 2 deletions automation/settings.ps1
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Expand Up @@ -29,11 +29,11 @@ $MODPACK_NAME = "Enigmatica6"
$CLIENT_NAME = "Enigmatica6"

# Version Of The Modpack
$MODPACK_VERSION = "0.4.13"
$MODPACK_VERSION = "0.4.14"

# Last Version Of The Modpack
# Needed For Changelog Parsing
$LAST_MODPACK_VERSION = "0.4.12"
$LAST_MODPACK_VERSION = "0.4.13"

# =====================================================================//
# CHANGELOG SETTINGS
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5 changes: 5 additions & 0 deletions config/apotheosis/deadly.cfg
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@@ -1,6 +1,11 @@
# Configuration file

affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|<type>. Types are SWORD, RANGED, PICKAXE, SHOVEL, AXE, SHIELD [default: [minecraft:stick|SWORD]]
S:"Equipment Type Overrides" <
minecraft:stick|SWORD
>

# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 125]
I:"Random Affix Chance"=250
}
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44 changes: 21 additions & 23 deletions config/artifacts-common.toml
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@@ -1,30 +1,28 @@

#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a data pack
#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type
[campsite]
#Probability for an ore vein to generate underneath a campsite
#Range: 0 ~ 100
campsite_ore_chance = 25
#List of biome IDs in which campsites are not allowed to generate
#End and nether biomes are excluded by default
#To blacklist all biomes from a single mod, use "modid:*"
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*", "twilightforest:*"]
#Rarity of campsites generating in the world
#The chance a campsite generates in a specific chunk is 1/rarity
#A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites
#Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves
#Range: 1 ~ 10000
rarity = 12
#The minimum y-level at which a campsite can generate
#Range: 1 ~ 255
campsite_min_y = 1
min_y = 1
#The maximum y-level at which a campsite can generate
#Range: 0 ~ 255
campsite_max_y = 45
#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics
use_modded_chests = false
#Range: 1 ~ 255
max_y = 45
#Probability for a container of a campsite to be replaced by a mimic
#Range: 0 ~ 100
campsite_mimic_chance = 30
#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default.
# To blacklist all biomes from a single mod, use 'modid:*'
biome_blacklist = ["minecraft:void", "undergarden:*"]
#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves
#Range: 0 ~ 100
campsite_chance = 8

[items]
#Cooldown in ticks for the Everlasting Beef and Eternal Steak items
#Range: > 0
eternal_food_cooldown = 300
#Range: 0.0 ~ 1.0
mimic_chance = 0.3
#Probability for an ore vein to generate underneath a campsite
#Range: 0.0 ~ 1.0
ore_chance = 0.25
#Whether to use wooden chests from other mods when generating campsites
#(keeping this enabled may make it easier to distinguish them from mimics)
use_modded_chests = true

3 changes: 3 additions & 0 deletions config/byg/README.txt
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@@ -0,0 +1,3 @@
If you need help understanding what the byg-biomes or byg-sub-biomes configs allow you to do, please watch this video: https://youtu.be/iq0q09O7ZYo

If you need help with datapacking, please watch this: https://youtu.be/TF_p8OeB-hc
211 changes: 211 additions & 0 deletions config/byg/byg-end-biomes.json
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@@ -0,0 +1,211 @@
{
"biomes": {
"betterendforge:amber_land": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:blossoming_spires": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:chorus_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:crystal_mountains": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:dragon_graveyards": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:dry_shrubland": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:dust_wastelands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:foggy_mushroomland": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:glowing_grasslands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:ice_starfield": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:lantern_woods": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:megalake": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:megalake_grove": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:neon_oasis": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:painted_mountains": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:shadow_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:sulphur_springs": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"betterendforge:umbrella_jungle": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:bulbis_gardens": {
"dictionary": "END",
"weight": 5,
"edge": "byg:bulbis_gardens_edge",
"hills": []
},
"byg:cryptic_wastes": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:ethereal_islands": {
"dictionary": "END",
"weight": 5,
"edge": "byg:ethereal_clearing",
"hills": [
{
"name": "byg:ethereal_forest",
"weight": 10
},
{
"name": "byg:ethereal_clearing",
"weight": 5
}
]
},
"byg:imparius_grove": {
"dictionary": "END",
"weight": 5,
"edge": "byg:imparius_clearing",
"hills": [
{
"name": "byg:imparius_clearing",
"weight": 10
}
]
},
"byg:ivis_fields": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:nightshade_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:purpur_peaks": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shattered_desert": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"byg:shulkren_forest": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_highlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
},
"minecraft:end_midlands": {
"dictionary": "END",
"weight": 5,
"edge": "",
"hills": []
}
},
"void-biomes": {
"byg:shattered_desert_isles": {
"dictionary": "END,VOID",
"weight": 5,
"edge": "",
"hills": []
},
"byg:viscal_isles": {
"dictionary": "END,VOID",
"weight": 5,
"edge": "",
"hills": [
{
"name": "byg:shattered_viscal_isles",
"weight": 10
}
]
}
}
}
26 changes: 26 additions & 0 deletions config/byg/byg-end-sub-biomes.json
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@@ -0,0 +1,26 @@
{
"biomes": {
"byg:bulbis_gardens_edge": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_forest": {
"dictionary": "END",
"edge": ""
},
"byg:ethereal_clearing": {
"dictionary": "END",
"edge": ""
},
"byg:imparius_clearing": {
"dictionary": "END",
"edge": ""
}
},
"void-biomes": {
"byg:shattered_viscal_isles": {
"dictionary": "END,VOID",
"edge": ""
}
}
}
2 changes: 1 addition & 1 deletion config/ftbquests/quests/chapters/blood_magic_wip.snbt
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Expand Up @@ -632,7 +632,7 @@
y: 7.0d,
subtitle: "Out of the Frying Pan, Into the Fire",
description: [
"Though keeping Demonic Will locked up is advised, an experienced Sanuimancer may choose to release some into the environment in order to refine it further. ",
"Though keeping Demonic Will locked up is advised, an experienced Sanguimancer may choose to release some into the environment in order to refine it further. ",
"",
"Placing a Tartaric Gem into a Demon Crucible will release the Will, binding it to the local chunk. The amount of will present may be seen with the aid of a Demon Will Aura Gauge. ",
"",
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2 changes: 1 addition & 1 deletion config/inventoryessentials-client.toml
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Expand Up @@ -6,7 +6,7 @@
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
enableSingleTransfer = false
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked?
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2 changes: 2 additions & 0 deletions config/jaopca/materials/ametrine.toml
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Expand Up @@ -10,6 +10,8 @@
hasEffect = false
#The model type of the material.
modelType = "metallic"
#The color of this material.
color = 15838896

#The color of this material.
#color = 15838896
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