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Merge pull request #2228 from NillerMedDild/develop
0.4.14
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**/*.exe | ||
*.dll | ||
**/*.zip | ||
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/docker/** | ||
# Instance Sync | ||
**/*.jar | ||
!InstanceSync*.jar | ||
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#To disable items or to change the frequency at which artifacts appear, override the loot tables from this mod with a data pack | ||
#Cosmetic slots are disabled by default, they can be enabled using the Curios config, see https://github.com/TheIllusiveC4/Curios/wiki/How-to-Use:-Users#creating-a-new-slot-type | ||
[campsite] | ||
#Probability for an ore vein to generate underneath a campsite | ||
#Range: 0 ~ 100 | ||
campsite_ore_chance = 25 | ||
#List of biome IDs in which campsites are not allowed to generate | ||
#End and nether biomes are excluded by default | ||
#To blacklist all biomes from a single mod, use "modid:*" | ||
biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*", "twilightforest:*"] | ||
#Rarity of campsites generating in the world | ||
#The chance a campsite generates in a specific chunk is 1/rarity | ||
#A rarity of 1 will generate a campsite in every chunk, while 10000 will generate no campsites | ||
#Not every attempt at generating a campsite succeeds, this also depends on the density and shape of caves | ||
#Range: 1 ~ 10000 | ||
rarity = 12 | ||
#The minimum y-level at which a campsite can generate | ||
#Range: 1 ~ 255 | ||
campsite_min_y = 1 | ||
min_y = 1 | ||
#The maximum y-level at which a campsite can generate | ||
#Range: 0 ~ 255 | ||
campsite_max_y = 45 | ||
#Whether to use wooden chests from other mods when generating campsites, may make it easier to distinguish them from mimics | ||
use_modded_chests = false | ||
#Range: 1 ~ 255 | ||
max_y = 45 | ||
#Probability for a container of a campsite to be replaced by a mimic | ||
#Range: 0 ~ 100 | ||
campsite_mimic_chance = 30 | ||
#List of biome IDs in which campsites are not allowed to generate. End and nether biomes are excluded by default. | ||
# To blacklist all biomes from a single mod, use 'modid:*' | ||
biome_blacklist = ["minecraft:void", "undergarden:*"] | ||
#Per-chunk probability (as a percentage) a campsite is attempted to be generated. Not every attempt succeeds, this also depends on the density and shape of caves | ||
#Range: 0 ~ 100 | ||
campsite_chance = 8 | ||
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[items] | ||
#Cooldown in ticks for the Everlasting Beef and Eternal Steak items | ||
#Range: > 0 | ||
eternal_food_cooldown = 300 | ||
#Range: 0.0 ~ 1.0 | ||
mimic_chance = 0.3 | ||
#Probability for an ore vein to generate underneath a campsite | ||
#Range: 0.0 ~ 1.0 | ||
ore_chance = 0.25 | ||
#Whether to use wooden chests from other mods when generating campsites | ||
#(keeping this enabled may make it easier to distinguish them from mimics) | ||
use_modded_chests = true | ||
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If you need help understanding what the byg-biomes or byg-sub-biomes configs allow you to do, please watch this video: https://youtu.be/iq0q09O7ZYo | ||
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If you need help with datapacking, please watch this: https://youtu.be/TF_p8OeB-hc |
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{ | ||
"biomes": { | ||
"betterendforge:amber_land": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:blossoming_spires": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:chorus_forest": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:crystal_mountains": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:dragon_graveyards": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:dry_shrubland": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:dust_wastelands": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:foggy_mushroomland": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:glowing_grasslands": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:ice_starfield": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:lantern_woods": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:megalake": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:megalake_grove": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:neon_oasis": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:painted_mountains": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:shadow_forest": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:sulphur_springs": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"betterendforge:umbrella_jungle": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:bulbis_gardens": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "byg:bulbis_gardens_edge", | ||
"hills": [] | ||
}, | ||
"byg:cryptic_wastes": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:ethereal_islands": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "byg:ethereal_clearing", | ||
"hills": [ | ||
{ | ||
"name": "byg:ethereal_forest", | ||
"weight": 10 | ||
}, | ||
{ | ||
"name": "byg:ethereal_clearing", | ||
"weight": 5 | ||
} | ||
] | ||
}, | ||
"byg:imparius_grove": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "byg:imparius_clearing", | ||
"hills": [ | ||
{ | ||
"name": "byg:imparius_clearing", | ||
"weight": 10 | ||
} | ||
] | ||
}, | ||
"byg:ivis_fields": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:nightshade_forest": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:purpur_peaks": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:shattered_desert": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:shulkren_forest": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"minecraft:end_highlands": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"minecraft:end_midlands": { | ||
"dictionary": "END", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
} | ||
}, | ||
"void-biomes": { | ||
"byg:shattered_desert_isles": { | ||
"dictionary": "END,VOID", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [] | ||
}, | ||
"byg:viscal_isles": { | ||
"dictionary": "END,VOID", | ||
"weight": 5, | ||
"edge": "", | ||
"hills": [ | ||
{ | ||
"name": "byg:shattered_viscal_isles", | ||
"weight": 10 | ||
} | ||
] | ||
} | ||
} | ||
} |
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@@ -0,0 +1,26 @@ | ||
{ | ||
"biomes": { | ||
"byg:bulbis_gardens_edge": { | ||
"dictionary": "END", | ||
"edge": "" | ||
}, | ||
"byg:ethereal_forest": { | ||
"dictionary": "END", | ||
"edge": "" | ||
}, | ||
"byg:ethereal_clearing": { | ||
"dictionary": "END", | ||
"edge": "" | ||
}, | ||
"byg:imparius_clearing": { | ||
"dictionary": "END", | ||
"edge": "" | ||
} | ||
}, | ||
"void-biomes": { | ||
"byg:shattered_viscal_isles": { | ||
"dictionary": "END,VOID", | ||
"edge": "" | ||
} | ||
} | ||
} |
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