Chess game developed in LibGDX.
The goal is to do independent study on various algorithms used in chess engines. For funsies.
- Create a chess game that properly follows official rules, with en passant and castling.
- Utilize FEN notation and Memento Pattern for board state storage.
- Create AI that can analyze board and pick best possible move (Minimax & Alpha-beta pruning).
- Properly notate moves being made in game
This project uses Gradle to manage dependencies. Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat
or ./gradlew
commands. Useful Gradle tasks and flags:
--continue
: when using this flag, errors will not stop the tasks from running.--daemon
: thanks to this flag, Gradle daemon will be used to run chosen tasks.--offline
: when using this flag, cached dependency archives will be used.--refresh-dependencies
: this flag forces validation of all dependencies. Useful for snapshot versions.build
: builds sources and archives of every project.cleanEclipse
: removes Eclipse project data.cleanIdea
: removes IntelliJ project data.clean
: removesbuild
folders, which store compiled classes and built archives.desktop:jar
: builds application's runnable jar, which can be found atdesktop/build/libs
.desktop:run
: starts the application.eclipse
: generates Eclipse project data.idea
: generates IntelliJ project data.lwjgl3:jar
: builds application's runnable jar, which can be found atlwjgl3/build/libs
.lwjgl3:run
: starts the application.test
: runs unit tests (if any).
Note that most tasks that are not specific to a single project can be run with name:
prefix, where the name
should be replaced with the ID of a specific project.
For example, core:clean
removes build
folder only from the core
project.