v2.1 beta 3.1
Pre-release
Pre-release
This is a pre-release version which may have crashes. Please report any crashes so they can be fixed!
RandomiserCars has been updated, please consider redownloading if you downloaded before 24.11.2019
ADDITIONS
- [Beta 1] Adds a setting to remove forced car out outofvehicle conditions
- [Beta 2] Added randomising of the item above race/bonus mission NPCs
- [Beta 2] Added ability to randomise static cars (e.g. phone booth and bonus vehicles)
- [Beta 2] Added verbose debug for debugging specific issues
- [Beta 2] Added ability to force certain randomisations for debugging specific issues
- [Beta 3] Random Bonus Missions
- [Beta 3] Random level missions to play missions from other levels sharing the map
- [Beta 3] Random Text
- [Beta 3] Speedrun mode
CHANGES
- [Beta 1] Changed the entire back-end code on handing MFK files, making the below possible:
- [Beta 1] RandomItems now randomises multiple instances of the same item (e.g. Bonestorm is now 10 different item drops)
- [Beta 1] RandomMissionVehicles now randomises multiple instances of the same car (e.g. Cell-outs and Operation Hellfish)
- [Beta 2] RandomItems now has the option to include characters and cars in the drops list
- [Beta 3] AI tire grip is massively increased so they drive better
- [Beta 3] Chair (Custom car) has lower HP
- [Beta 3] Beta releases have much higher debug output by default
BUG FIXES
- [Beta 1] Fixed a bug causing some dialogues to freeze
- [Beta 1] Fixed Traffic pizza van and BnF pizza van being randomised to the same car
- [Beta 2] Fixed a bug with sound limits crashing the game
- [Beta 2] Fixed gags in RandomInteriors
- [Beta 2] Fixed RandomItems crashing missions with race objectives
- [Beta 2] Fixed an issue when saving randomised mission cars
- [Beta 3.1] Fixed an issue with Speedrun Mode where it didn't fully force the settings
KNOWN ISSUES
RandomCarSounds can rarely cause crashes at any time. Cause by unknown limitations with car sounds.- Some missions with random missions won't load the area. A mission restart should fix this.
- Random static vehicles may produce model errors (missing wheels, etc)