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WhatIsQFTSOM
Glycan edited this page Sep 24, 2011
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Quest For The Sword Of Metagaming is an RPG/Strategy game, in which a player travels a network of nodes, in each of which something might happen. Here are the intresting bits:
- It’s battle system is intensely configurable. It is possible to make a wide range of battle systems in it, switching from to another (e.g. from a (de)buff-intensive system to a limb-based one) at the tip of a hat. This is done by loosely and formally definitive engine, and defining how ambiguities are resolved. [All of this will be true when it’s done, which it’s not, which is why you should help out]
- It has a haggling system, and a proper one. Things like con-men who’d sell fool’s gold, bargaining for a sword, or acting as a middleman to steal enough gold for a better spell, will all be possible.
- Manipulations might be possible. This is very sketchy, but the game might make things like blackmail and making something happen via a long chain of events possible and rewarding.
Some history:
The first version was started when I barely knew python, and used such meaningful expressions as “x = 3;while x == 3:”, and it bore no reasemblence to anything. About year later, armed with the knowledge of what a for loop was, I restarted. About a year after that, when I had figured out what modulation was, I started over under the name QFTSOM for the first time, and ended up with a slew of meaningless modules. I abandoned it for a while after that, learned python properly, and started planning before coding. Hopefully this time will be victorious.