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name: UOX3 Build | ||
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on: | ||
push: | ||
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paths-ignore: | ||
- '**.js' | ||
- '**.dfn' | ||
- '**.scp' | ||
- '**.txt' | ||
- '**.md' | ||
- '**.html' | ||
- '**.sln' | ||
- '**.vcxproj' | ||
- '**.xcodeproj' | ||
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pull_request: | ||
paths-ignore: | ||
- '**.js' | ||
- '**.dfn' | ||
- '**.scp' | ||
- '**.txt' | ||
- '**.md' | ||
- '**.html' | ||
- '**.sln' | ||
- '**.vcxproj' | ||
- '**.xcodeproj' | ||
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env: | ||
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | ||
BUILD_TYPE: Release | ||
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jobs: | ||
build: | ||
strategy: | ||
matrix: | ||
os: [ubuntu-latest, windows-latest, macos-latest] | ||
# You can convert this to a matrix build if you need cross-platform coverage. | ||
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | ||
runs-on: ${{ matrix.os }} | ||
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steps: | ||
- uses: actions/checkout@v3 | ||
- name: Configure CMake | ||
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | ||
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | ||
run: cmake make/cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | ||
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- name: Build | ||
# Build your program with the given configuration | ||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | ||
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