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AEntitySetSystem_T_.AEntitySetSystem(World,IParallelRunner,int).md

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AEntitySetSystem(World, IParallelRunner, int) Constructor

Initialise a new instance of the AEntitySetSystem<T> class with the given World.
To create the inner EntitySet, WithAttribute and WithoutAttribute attributes will be used.

protected AEntitySetSystem(DefaultEcs.World world, DefaultEcs.Threading.IParallelRunner runner, int minEntityCountByRunnerIndex=0);

Parameters

world World

The World from which to get the Entity instances to process the update.

runner IParallelRunner

The IParallelRunner used to process the update in parallel if not null.

minEntityCountByRunnerIndex System.Int32

The minimum number of Entity per runner index to use the given runner.

Exceptions

System.ArgumentNullException
world is null.