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feat: add reverse futility pruning #67

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Mar 25, 2025
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45 changes: 44 additions & 1 deletion engine/src/search.rs
Original file line number Diff line number Diff line change
@@ -4,7 +4,7 @@
* Created Date: Thursday, November 21st 2024
* Author: Paul Tsouchlos (DeveloperPaul123) (developer.paul.123@gmail.com)
* -----
* Last Modified: Wed Dec 18 2024
* Last Modified: Tue Mar 25 2025
* -----
* Copyright (c) 2024 Paul Tsouchlos (DeveloperPaul123)
* GNU General Public License v3.0 or later
@@ -33,6 +33,7 @@ use crate::{
score::{LargeScoreType, Score, ScoreType},
traits::Eval,
ttable::{self, TranspositionTableEntry},
tuneable::{MAX_RFP_DEPTH, RFP_MARGIN},
};
use ttable::TranspositionTable;

@@ -345,6 +346,11 @@ impl<'a> Search<'a> {
}
}

// can we prune the current node with something other than TT?
if let Some(score) = self.pruned_score(board, depth, ply, alpha, beta) {
return score;
}

// get all legal moves
let mut move_list = MoveList::new();
self.move_gen.generate_legal_moves(board, &mut move_list);
@@ -462,6 +468,43 @@ impl<'a> Search<'a> {
best_score
}

/// Checks to see if the current node can be pruned. If it can, returns the score. Otherwise returns None.
///
/// # Arguments
///
/// - `board` - The current board state.
/// - `depth` - The current depth.
/// - `beta` - The current beta value.
///
/// # Returns
///
/// The score of the position if it can be pruned, otherwise None.
fn pruned_score(
&self,
board: &Board,
depth: i16,
ply: i16,
alpha: Score,
beta: Score,
) -> Option<Score> {
let is_pv_node = ply == 0 || beta - alpha > Score::new(1);

// no pruning if we are in check or if we are in a PV node
if board.is_in_check(&self.move_gen) || is_pv_node {
return None;
}

let static_eval = self.eval.eval(board);
// Reverse futility pruning
// https://cosmo.tardis.ac/files/2023-02-20-viri-wiki.html
// https://www.chessprogramming.org/Reverse_Futility_Pruning
// If the static evaluation is very high and beats beta by a depth-dependent margin, we can prune the move.
if depth <= MAX_RFP_DEPTH && static_eval - RFP_MARGIN * depth > beta {
return Some(static_eval);
}
None
}

/// Implements [quiescence search](https://www.chessprogramming.org/Quiescence_Search).
/// We use this to avoid the horizon effect. The idea is to evaluate quiet moves where there are no tactical moves to make.
///
5 changes: 4 additions & 1 deletion engine/src/tuneable.rs
Original file line number Diff line number Diff line change
@@ -4,7 +4,7 @@
* Created Date: Wednesday, December 11th 2024
* Author: Paul Tsouchlos (DeveloperPaul123) (developer.paul.123@gmail.com)
* -----
* Last Modified: Thu Dec 12 2024
* Last Modified: Tue Mar 25 2025
* -----
* Copyright (c) 2024 Paul Tsouchlos (DeveloperPaul123)
* GNU General Public License v3.0 or later
@@ -16,3 +16,6 @@ use crate::score::ScoreType;

pub(crate) const MIN_ASPIRATION_DEPTH: ScoreType = 1;
pub(crate) const ASPIRATION_WINDOW: ScoreType = 50;

pub(crate) const MAX_RFP_DEPTH: ScoreType = 4;
pub(crate) const RFP_MARGIN: ScoreType = 82;