Fix client lag by removing unnecessary soil & crop validation #423
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Why lag?
In issue #421 , a detailed information is provided.
To say simply, the server keeps sending
ClientboundBlockEntityDataPacketat intervals, even though nothing has changed about the soil & crop stacks.And client will always validate the crops & soils in the packet, this would cause serious lag on client especially when there are a lot of pots or pot recipes, as the validation invoked by every single pot will iterate all the recipes.
How did I fix it?
In
BlockEntityBotanyPot#load, I add a check before invoking inventory syncing.Now only if there are changes on crop & soil stacks, the client would try load super and validate crops & soils.