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Create file paths relative to your executable for truly portable Rust applications. Zero dependencies, cross-platform, simple API.

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app-path

Create portable applications that keep files together with the executable.

Crates.io License: MIT OR Apache-2.0 Documentation CI

Simple, zero-dependency library for creating portable applications where configuration, data, and executable stay together as a deployable unit.

use app_path::app_path;

// Files relative to your executable - not current directory!
let config = app_path!("config.toml");      // β†’ /path/to/exe_dir/config.toml
let database = app_path!("data/users.db");  // β†’ /path/to/exe_dir/data/users.db

// Environment override for deployment
let logs = app_path!("logs/app.log", env = "LOG_PATH");
// β†’ Uses LOG_PATH if set, otherwise /path/to/exe_dir/logs/app.log

// Acts like std::path::Path + creates directories
if !config.exists() {
    config.create_parents()?; // Creates parent directories
    std::fs::write(&config, "default config")?;
}

Why Choose AppPath?

Approach Problem AppPath Solution
Hardcoded paths Breaks when moved βœ… Works anywhere
current_dir() Depends on where user runs program βœ… Always relative to executable
System directories Scatters files across system βœ… Self-contained, portable
current_exe() Manual path joining, no caching, verbose error handling βœ… Clean API, automatic caching, ergonomic macros

Features

  • πŸš€ Zero dependencies - Only standard library
  • ✨ Ergonomic macro - Clean syntax with app_path!
  • 🌍 Cross-platform - Windows, Linux, macOS
  • ⚑ High performance - Static caching, minimal allocations
  • πŸ”§ Flexible deployment - Environment overrides
  • πŸ›‘οΈ Thread-safe - Concurrent access safe
  • πŸ“¦ Portable - Entire app moves as one unit

API Overview

The app_path! Macro (Recommended)

use app_path::app_path;

// Application base directory
let app_base = app_path!();  // β†’ /path/to/exe_dir/

// Simple paths
let config = app_path!("config.toml");
let database = app_path!("data/users.db");

// Environment overrides
let logs = app_path!("logs/app.log", env = "LOG_PATH");
let cache = app_path!("cache", env = "CACHE_DIR");

// Custom override logic
let data_dir = app_path!("data", override = {
    std::env::var("DATA_DIR")
        .or_else(|_| std::env::var("XDG_DATA_HOME").map(|p| format!("{p}/myapp")))
        .ok()
});

// Function-based override (great for XDG support)
let config_dir = app_path!("config", fn = || {
    std::env::var("XDG_CONFIG_HOME")
        .or_else(|_| std::env::var("HOME").map(|h| format!("{h}/.config/myapp")))
        .ok()
});

// Variable capturing
let version = "1.0";
let versioned_cache = app_path!(format!("cache-{version}"));

// Directory creation
app_path!("logs/app.log").create_parents()?;  // Creates `logs/` for the `app.log` file
app_path!("temp").create_dir()?;  // Creates `temp/` directory itself

Note: Use try_app_path! instead of app_path! when you need Result return values for explicit error handling (same syntax, just returns Result<AppPath, AppPathError> instead of panicking).

Constructor API

use app_path::AppPath;

// Basic constructors
let app_base = AppPath::new();                       // Executable directory
let config = AppPath::with("config.toml");           // App base + path

// Override constructors
let config = AppPath::with_override("config.toml", std::env::var("CONFIG_PATH").ok());

// Function-based override constructors
let logs = AppPath::with_override_fn("logs", || {
    std::env::var("XDG_STATE_HOME")
        .or_else(|_| std::env::var("HOME").map(|h| format!("{h}/.local/state/myapp")))
        .ok()
});

Note: All constructors have try_* variants that return Result instead of panicking (e.g., try_new(), try_with(), try_with_override(), try_with_override_fn()).

Real-World Examples

Configuration Management

use app_path::app_path;

fn load_config() -> Result<Config, Box<dyn std::error::Error>> {
    let config_path = app_path!("config.toml", env = "CONFIG_PATH");
    
    if !config_path.exists() {
        std::fs::write(&config_path, include_str!("default_config.toml"))?;
    }
    
    let content = std::fs::read_to_string(&config_path)?;
    Ok(toml::from_str(&content)?)
}

CLI Tool with File Management

use app_path::app_path;

fn process_templates(name: &str) -> Result<(), Box<dyn std::error::Error>> {
    let template = app_path!("templates").join(format!("{name}.hbs"));
    let output = app_path!("output", env = "OUTPUT_DIR").join("result.html");
    
    output.create_parents()?; // Creates output/ directory
    
    let content = std::fs::read_to_string(&template)?;
    std::fs::write(&output, render_template(&content)?)?;
    Ok(())
}

Deployment Flexibility

use app_path::app_path;

// Same binary, different environments:
// Development: uses "./config/app.toml"
// Production: CONFIG_PATH="/etc/myapp/config.toml" overrides to absolute path
let config = app_path!("config/app.toml", env = "CONFIG_PATH");

// Conditional deployment paths
let logs = if cfg!(debug_assertions) {
    app_path!("debug.log")
} else {
    app_path!("logs/production.log", env = "LOG_FILE")
};

Error Handling

AppPath uses fail-fast by default for better developer experience:

  • app_path! and AppPath::new() - Panic on critical system errors (executable location undetermined)
  • try_app_path! and AppPath::try_new() - Return Result for explicit error handling

This design makes sense because if the system can't determine your executable location, there's usually no point continuing - it indicates severe system corruption or unsupported platforms.

For most applications: Use the panicking variants (app_path!) - they fail fast on unrecoverable errors.

For libraries: Use the fallible variants (try_app_path!) to let callers handle errors gracefully.

use app_path::{AppPath, AppPathError};

// Libraries should handle errors explicitly
match AppPath::try_with("config.toml") {
    Ok(path) => println!("Config: {}", path.display()),
    Err(AppPathError::ExecutableNotFound(msg)) => {
        eprintln!("Cannot find executable: {msg}");
    }
    Err(AppPathError::InvalidExecutablePath(msg)) => {
        eprintln!("Invalid executable path: {msg}");
    }
    Err(AppPathError::IoError(io_err)) => {
        eprintln!("I/O operation failed: {io_err}");
        // Access original error details:
        match io_err.kind() {
            std::io::ErrorKind::PermissionDenied => {
                eprintln!("Permission denied - try running with elevated privileges");
            }
            std::io::ErrorKind::NotFound => {
                eprintln!("Parent directory doesn't exist");
            }
            _ => eprintln!("Other I/O error: {io_err}"),
        }
    }
}

Ecosystem Integration

app-path integrates seamlessly with popular Rust path crates, letting you combine the best tools for your specific needs:

πŸ”— Popular Path Crate Compatibility

Crate Use Case Integration Pattern
camino UTF-8 path guarantees for web apps Utf8PathBuf::from_path_buf(app_path.into())?
typed-path Cross-platform type-safe paths WindowsPath::new(app_path.to_bytes())

πŸ“ Real-World Integration Examples

🌐 JSON-Safe Web Config (with camino)

use app_path::app_path;
use camino::Utf8PathBuf;

let static_dir = app_path!("web/static", env = "STATIC_DIR");
let utf8_static = Utf8PathBuf::from_path_buf(static_dir.into())
    .map_err(|_| "Invalid UTF-8 path")?;
let config = serde_json::json!({ "static_files": utf8_static });

πŸ”¨ Cross-Platform Build System (with typed-path)

use app_path::app_path;
use typed_path::{WindowsPath, UnixPath};

let dist_dir = app_path!("dist");
let path_bytes = dist_dir.to_bytes();
let win_path = WindowsPath::new(path_bytes);  // Uses \ on Windows
let unix_path = UnixPath::new(path_bytes);    // Uses / on Unix

βš™οΈ Configuration Files (with serde)

use app_path::AppPath;
use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize)]
struct Config {
    log_file: String,    // Standard approach - readable and portable
    data_dir: String,    // Works across all platforms  
}

// Convert when using - clean separation of concerns
let config: Config = serde_json::from_str(&config_json)?;
let log_path = AppPath::with(&config.log_file);
let data_path = AppPath::with(&config.data_dir);

Installation

[dependencies]
app-path = "1.1"

Documentation

For comprehensive API documentation, examples, and guides, see docs.rs/app-path.

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Create file paths relative to your executable for truly portable Rust applications. Zero dependencies, cross-platform, simple API.

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License

Apache-2.0, MIT licenses found

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LICENSE-APACHE
MIT
LICENSE-MIT

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