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Qhull 2012.1 2012/02/18 | ||
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http://www.qhull.org | ||
[email protected]:qhull/qhull.git | ||
http://packages.debian.org/sid/libqhull5 [out-of-date] | ||
http://www6.uniovi.es/ftp/pub/mirrors/geom.umn.edu/software/ghindex.html | ||
http://www.geomview.org | ||
http://www.geom.uiuc.edu | ||
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Qhull computes convex hulls, Delaunay triangulations, Voronoi diagrams, | ||
furthest-site Voronoi diagrams, and halfspace intersections about a point. | ||
It runs in 2-d, 3-d, 4-d, or higher. It implements the Quickhull algorithm | ||
for computing convex hulls. Qhull handles round-off errors from floating | ||
point arithmetic. It can approximate a convex hull. | ||
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The program includes options for hull volume, facet area, partial hulls, | ||
input transformations, randomization, tracing, multiple output formats, and | ||
execution statistics. The program can be called from within your application. | ||
You can view the results in 2-d, 3-d and 4-d with Geomview. | ||
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To download Qhull: | ||
http://www.qhull.org/download | ||
[email protected]:qhull/qhull.git | ||
http://packages.debian.org/sid/libqhull5 [out-of-date] | ||
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Download qhull-96.ps for: | ||
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Barber, C. B., D.P. Dobkin, and H.T. Huhdanpaa, "The | ||
Quickhull Algorithm for Convex Hulls," ACM Trans. on | ||
Mathematical Software, 22(4):469-483, Dec. 1996. | ||
http://www.acm.org/pubs/citations/journals/toms/1996-22-4/p469-barber/ | ||
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.117.405 | ||
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Abstract: | ||
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The convex hull of a set of points is the smallest convex set that contains | ||
the points. This article presents a practical convex hull algorithm that | ||
combines the two-dimensional Quickhull Algorithm with the general dimension | ||
Beneath-Beyond Algorithm. It is similar to the randomized, incremental | ||
algorithms for convex hull and Delaunay triangulation. We provide empirical | ||
evidence that the algorithm runs faster when the input contains non-extreme | ||
points, and that it uses less memory. | ||
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Computational geometry algorithms have traditionally assumed that input sets | ||
are well behaved. When an algorithm is implemented with floating point | ||
arithmetic, this assumption can lead to serious errors. We briefly describe | ||
a solution to this problem when computing the convex hull in two, three, or | ||
four dimensions. The output is a set of "thick" facets that contain all | ||
possible exact convex hulls of the input. A variation is effective in five | ||
or more dimensions. |
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