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11 changes: 5 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,9 @@ Vulkan Grass Rendering

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 5**

* (TODO) YOUR NAME HERE
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Logan Cho
* [LinkedIn](https://www.linkedin.com/in/logan-cho/)
* [Personal Website](https://www.logancho.com/)
* Tested on: Windows 11, 13th Gen Intel(R) Core(TM) i7-13700H, 2.40 GHz, RTX 4060 Laptop GPU

### (TODO: Your README)

*DO NOT* leave the README to the last minute! It is a crucial part of the
project, and we will not be able to grade you without a good README.
![](img/1.png)
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2 changes: 1 addition & 1 deletion src/Blades.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ Blades::Blades(Device* device, VkCommandPool commandPool, float planeDim) : Mode
indirectDraw.firstInstance = 0;

BufferUtils::CreateBufferFromData(device, commandPool, blades.data(), NUM_BLADES * sizeof(Blade), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, bladesBuffer, bladesBufferMemory);
BufferUtils::CreateBuffer(device, NUM_BLADES * sizeof(Blade), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, culledBladesBuffer, culledBladesBufferMemory);
BufferUtils::CreateBuffer(device, NUM_BLADES * sizeof(Blade), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, culledBladesBuffer, culledBladesBufferMemory); //Need to add vertex_buffer_bit to prevent Validation error...
BufferUtils::CreateBufferFromData(device, commandPool, &indirectDraw, sizeof(BladeDrawIndirect), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT, numBladesBuffer, numBladesBufferMemory);
}

Expand Down
2 changes: 1 addition & 1 deletion src/Blades.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
#include <array>
#include "Model.h"

constexpr static unsigned int NUM_BLADES = 1 << 13;
constexpr static unsigned int NUM_BLADES = 1 << 10;
constexpr static float MIN_HEIGHT = 1.3f;
constexpr static float MAX_HEIGHT = 2.5f;
constexpr static float MIN_WIDTH = 0.1f;
Expand Down
153 changes: 149 additions & 4 deletions src/Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,41 @@ void Renderer::CreateComputeDescriptorSetLayout() {
// TODO: Create the descriptor set layout for the compute pipeline
// Remember this is like a class definition stating why types of information
// will be stored at each binding

VkDescriptorSetLayoutBinding inputBladesLayoutBinding = {};
inputBladesLayoutBinding.binding = 0; //0
inputBladesLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
inputBladesLayoutBinding.descriptorCount = 1;
inputBladesLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
inputBladesLayoutBinding.pImmutableSamplers = nullptr;

VkDescriptorSetLayoutBinding culledBladesLayoutBinding = {};
culledBladesLayoutBinding.binding = 1; //1
culledBladesLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
culledBladesLayoutBinding.descriptorCount = 1;
culledBladesLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
culledBladesLayoutBinding.pImmutableSamplers = nullptr;

VkDescriptorSetLayoutBinding numBladesLayoutBinding = {};
numBladesLayoutBinding.binding = 2; //2
numBladesLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
numBladesLayoutBinding.descriptorCount = 1;
numBladesLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
numBladesLayoutBinding.pImmutableSamplers = nullptr;

std::vector<VkDescriptorSetLayoutBinding> bindings = { inputBladesLayoutBinding,
culledBladesLayoutBinding,
numBladesLayoutBinding };

// Create the descriptor set layout
VkDescriptorSetLayoutCreateInfo layoutInfo = {};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
layoutInfo.pBindings = bindings.data();

if (vkCreateDescriptorSetLayout(logicalDevice, &layoutInfo, nullptr, &computeDescriptorSetLayout) != VK_SUCCESS) {
throw std::runtime_error("Failed to create compute descriptor set layout");
}
}

void Renderer::CreateDescriptorPool() {
Expand All @@ -216,6 +251,8 @@ void Renderer::CreateDescriptorPool() {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER , 1 },

// TODO: Add any additional types and counts of descriptors you will need to allocate
// Add Compute Buffer Descriptor (grass blades already accounted for above)
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER , static_cast<uint32_t>(3 * scene->GetBlades().size()) },
};

VkDescriptorPoolCreateInfo poolInfo = {};
Expand Down Expand Up @@ -320,6 +357,43 @@ void Renderer::CreateModelDescriptorSets() {
void Renderer::CreateGrassDescriptorSets() {
// TODO: Create Descriptor sets for the grass.
// This should involve creating descriptor sets which point to the model matrix of each group of grass blades

// copy CreateModelDescriptorSets - very similar (in fact, Blade is a child class of Model)
grassDescriptorSets.resize(scene->GetBlades().size());

VkDescriptorSetLayout layouts[] = { modelDescriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(grassDescriptorSets.size());
allocInfo.pSetLayouts = layouts;

// Allocate descriptor sets
if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, grassDescriptorSets.data()) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate grass descriptor sets");
}

std::vector<VkWriteDescriptorSet> descriptorWrites(grassDescriptorSets.size());

for (uint32_t i = 0; i < scene->GetBlades().size(); ++i) {
VkDescriptorBufferInfo modelBufferInfo = {};
modelBufferInfo.buffer = scene->GetBlades()[i]->GetModelBuffer();
modelBufferInfo.offset = 0;
modelBufferInfo.range = sizeof(ModelBufferObject);

descriptorWrites[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[i].dstSet = grassDescriptorSets[i];
descriptorWrites[i].dstBinding = 0;
descriptorWrites[i].dstArrayElement = 0;
descriptorWrites[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[i].descriptorCount = 1;
descriptorWrites[i].pBufferInfo = &modelBufferInfo;
descriptorWrites[i].pImageInfo = nullptr;
descriptorWrites[i].pTexelBufferView = nullptr;
}

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}

void Renderer::CreateTimeDescriptorSet() {
Expand Down Expand Up @@ -360,6 +434,72 @@ void Renderer::CreateTimeDescriptorSet() {
void Renderer::CreateComputeDescriptorSets() {
// TODO: Create Descriptor sets for the compute pipeline
// The descriptors should point to Storage buffers which will hold the grass blades, the culled grass blades, and the output number of grass blades
computeDescriptorSets.resize(scene->GetBlades().size());

VkDescriptorSetLayout layouts[] = { computeDescriptorSetLayout };
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(computeDescriptorSets.size());
allocInfo.pSetLayouts = layouts;

if (vkAllocateDescriptorSets(logicalDevice, &allocInfo, computeDescriptorSets.data()) != VK_SUCCESS) {
throw std::runtime_error("Failed to allocate compute descriptor sets");
}

std::vector<VkWriteDescriptorSet> descriptorWrites(3 * computeDescriptorSets.size()); // 3 x for all 3 buffers in each stride

for (uint32_t i = 0; i < scene->GetBlades().size(); ++i) {
VkDescriptorBufferInfo inputBladesBufferInfo = {};
inputBladesBufferInfo.buffer = scene->GetBlades()[i]->GetBladesBuffer();
inputBladesBufferInfo.offset = 0;
inputBladesBufferInfo.range = NUM_BLADES * sizeof(Blade);

VkDescriptorBufferInfo culledBladesBufferInfo = {};
culledBladesBufferInfo.buffer = scene->GetBlades()[i]->GetCulledBladesBuffer();
culledBladesBufferInfo.offset = 0;
culledBladesBufferInfo.range = NUM_BLADES * sizeof(Blade);


VkDescriptorBufferInfo numBladesBufferInfo = {};
numBladesBufferInfo.buffer = scene->GetBlades()[i]->GetNumBladesBuffer();
numBladesBufferInfo.offset = 0;
numBladesBufferInfo.range = sizeof(BladeDrawIndirect);


descriptorWrites[3 * i + 0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 0].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 0].dstBinding = 0;
descriptorWrites[3 * i + 0].dstArrayElement = 0;
descriptorWrites[3 * i + 0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 0].descriptorCount = 1;
descriptorWrites[3 * i + 0].pBufferInfo = &inputBladesBufferInfo;
descriptorWrites[3 * i + 0].pImageInfo = nullptr;
descriptorWrites[3 * i + 0].pTexelBufferView = nullptr;

descriptorWrites[3 * i + 1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 1].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 1].dstBinding = 1;
descriptorWrites[3 * i + 1].dstArrayElement = 0;
descriptorWrites[3 * i + 1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 1].descriptorCount = 1;
descriptorWrites[3 * i + 1].pBufferInfo = &culledBladesBufferInfo;
descriptorWrites[3 * i + 1].pImageInfo = nullptr;
descriptorWrites[3 * i + 1].pTexelBufferView = nullptr;

descriptorWrites[3 * i + 2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[3 * i + 2].dstSet = computeDescriptorSets[i];
descriptorWrites[3 * i + 2].dstBinding = 2;
descriptorWrites[3 * i + 2].dstArrayElement = 0;
descriptorWrites[3 * i + 2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[3 * i + 2].descriptorCount = 1;
descriptorWrites[3 * i + 2].pBufferInfo = &numBladesBufferInfo;
descriptorWrites[3 * i + 2].pImageInfo = nullptr;
descriptorWrites[3 * i + 2].pTexelBufferView = nullptr;
}

// Update descriptor sets
vkUpdateDescriptorSets(logicalDevice, static_cast<uint32_t>(descriptorWrites.size()), descriptorWrites.data(), 0, nullptr);
}

void Renderer::CreateGraphicsPipeline() {
Expand Down Expand Up @@ -717,7 +857,7 @@ void Renderer::CreateComputePipeline() {
computeShaderStageInfo.pName = "main";

// TODO: Add the compute dsecriptor set layout you create to this list
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout };
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { cameraDescriptorSetLayout, timeDescriptorSetLayout, computeDescriptorSetLayout }; // Add Compute here

// Create pipeline layout
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
Expand Down Expand Up @@ -884,7 +1024,10 @@ void Renderer::RecordComputeCommandBuffer() {
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 1, 1, &timeDescriptorSet, 0, nullptr);

// TODO: For each group of blades bind its descriptor set and dispatch

for (int i = 0; i < scene->GetBlades().size(); i++) {
vkCmdBindDescriptorSets(computeCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 2, 1, &computeDescriptorSets[i], 0, nullptr);
vkCmdDispatch(computeCommandBuffer, (int)(NUM_BLADES / WORKGROUP_SIZE + 0.5f), 1, 1);
}
// ~ End recording ~
if (vkEndCommandBuffer(computeCommandBuffer) != VK_SUCCESS) {
throw std::runtime_error("Failed to record compute command buffer");
Expand Down Expand Up @@ -976,13 +1119,14 @@ void Renderer::RecordCommandBuffers() {
VkBuffer vertexBuffers[] = { scene->GetBlades()[j]->GetCulledBladesBuffer() };
VkDeviceSize offsets[] = { 0 };
// TODO: Uncomment this when the buffers are populated
// vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);
vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);

// TODO: Bind the descriptor set for each grass blades model
vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, grassPipelineLayout, 1, 1, &grassDescriptorSets[j], 0, nullptr);

// Draw
// TODO: Uncomment this when the buffers are populated
// vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
vkCmdDrawIndirect(commandBuffers[i], scene->GetBlades()[j]->GetNumBladesBuffer(), 0, 1, sizeof(BladeDrawIndirect));
}

// End render pass
Expand Down Expand Up @@ -1057,6 +1201,7 @@ Renderer::~Renderer() {
vkDestroyDescriptorSetLayout(logicalDevice, cameraDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, modelDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, timeDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(logicalDevice, computeDescriptorSetLayout, nullptr);

vkDestroyDescriptorPool(logicalDevice, descriptorPool, nullptr);

Expand Down
3 changes: 3 additions & 0 deletions src/Renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,12 +56,15 @@ class Renderer {
VkDescriptorSetLayout cameraDescriptorSetLayout;
VkDescriptorSetLayout modelDescriptorSetLayout;
VkDescriptorSetLayout timeDescriptorSetLayout;
VkDescriptorSetLayout computeDescriptorSetLayout;

VkDescriptorPool descriptorPool;

VkDescriptorSet cameraDescriptorSet;
std::vector<VkDescriptorSet> modelDescriptorSets;
VkDescriptorSet timeDescriptorSet;
std::vector<VkDescriptorSet> computeDescriptorSets;
std::vector<VkDescriptorSet> grassDescriptorSets;

VkPipelineLayout graphicsPipelineLayout;
VkPipelineLayout grassPipelineLayout;
Expand Down
11 changes: 7 additions & 4 deletions src/SwapChain.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,14 +74,17 @@ SwapChain::SwapChain(Device* device, VkSurfaceKHR vkSurface, unsigned int numBuf
}
}

void SwapChain::Create() {
void SwapChain::Create(int w, int h) {
auto* instance = device->GetInstance();

const auto& surfaceCapabilities = instance->GetSurfaceCapabilities();

VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(instance->GetSurfaceFormats());
VkPresentModeKHR presentMode = chooseSwapPresentMode(instance->GetPresentModes());
VkExtent2D extent = chooseSwapExtent(surfaceCapabilities, GetGLFWWindow());
VkExtent2D extent = { w, h };
if (w == 0 || h == 0) {
extent = chooseSwapExtent(surfaceCapabilities, GetGLFWWindow());
}

uint32_t imageCount = surfaceCapabilities.minImageCount + 1;
imageCount = numBuffers > imageCount ? numBuffers : imageCount;
Expand Down Expand Up @@ -188,9 +191,9 @@ VkSemaphore SwapChain::GetRenderFinishedVkSemaphore() const {
return renderFinishedSemaphore;
}

void SwapChain::Recreate() {
void SwapChain::Recreate(int w, int h) {
Destroy();
Create();
Create(w, h);
}

bool SwapChain::Acquire() {
Expand Down
5 changes: 3 additions & 2 deletions src/SwapChain.h
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,15 @@ class SwapChain {
VkSemaphore GetImageAvailableVkSemaphore() const;
VkSemaphore GetRenderFinishedVkSemaphore() const;

void Recreate();
//test
void Recreate(int w = 0, int h = 0);
bool Acquire();
bool Present();
~SwapChain();

private:
SwapChain(Device* device, VkSurfaceKHR vkSurface, unsigned int numBuffers);
void Create();
void Create(int w = 0, int h = 0);
void Destroy();

Device* device;
Expand Down
2 changes: 1 addition & 1 deletion src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ namespace {
if (width == 0 || height == 0) return;

vkDeviceWaitIdle(device->GetVkDevice());
swapChain->Recreate();
swapChain->Recreate(width, height);
renderer->RecreateFrameResources();
}

Expand Down
27 changes: 26 additions & 1 deletion src/shaders/compute.comp
Original file line number Diff line number Diff line change
Expand Up @@ -36,14 +36,32 @@ struct Blade {
// uint firstInstance; // = 0
// } numBlades;


layout(set = 2, binding = 0) buffer InputBlades { //real name
Blade blades[];
} inputBlades; //instance name

layout(set = 2, binding = 1) buffer CulledBlades {
Blade blades[];
} culledBlades;

layout(set = 2, binding = 2) buffer NumBlades {
uint vertexCount; // Write the number of blades remaining here
uint instanceCount; // = 1
uint firstVertex; // = 0
uint firstInstance; // = 0
} numBlades;


bool inBounds(float value, float bounds) {
return (value >= -bounds) && (value <= bounds);
}

void main() {

// Reset the number of blades to 0
if (gl_GlobalInvocationID.x == 0) {
// numBlades.vertexCount = 0;
numBlades.vertexCount = 0;
}
barrier(); // Wait till all threads reach this point

Expand All @@ -53,4 +71,11 @@ void main() {
// to the culled blades buffer
// Note: to do this, you will need to use an atomic operation to read and update numBlades.vertexCount
// You want to write the visible blades to the buffer without write conflicts between threads

//No culling
uint blade_idx = gl_GlobalInvocationID.x;
Blade curBlade = inputBlades.blades[blade_idx];

uint culled_idx = atomicAdd(numBlades.vertexCount, 1);
culledBlades.blades[culled_idx] = curBlade;
}
8 changes: 5 additions & 3 deletions src/shaders/grass.frag
Original file line number Diff line number Diff line change
Expand Up @@ -7,11 +7,13 @@ layout(set = 0, binding = 0) uniform CameraBufferObject {
} camera;

// TODO: Declare fragment shader inputs
layout(location = 0) in vec2 fs_uv;


layout(location = 0) out vec4 outColor;

void main() {
// TODO: Compute fragment color

outColor = vec4(1.0);
void main() {
float v = fs_uv.y;
outColor = vec4(0.2 + v * 0.3,0.2 + v * 0.8,0.3 + v * 0.3, 1.0);
}
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