Project 3: Dominik Kau - #42
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dominikkau
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Jan 4, 2025
- Repo Link
- Core Features:
- Ideal diffuse shader
- Ideal and roughness specular shader
- Toggable tream compaction using thrust
- Toggable material sorting
- Toggable anti-aliasing
- Additional Features:
- 4️⃣ gltf arbitrary mesh loading with bounding box culling
- 2️⃣ Refraction shader
- 2️⃣ Toggable depth-of-field
- ❔ Texture mapping (only base-color texture implemented, but combined with arbitrary mesh loading)
- ❔ Stratified sampling for initial ray casting, but not entirely sure if that is what was meant here
- Fancy README
- Feedback: Very steep learning curve even though I had some previous knowledge of ray tracing. Getting to understand the existing code base was time intensive and sometimes puzzling. One of reasons I ran out of time during the semester. Overall, I had a ton of fun implementing these features though and I would have loved to implement a BVH and proper arbitrary texture mapping too, but there was simply no time left... Maybe I'll have time in the future to extend this project.
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