Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
74 changes: 74 additions & 0 deletions Assets/Materials/ToonShader 1.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToonShader 1
m_Shader: {fileID: -6465566751694194690, guid: 3e7323291d24db746bf30797e1b47cbf,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS
- MAIN_LIGHT_CALCULATE_SHADOWS
- _ADDITIONAL_LIGHTS
- _MAIN_LIGHT_SHADOWS_CASCADE
- _SHADOWS_SOFT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_d917604fb5df4c1ea657f84bb46e7ec4_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 966f2baf5f8eaa745a5bcdc4c8127425, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS: 1
- MAIN_LIGHT_CALCULATE_SHADOWS: 1
- _ADDITIONAL_LIGHTS: 1
- _MAIN_LIGHT_SHADOWS_CASCADE: 1
- _QueueControl: 0
- _QueueOffset: 0
- _SHADOWS_SOFT: 1
- _Threshold: 0.5
m_Colors:
- _Highlight: {r: 0.7830189, g: 0.37427312, b: 0.42758787, a: 1}
- _Shadow: {r: 0.5372549, g: 0.26666668, b: 0.30155557, a: 1}
m_BuildTextureStacks: []
--- !u!114 &1490735310083795938
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
8 changes: 8 additions & 0 deletions Assets/Materials/ToonShader 1.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

74 changes: 74 additions & 0 deletions Assets/Materials/ToonShader 2.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToonShader 2
m_Shader: {fileID: -6465566751694194690, guid: 3e7323291d24db746bf30797e1b47cbf,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS
- MAIN_LIGHT_CALCULATE_SHADOWS
- _ADDITIONAL_LIGHTS
- _MAIN_LIGHT_SHADOWS_CASCADE
- _SHADOWS_SOFT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_d917604fb5df4c1ea657f84bb46e7ec4_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 966f2baf5f8eaa745a5bcdc4c8127425, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS: 1
- MAIN_LIGHT_CALCULATE_SHADOWS: 1
- _ADDITIONAL_LIGHTS: 1
- _MAIN_LIGHT_SHADOWS_CASCADE: 1
- _QueueControl: 0
- _QueueOffset: 0
- _SHADOWS_SOFT: 1
- _Threshold: 0.5
m_Colors:
- _Highlight: {r: 0.23529412, g: 0.5647059, b: 0.9137255, a: 1}
- _Shadow: {r: 0.4509804, g: 0.7137255, b: 0.99607843, a: 1}
m_BuildTextureStacks: []
--- !u!114 &1490735310083795938
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
8 changes: 8 additions & 0 deletions Assets/Materials/ToonShader 2.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

74 changes: 74 additions & 0 deletions Assets/Materials/ToonShader 3.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToonShader 3
m_Shader: {fileID: -6465566751694194690, guid: 3e7323291d24db746bf30797e1b47cbf,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS
- MAIN_LIGHT_CALCULATE_SHADOWS
- _ADDITIONAL_LIGHTS
- _MAIN_LIGHT_SHADOWS_CASCADE
- _SHADOWS_SOFT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_d917604fb5df4c1ea657f84bb46e7ec4_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 966f2baf5f8eaa745a5bcdc4c8127425, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS: 1
- MAIN_LIGHT_CALCULATE_SHADOWS: 1
- _ADDITIONAL_LIGHTS: 1
- _MAIN_LIGHT_SHADOWS_CASCADE: 1
- _QueueControl: 0
- _QueueOffset: 0
- _SHADOWS_SOFT: 1
- _Threshold: 0.5
m_Colors:
- _Highlight: {r: 0.93333334, g: 0.8156863, b: 0.44705883, a: 1}
- _Shadow: {r: 0.9529412, g: 0.85490197, b: 0.5529412, a: 1}
m_BuildTextureStacks: []
--- !u!114 &1490735310083795938
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
8 changes: 8 additions & 0 deletions Assets/Materials/ToonShader 3.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

74 changes: 74 additions & 0 deletions Assets/Materials/ToonShader 4.mat
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToonShader 4
m_Shader: {fileID: -6465566751694194690, guid: c6aa7fe2d57109446a7e1f7bb3d4ad11,
type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS
- MAIN_LIGHT_CALCULATE_SHADOWS
- _ADDITIONAL_LIGHTS
- _MAIN_LIGHT_SHADOWS_CASCADE
- _SHADOWS_SOFT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _SampleTexture2D_d917604fb5df4c1ea657f84bb46e7ec4_Texture_1_Texture2D:
m_Texture: {fileID: 2800000, guid: 966f2baf5f8eaa745a5bcdc4c8127425, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ADDITIONAL_LIGHT_CALCULATE_SHADOWS: 1
- MAIN_LIGHT_CALCULATE_SHADOWS: 1
- _ADDITIONAL_LIGHTS: 1
- _MAIN_LIGHT_SHADOWS_CASCADE: 1
- _QueueControl: 0
- _QueueOffset: 0
- _SHADOWS_SOFT: 1
- _Threshold: 0.5
m_Colors:
- _Highlight: {r: 0.67058825, g: 0.7411765, b: 0.85882354, a: 1}
- _Shadow: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!114 &1490735310083795938
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
8 changes: 8 additions & 0 deletions Assets/Materials/ToonShader 4.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading