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11 changes: 11 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,3 +17,14 @@ Extra credit if you can find all FIVE bugs.
- In the README, create a link to your shader toy solution with the bugs corrected
- In the README, describe each bug you found and include a sentence about HOW you found it.
- Make sure all three of your shadertoys are set to UNLISTED or PUBLIC (so we can see them!)

# Submission info
- [Fixed shader](https://www.shadertoy.com/view/wcsfDf)
- Team members: Ruben, Eli

# Bugs found
1. compilation error in `main()`. Folllowed the compilatiton error message.
2. passed in `uv` instead of `uv2` into raycast. Checked logic flow in the `main()` function.
3. used `iResolution.x` instead of `iResolution.y` in H calculation. Looked for reasons why the image might be horizontally stretched.
4. insufficient march steps in `march()`. Observed warping only near circles.
5. passed incorrect variables (`eye` instead of `dir`) into `reflect()`. Specular reflection looked off even though the normal was correct.