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1c1f520
Update README.md
kevinwd2401 Nov 6, 2025
378a7e4
Setup
kevinwd2401 Nov 8, 2025
6c60571
Game Setup
kevinwd2401 Nov 10, 2025
31818e3
Boids
kevinwd2401 Nov 10, 2025
b046d75
shooting updated
kevinwd2401 Nov 11, 2025
ecf04b6
Ripple shader
kevinwd2401 Nov 11, 2025
5dbba42
Ripple improvements
kevinwd2401 Nov 11, 2025
3c0f5a6
Scrolling Ripples working
kevinwd2401 Nov 11, 2025
0565a54
Fixed Ripples
kevinwd2401 Nov 11, 2025
a290db1
Water Shader Start
kevinwd2401 Nov 12, 2025
96300eb
More water shader changes
kevinwd2401 Nov 12, 2025
41b8bb0
Water, Boid changes
kevinwd2401 Nov 12, 2025
f20b364
Added new layer
kevinwd2401 Nov 12, 2025
1c26fac
Fog 2D dissipation shader
kevinwd2401 Nov 12, 2025
5125d9c
Full Screen wip
kevinwd2401 Nov 13, 2025
1907d9d
Fog Raymarcher Start
kevinwd2401 Nov 13, 2025
5e631c2
Raymarch view vector fixed
kevinwd2401 Nov 13, 2025
5bcc702
Fog shader depth occlusion
kevinwd2401 Nov 13, 2025
8707f88
Volumetrics
kevinwd2401 Nov 13, 2025
1a02a29
Volumetric Fog
kevinwd2401 Nov 14, 2025
698bb04
fog dissipation bug fix wip
kevinwd2401 Nov 14, 2025
fa054d6
Partial fog fix
kevinwd2401 Nov 14, 2025
7a07d28
Trails in Fog finished
kevinwd2401 Nov 14, 2025
4288819
Fog Finished
kevinwd2401 Nov 14, 2025
2544026
Milestone 1
kevinwd2401 Nov 14, 2025
383b445
Models added, fog improved
kevinwd2401 Nov 15, 2025
aea215e
Merge branch 'main' of https://github.com/kevinwd2401/procedural-boat…
kevinwd2401 Nov 15, 2025
bac9fde
Duck model, fog trail fix
kevinwd2401 Nov 15, 2025
6badaec
projectile prefabs adjusted
kevinwd2401 Nov 15, 2025
6e4802c
Random Object Spawner
kevinwd2401 Nov 15, 2025
5ec4404
Object scattering
kevinwd2401 Nov 15, 2025
2d8ae31
Enemy Shooting
kevinwd2401 Nov 16, 2025
6d5a29d
Enemy shooting finished
kevinwd2401 Nov 16, 2025
f1b229c
Fog scale multiplier
kevinwd2401 Nov 17, 2025
12b8c8b
Increase ripple resolution
kevinwd2401 Nov 17, 2025
7fe08e9
Enemy NPC setup
kevinwd2401 Nov 17, 2025
7973f6d
Camera Rework
kevinwd2401 Nov 17, 2025
7429de4
Visual rework
kevinwd2401 Nov 18, 2025
ad12381
Basic VFX
kevinwd2401 Nov 18, 2025
453e859
VFX finished
kevinwd2401 Nov 18, 2025
0e306d0
more vfx
kevinwd2401 Nov 18, 2025
f10c524
Procedural enemy spawner
kevinwd2401 Nov 19, 2025
6832bbf
Enemy behaviors finished
kevinwd2401 Nov 19, 2025
72ade90
Water and Fog Improvements
kevinwd2401 Nov 19, 2025
ba90dd0
Different NPC task states
kevinwd2401 Nov 19, 2025
b69cfb9
Light, enemy improvements
kevinwd2401 Nov 19, 2025
0f9a77b
Health boxes
kevinwd2401 Nov 20, 2025
74adffc
Basic UI
kevinwd2401 Nov 20, 2025
27a9059
Radar UI, enemy changes
kevinwd2401 Nov 21, 2025
be294af
UI and Enemy changes
kevinwd2401 Nov 21, 2025
de154da
Ui touchups
kevinwd2401 Nov 22, 2025
c364277
Manually created enemies
kevinwd2401 Nov 23, 2025
78e7ab4
More manually made ships
kevinwd2401 Nov 23, 2025
37957ed
Additional NPCs finished
kevinwd2401 Nov 23, 2025
a929849
Game Mostly finished
kevinwd2401 Nov 23, 2025
31809b6
Decrease spawn delay
kevinwd2401 Nov 23, 2025
cd5adaa
remove debug logs
kevinwd2401 Nov 24, 2025
66d7a4e
Decreased game length
kevinwd2401 Nov 24, 2025
55aa559
Playtesting changes
kevinwd2401 Nov 24, 2025
594fd6c
Final Changes
kevinwd2401 Nov 24, 2025
9a21f34
Update README.md
kevinwd2401 Nov 24, 2025
514aafb
Update README.md
kevinwd2401 Nov 24, 2025
ca6b03a
Game restarting, aim prediction improvement
kevinwd2401 Nov 24, 2025
209bdcd
Update README.md
kevinwd2401 Nov 24, 2025
5df2c24
Update README.md
kevinwd2401 Nov 24, 2025
d2dc60d
Added audio
kevinwd2401 Nov 25, 2025
966461f
Merge branch 'main' of https://github.com/kevinwd2401/procedural-boat…
kevinwd2401 Nov 25, 2025
a6c1dcc
Audio changes, spawning tuning, level saved when restarting
kevinwd2401 Nov 26, 2025
c899438
Final fixes
kevinwd2401 Nov 26, 2025
bdee775
Update README.md
kevinwd2401 Nov 26, 2025
736da8e
Update README.md
kevinwd2401 Nov 26, 2025
b7939ad
Update README.md
kevinwd2401 Nov 26, 2025
8bf1249
Update README.md
kevinwd2401 Nov 28, 2025
df53d67
More fixes
kevinwd2401 Nov 28, 2025
5be8c2e
added itch page
kevinwd2401 Dec 3, 2025
c22bfb0
Update README.md
kevinwd2401 Dec 3, 2025
eeef67d
Update README.md
kevinwd2401 Dec 3, 2025
e9092cf
Update README.md
kevinwd2401 Dec 3, 2025
bcc5246
Update README.md
kevinwd2401 Dec 23, 2025
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72 changes: 72 additions & 0 deletions .gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
8 changes: 8 additions & 0 deletions Assets/Audio.meta

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Binary file added Assets/Audio/big-explosion-sfx-369789.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/big-explosion-sfx-369789.mp3.meta

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Binary file added Assets/Audio/cannon-shot-326182.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/cannon-shot-326182.mp3.meta

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Binary file added Assets/Audio/clank1-91862.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/clank1-91862.mp3.meta

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Binary file added Assets/Audio/duck-quack-112941.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/duck-quack-112941.mp3.meta

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Binary file added Assets/Audio/explosion-312361.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/explosion-312361.mp3.meta

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Binary file added Assets/Audio/firecracker-106974.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/firecracker-106974.mp3.meta

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Binary file added Assets/Audio/metal-hit-95-200424.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/metal-hit-95-200424.mp3.meta

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Binary file added Assets/Audio/powerful-cannon-shot-352459.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/powerful-cannon-shot-352459.mp3.meta

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Binary file added Assets/Audio/ship-horn.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/ship-horn.mp3.meta

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Binary file added Assets/Audio/sonar-ping-95840.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/sonar-ping-95840.mp3.meta

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Binary file added Assets/Audio/splash-effect-229315.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/splash-effect-229315.mp3.meta

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Binary file added Assets/Audio/sunk-effect.mp3
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23 changes: 23 additions & 0 deletions Assets/Audio/sunk-effect.mp3.meta

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Binary file added Assets/Audio/water-explosion-312361.mp3
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