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Перенос рас с Азур пика#1

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iamasay wants to merge 359 commits intoBlueMoon-Labs:mainfrom
iamasay:furry_race_addition
Open

Перенос рас с Азур пика#1
iamasay wants to merge 359 commits intoBlueMoon-Labs:mainfrom
iamasay:furry_race_addition

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@iamasay iamasay commented Jan 7, 2026

Перенесены расы:

  • вульпкане
  • люпиане
  • аксиане(акулы)
  • табакси
  • мольки и спрайты на них
  • дракониане(ящеры)
изображение изображение изображение изображение изображение изображение

Somniworld and others added 30 commits January 13, 2026 15:57
…nkestation#4772)

## About The Pull Request

Makes Psydonian Helmets (the one that are acquired by the psydonian
templar and ordinator) give a 180° FOV rather than 45°
<img width="1104" height="969" alt="image"
src="https://github.com/user-attachments/assets/be1f4d5b-4900-4588-97d0-e540562e7a6e"
/>


## Why It's Good For The Game

Psydonian helmets are miserable : great protection? Absolutely, but you
cannot see a THING! Now you can actually fight as a templar Sacrestant.

## Changelog


:cl:

balance: Psydonian helmets have a 180° Field Of View

/:cl:

## Pre-Merge Checklist

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## Why It's Good For The Game

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## Changelog

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## About The Pull Request

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ssMobs was spitting errors in the stat entry

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:cl:
code: MC Runtime fix
/:cl:

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## About The Pull Request
Byond error with no error trace and no useful call stack can't debug

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## About The Pull Request

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## Why It's Good For The Game
Closes Monkestation#4590

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## Changelog

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:cl:
fix: Fixed potential issues with spell channelling and death
/:cl:

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## About The Pull Request
Adds a new hair gradient: Streaked.
<img width="237" height="226" alt="image"
src="https://github.com/user-attachments/assets/f18ccfeb-6da6-4613-848a-361038cd661a"
/>
<img width="225" height="232" alt="image"
src="https://github.com/user-attachments/assets/9d80589b-cee7-45e3-8ee0-6435a54bc271"
/>
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## Why It's Good For The Game
More customization is good, and gradients were a bit lacking.
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## Changelog

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:cl:
image: added streaks to hair_gradients.dmi
/:cl:

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## About The Pull Request

The spellsword was a bit too strong after the general squashing, they
didn't receive much changes. Magic has a price.
Makes their strength +1 from +2
Weak wrestling instead of average
No medium armor prof, they get leather armor instead of iron.

## Why It's Good For The Game
They were just a meta-pick, got feedback from the discordians.

## Changelog

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:cl:
del: Removed medium armor trait from spellmage.
balance: Reduce spell mage wrestling and strength
/:cl:

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…m elder to archivist. (Monkestation#4835)

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not be viewable. -->

## About The Pull Request

Moves dreamwatcher to archivist, makes archivist an advanced class
picker, old archivist loadout is called Chronicler.
Also removes zizo as the archivist patron, they're noc's chosen and this
was requested.

## Why It's Good For The Game

Lorewise the dreamwatcher is one of noc's beloved, much more fitting in
a role such as archivist rather than rotting away with spare use in the
town elder's advanced classes. I feel like the king would also like a
man who can foretell danger within his keep.

## Changelog

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:cl:
add: Added dreamwatcher to town elder
del: Removed dreamwatcher from town elder
del: Removes zizo from archivist options, he's one of noc's closely
watched
balance: Changes dreamwatcher stats to more alike the other archivist
advclass.
fix: Fixed archivist dwarves running around with their belly flopping
about
code: Made Archivist into an advclass
/:cl:

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## About The Pull Request

Clinic apprentice gets farming so they can actually harvest crops in the
apothecary garden.

Priest gets 3 fistfighting for muscle priest.

## Why It's Good For The Game
Makes the clinic apprentice not just ruin all of the plants.
Ook wanted muscle priest.

## Changelog

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:cl:
add: Gives clinic apprentice farming skill
balance: Raises priest fist-fighting (NOT THEIR WRESTLING THOUGH!!!!)
/:cl:

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## About The Pull Request
Fixes a few stress events having opposite values of what they should.
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## Why It's Good For The Game
BLEH
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## Changelog

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:cl:
fix: Values for a few stress events are now applied correctly.
/:cl:

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_Should_
Adds an operator overload to spatial grid cells so it thinks it can use
the [] operator when we don't even use it

## Why It's Good For The Game

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:cl:
code: Breaks the entire codebase
/:cl:

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A copy of the fingerprint is now stored on all bodyparts and is added
when attached. This fingerprint will remain consistent when detached and
moved to someone else. This fingerprint is also moved over during
certain identity transfers such as assassins and enhanced mimicry.

## Why It's Good For The Game

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Useful for a future project.

## Changelog

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:cl:
code: Moved fingerprint tracking onto bodyparts
/:cl:

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…4913)

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## About The Pull Request

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## About The Pull Request
Single coins have a hardcoded interaction for displaying value that
isn't separated from the intelligence check for counting. This adds a
return following the single coin count.

Additionally sets the gender accordingly between single coins and piles
so the examine text is less awkward.
<img width="483" height="315" alt="zencount"
src="https://github.com/user-attachments/assets/5e55f24c-f46b-48b9-8a38-d03db208d343"
/>

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## Changelog

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:cl:
fix: You will no longer count single coin values multiple times.
/:cl:

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…kestation#4844)

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## About The Pull Request
Hardcore rat is now a small rat. (it has no collision)
Hardcore rat can't speak.
Hardcore rat's name is just "rat"


https://github.com/user-attachments/assets/1558dcba-3d6c-4abd-86c8-17ea19506bb5



## Why It's Good For The Game
The hardcore vice rat you turn after you die seems really disruptive,
you're huge, can talk and can body block people's path without them
being able to do anything about it since you're immortal.

And since you kept your old name as the rat, people could meta it and
know that you died and that you were now round removed.
## Changelog

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:cl:
add: hardcore rat is now a small rat and can't speak
/:cl:

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CheffieGithub and others added 30 commits February 11, 2026 16:59
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## About The Pull Request
meant to look like the old browser UI

<img width="335" height="353" alt="image"
src="https://github.com/user-attachments/assets/91209e81-d10d-49c5-9354-da7476a7d18f"
/>

Also language menu because it was a good test bed

<img width="696" height="483" alt="image"
src="https://github.com/user-attachments/assets/e16ca4ee-5cf1-4c64-b1da-1fe7c3186c43"
/>

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## Why It's Good For The Game

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## Changelog
:cl:
add: Language menu TGUI
/:cl:

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## About The Pull Request
Adds culture as a selectable thing for prefs.
Replace tribe/clan/etc references in skin-tones.
Removes duplicate skin color defines.
Unifies hair/skin color where there are no differences.

https://hackmd.io/@2Vy4HCKFSuOtCe8Gc3FIqw/SJWfBVAV-x

Due to changes to skintones its possible that your characters skintone
will be reset to a random one, sorry.

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## Why It's Good For The Game

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## Changelog

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:cl:
add: Added culture customisation, seperated it from skin colours where
applicable.
/:cl:

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…n Blade for both Ordinator and Inspector (Monkestation#5177)

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## About The Pull Request
Adds Remembrance as a new weapon that can be selected by the Ordinator
and Inspector. This replaces the Forgotten Blade that was originally
able to be selected. The Longsword comes pre-blessed, and has a stronger
blessing than a regular Psydonian Longsword that Templars can get.
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## Why It's Good For The Game
The Forgotten Blade is my child. It is my go to weapon when playing
Prafekt due to nostalgia and legacy, however it is vastly outclassed by
the other options because it cannot be blessed, and it shall remain
unable to be blessed due to it being craftable.

This new longsword is unique to the Inquisition, fits the relic name
theme, and fits their weapon stylings more than the Forgotten Blade.

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## Changelog

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:cl:
add: Remembrance, a Psydonian Longsword Relic for Ordinator and
Inspector
del: Removed the Forgotten Blade from being able to be selected by
Ordinator and Inspector
/:cl:

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## About The Pull Request

I found the sprites for it in the repo already and was surprised they're
not used, so here we go. This PR gives the stiletto dagger (better stab,
worse cut) to a couple roles.
Assassin, Spymaster Hand and Matron.

I have also given the monarch the gold hilted dagger that was in the
sprite files but also never used. Same stats as steel dagger.

## Why It's Good For The Game

A bit more stabby stabby never went awry.

## Changelog

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:cl:
add: Added the Stiletto dagger.
add: Added the decorated dagger to Monarch.
/:cl:

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## Pre-Merge Checklist
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---------

Co-authored-by: forest2001 <[email protected]>
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## About The Pull Request
Replace stat panel loot panel with a window
Monkestation/Monkestation2.0#6879

<img width="333" height="492" alt="image"
src="https://github.com/user-attachments/assets/e5e7d6bd-bae6-4d97-9a07-eff06e58b783"
/>

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## Why It's Good For The Game
The stat panel turf tab is very slow and inconvenient

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## Changelog

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:cl: Cheffie, Absolucy, jlsnow301, Bisar, MTandi
add: Added a loot window for alt-clicking tiles.
del: Removed the item browser from the stat panel.
/:cl:

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## Pre-Merge Checklist
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## About The Pull Request

You can now learn the identities of people you meet and add them to your
list of known people. This requires their permission, and cannot be
attempted if either party is in combat mode.

I have also cleaned up the code for setting who knows who.

closes Monkestation#998 

## Why It's Good For The Game

It was very confusing to me that I didn't know the identity of people I
met, especially considering one of them was my adoptive daughter.

## Changelog

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:cl:
add: Added the ability to make people your acquaintance, adding them to
your list of known people.
add: You now automatically know people who are in your family.
code: Cleaned up the who-knows-who code.
add: Middle click on the health heart is now used when next to someone
to share identities. Right click is still used to check who you know.
/:cl:

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## Pre-Merge Checklist
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---------

Co-authored-by: forest2001 <[email protected]>
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## About The Pull Request
This PR adds Astratan psycrosses and makes them buildable.
<img width="325" height="495" alt="Capture d&Monkestation#39;écran 2026-02-01
021224"
src="https://github.com/user-attachments/assets/45dd6756-52ca-432e-8a00-cc675f233362"
/>

<img width="308" height="472" alt="Capture d&Monkestation#39;écran 2026-02-06
191943"
src="https://github.com/user-attachments/assets/756645e5-ccba-4361-ab73-c080aa3bc3fc"
/>


How it looks ingame

<img width="267" height="118" alt="Capture d&Monkestation#39;écran 2026-02-06
191858"
src="https://github.com/user-attachments/assets/2dd825b1-888b-4861-86ca-4ad79c893edc"
/>



Moves psycross and astratan psycrosses to structure.dm and makes them
use crafting instead of carpentry (its metal)
You need skilled crafting to be able to make the crosses.

## Why It's Good For The Game
Its flavorful, more crosses for the gods. (it doesn't replace the
current cross)
Mappers can use them.

## Changelog

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:cl:
image: added astratan cross and golden astratan cross
code: moved psycross and astratan cross to structure.dm and make them
use crafting instead of carpentry
/:cl:

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## About The Pull Request
https://hackmd.io/@ProbablyGale/Hyuz3K34Zg

https://hackmd.io/@ProbablyGale/BkNkgx1S-e

Introduces seasonal triumph buys which last for triumph seasons instead
of indiviual rounds.

Adds two seasonal species triumph buys which grant access to subspecies
of dwarf and kobold respectively.

These aren't necessarily better than the regular counterparts are but
are fitted to a specific niche and background.

<!-- Describe The Pull Request. Please be sure every change is
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## Why It's Good For The Game
A use for triumphs that adds something interesting to the round, a nice
reward for people who actually can climb high enough to afford it.

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## Changelog

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:cl:
add: Seasonal triumph buys, which last for exactly how long a season
lasts, they will stay on your account until the time you bought it + the
wipe time. I.e. 3 months exactly if a season was 3 months.
add: Added subterran dwarf triumph buy.
add: Added formikrag kobold triumph buy.
add: These Triumph buys will be disabled until the next season.
/:cl:

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## Pre-Merge Checklist
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## About The Pull Request
Fix ears not changing (fuck sprite accessories)
Fix admin stat panel

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## Why It's Good For The Game

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## Changelog

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## About The Pull Request

Fixed Kobold accents

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game


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## Changelog

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:cl:
fix: Fixed Kobold not having a accent
/:cl:

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Co-authored-by: Casperclone <[email protected]>
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## About The Pull Request
Keypresses with an interface open go to byond correctly

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## Changelog

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:cl:
fix: Fixed tgui-byond passthrough
/:cl:

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## Pre-Merge Checklist
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## About The Pull Request

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## Why It's Good For The Game

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## Changelog

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<!-- You can use multiple of the same prefix (they're only used for the
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changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
just click the checkboxes after the Pull Request is opened and you are
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- [ ] You tested this on a local server.
- [ ] This code did not runtime during testing.
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<!-- Neither the compiler nor workflow checks are perfect at detecting
runtimes and errors. It is important to test your code/feature/fix
locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

<!-- !! Do not add whitespace in-between the entries, do not change the
tags and do not leave the tags without any entries. -->
:cl:
add: Enabled triumph subspecies triumph buys. Get grinding.
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
just click the checkboxes after the Pull Request is opened and you are
redirected to the page. -->
- [ ] You tested this on a local server.
- [ ] This code did not runtime during testing.
- [ ] You documented all of your changes.
<!-- Neither the compiler nor workflow checks are perfect at detecting
runtimes and errors. It is important to test your code/feature/fix
locally. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Argue for the merits of your changes and how they benefit the game,
especially if they are controversial and/or far reaching. If you can't
actually explain WHY what you are doing will improve the game, then it
probably isn't good for the game in the first place. -->

## Changelog

<!-- If your PR modifies aspects of the game that can be concretely
observed by players or admins you should add a changelog. If your change
does NOT meet this description, remove this section. Please note that
maintainers freely reserve the right to remove and add tags should they
deem it appropriate. You can attempt to finagle the system all you want,
but it's best to shoot for clear communication right off the bat. -->

<!-- !! Do not add whitespace in-between the entries, do not change the
tags and do not leave the tags without any entries. -->

<!-- Both 🆑's are required for the changelog to work! You can put
your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

## Pre-Merge Checklist
<!-- Don't bother filling these in while creating your Pull Request,
just click the checkboxes after the Pull Request is opened and you are
redirected to the page. -->
- [ ] You tested this on a local server.
- [ ] This code did not runtime during testing.
- [ ] You documented all of your changes.
<!-- Neither the compiler nor workflow checks are perfect at detecting
runtimes and errors. It is important to test your code/feature/fix
locally. -->
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