Releases: BlitterStudio/amiberry-lite
Releases · BlitterStudio/amiberry-lite
v5.8.2
🐛 Bugfixes
- CPU usage would climb to 100% when Paused
- Fixed default prefs having ECS instead of OCS chipset option
🔨 Improvements
- GUI updates
- CDDA playback updates
- Logging cleanup
- CDTV/CD32 auto-detection improvements
- Try to detect files with different capitalization in file extensions (e.g. mp3 vs MP3)
🪚 Refactors
- Use amiberry.conf for configured directories before creating the default ones
- Improved startup creation of directories
v5.8.1
🐛 Bugfixes
- Reverted change that would potentially trigger a crash on exit
- Fixed TCP serial connections
🔨 Improvements
- Updated uaeserial.device code from upstream Amiberry
v5.8.0
🔨 Improvements
- Updated WHDLoad DB to latest version
- updated Game controller DB to latest version
🏗️ Build System
- remove macOS package names
- fixed flatpak missing enet library
🪚 Refactors
- updated flatpak with 5.x releases
📚 Documentation Changes
- Updated Readme with more Amiberry-Lite specific information
v5.8.0-RC1
This release brings several updates from the main Amiberry repository, to Amiberry-Lite.
Some highlights include:
- Changed the build system: The Makefile and PLATFORM related options are no longer available. Instead, we use CMake and the same mechanism that Amiberry does: https://github.com/BlitterStudio/amiberry/wiki/Compile-from-source
- Fixed various compiler warning messages
- Don't use LDRD/STRD since memory access is not guaranteed to be aligned by @spectrumero in #7
- Updated guisan (GUI library)
- Updated all GUI panels
- Updated serial port emulation
- Updated HDD/CD/Tape Drive support
- Updated graphics handling code
- Updated pipelines, now only ARM32 and ARM64 platforms are available with Amiberry-Lite releases. Everyone else is better off with Amiberry anyway.
- Various other fixes here and there.
New Contributors
- @spectrumero made their first contribution in #7
Full Changelog: https://github.com/BlitterStudio/amiberry-lite/commits/v5.8.0-RC1