Industrial reactor engineering for Minecraft 1.20.1 (Forge)
CORE86 is a technical mod focused on reactor operations, steam power flow, and accident management. The design direction is "operator realism": you build physical reactor layouts, run tests from a console, manage control rods and coolant, and handle the consequences of mistakes.
Current development is centered on the RBMK-inspired reactor line:
- fuel / graphite / control / steam channel structure scanning
- dynamic rod drive and SCRAM behavior
- xenon poisoning and experiment mode
- staged meltdown with persistent invisible radiation zones
- Multi-block reactor validation and channel mapping
- Unified reactor console with manual and grouped rod control
- AZ-5 / SCRAM logic with drive-state constraints
- Xenon poisoning telemetry in reactor UI
- Steam production pipeline for turbine-side integration
- Post-meltdown radiation model with dose accumulation
- Dosimeter item and debug command (
/core86 radiation info)
- Install Minecraft
1.20.1and Forge47.x. - Drop the built
core86jar into yourmodsfolder. - Start the game and create a world.
- JDK 17
- Git
- Clone the repository.
- Open the project root in IntelliJ IDEA.
- Run:
./gradlew genIntellijRuns- Use the generated
Minecraft Clientrun configuration.
./gradlew buildBuilt jars are generated in build/libs.
- Reactor tech channels output
steam_water_mixture, not clean steam. - The steam separator keeps registry id
steam_condenserfor world compatibility. - Separator sides are directional: back accepts mixture, up outputs clean steam, down outputs water.
- Turbines accept clean steam only.
- Water return is externalized through pipes and pumps; players build that loop.
- This phase has no separator multiblock and no rotational power requirement.
To keep art clean and avoid folder noise:
- Blockbench source files live in
art/blockbench/ - Runtime block textures live in
src/main/resources/assets/core86/textures/block/ - Runtime item textures live in
src/main/resources/assets/core86/textures/item/
Suggested working pattern:
- Keep editable sources in
art/blockbench/blocks/...andart/blockbench/items/... - Export only final PNGs to
src/main/resources/assets/core86/textures/...
This project is actively iterating and balance values are still in flux. Expect frequent changes to:
- reactor thermal constants
- control rod timing
- experiment-mode risk curve
- radiation tuning
Issues and pull requests are welcome. When reporting bugs, include:
- exact game version
- forge version
- mod list
- reproduction steps
- latest log snippet
- Built on Minecraft Forge MDK
- Gameplay direction inspired by large Create-adjacent engineering mods and simulation-first mod design
