Skip to content
This repository was archived by the owner on Jun 29, 2024. It is now read-only.
Open
26 changes: 10 additions & 16 deletions code/modules/jobs/job_types/roguetown/mercenaries/grenzelhoft.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,29 +20,22 @@
shoes = /obj/item/clothing/shoes/roguetown/boots/leather
wrists = /obj/item/clothing/wrists/roguetown/bracers
belt = /obj/item/storage/belt/rogue/leather
armor = /obj/item/clothing/suit/roguetown/armor/chainmail/hauberk
armor = /obj/item/clothing/suit/roguetown/armor/plate
gloves = /obj/item/clothing/gloves/roguetown/angle
beltr = /obj/item/storage/belt/rogue/pouch/coins/poor
cloak = /obj/item/clothing/cloak/stabard/grenzelhoft
shirt = /obj/item/clothing/suit/roguetown/shirt/undershirt/black
pants = /obj/item/clothing/under/roguetown/trou/leather
shirt = /obj/item/clothing/suit/roguetown/armor/chainmail/hauberk
pants = /obj/item/clothing/under/roguetown/chainlegs/iron
neck = /obj/item/clothing/neck/roguetown/gorget
head = /obj/item/clothing/head/roguetown/chaperon

//quick and gay way to do random loadouts
var/equipment = rand(1, 2)
if(equipment == 1)
r_hand = /obj/item/rogueweapon/spear/billhook
else if (equipment == 2)
r_hand = /obj/item/rogueweapon/halberd
var/obj/item/flashlight/flare/torch/T = new()
T.spark_act()
H.put_in_hands(T,forced=TRUE)
r_hand = /obj/item/rogueweapon/eaglebeak/lucerne

if(H.gender == FEMALE)
var/acceptable = list("Tomboy", "Bob", "Curly Short")
if(!(H.hairstyle in acceptable))
H.hairstyle = pick(acceptable)
H.update_hair()
backpack_contents = list(/obj/item/roguekey/mercenary)
//Humie grenzelhofts are always set to be, well, grenzelhoft
if(ishumannorthern(H))
var/list/skin_slop = H.dna.species.get_skin_list()
Expand All @@ -54,13 +47,13 @@
H.mind.adjust_skillrank(/datum/skill/misc/sneaking, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/maces, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/bows, 1, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/crossbows, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/wrestling, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/unarmed, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/swords, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/polearms, 4, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/whipsflails, 1, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/knives, 2, TRUE)
H.mind.adjust_skillrank(/datum/skill/combat/knives, 3, TRUE)
H.mind.adjust_skillrank(/datum/skill/misc/reading, 1, TRUE)
H.mind.adjust_skillrank(/datum/skill/misc/athletics, 3, TRUE)
H.change_stat("strength", 3)
Expand All @@ -69,3 +62,4 @@
H.change_stat("perception", 1)
H.change_stat("speed", 1)
ADD_TRAIT(H, TRAIT_MEDIUMARMOR, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_HEAVYARMOR, TRAIT_GENERIC)