Skip to content
This repository was archived by the owner on Jun 29, 2024. It is now read-only.

Druidic spells (DRAFT)#1329

Draft
Viviridia wants to merge 13 commits intoBlackstone-SS13:mainfrom
Viviridia:druidic-spells
Draft

Druidic spells (DRAFT)#1329
Viviridia wants to merge 13 commits intoBlackstone-SS13:mainfrom
Viviridia:druidic-spells

Conversation

@Viviridia
Copy link
Contributor

About The Pull Request

  • adds thing needed for spells druid herbs
    Screenshot 2024-06-12 181829

  • adds spell icons for druidic spells and kneestingers (icon for summon buddies is just the unused dendor thing)Screenshot 2024-06-12 185519

adds three new spells for druid

  • Bloodberry
bloodberry.healing.mp4
  • Grow Vines
    Screenshot 2024-06-12 181517
tangler.vid.1.mp4
tangler.break.mp4
tangler.anim.mp4
  • Summon Buddies
    Screenshot 2024-06-12 181217
    Screenshot 2024-06-12 181203 might change for a more woodlike look
killing.budlets.mp4

Why It's Good For The Game

dendor magics

@github-actions github-actions bot added Spriting Spriting changes Balance This is a balance change labels Jun 12, 2024
@Stagrawl
Copy link
Contributor

These look really cool, but the current implementation of them slightly clashes with possible future design points under discussions right now and Dendor doesn't have much space for it.

Vaguely going in an interesting direction though that could align with some future vision.

Is there any way you could implement these so that they're not spells, but perhaps more like rituals that rely on the Druidry skill in some way?

Ie. Feeding Blood to Planted Berries makes them blood berries.
Ie. Performing some rite using herbs to awaken the buddies.
Ie. Creating the vines as traps of some sort with the Druidry skill? Fibers, thorns, sticks?

@Viviridia
Copy link
Contributor Author

These look really cool, but the current implementation of them slightly clashes with possible future design points under discussions right now and Dendor doesn't have much space for it.

Vaguely going in an interesting direction though that could align with some future vision.

Is there any way you could implement these so that they're not spells, but perhaps more like rituals that rely on the Druidry skill in some way?

Ie. Feeding Blood to Planted Berries makes them blood berries. Ie. Performing some rite using herbs to awaken the buddies. Ie. Creating the vines as traps of some sort with the Druidry skill? Fibers, thorns, sticks?

I like the idea of making them ritual based, but I'm not really sure I can come close to coding rituals, I usually just copy existing codes

@Viviridia
Copy link
Contributor Author

These look really cool, but the current implementation of them slightly clashes with possible future design points under discussions right now and Dendor doesn't have much space for it.
Vaguely going in an interesting direction though that could align with some future vision.
Is there any way you could implement these so that they're not spells, but perhaps more like rituals that rely on the Druidry skill in some way?
Ie. Feeding Blood to Planted Berries makes them blood berries. Ie. Performing some rite using herbs to awaken the buddies. Ie. Creating the vines as traps of some sort with the Druidry skill? Fibers, thorns, sticks?

I like the idea of making them ritual based, but I'm not really sure I can come close to coding rituals, I usually just copy existing codes

Also if the rituals aren't possible, how about making the druidic skill a crafting like skill that crafts magic items, that would then carry the spells

@Stagrawl
Copy link
Contributor

These look really cool, but the current implementation of them slightly clashes with possible future design points under discussions right now and Dendor doesn't have much space for it.
Vaguely going in an interesting direction though that could align with some future vision.
Is there any way you could implement these so that they're not spells, but perhaps more like rituals that rely on the Druidry skill in some way?
Ie. Feeding Blood to Planted Berries makes them blood berries. Ie. Performing some rite using herbs to awaken the buddies. Ie. Creating the vines as traps of some sort with the Druidry skill? Fibers, thorns, sticks?

I like the idea of making them ritual based, but I'm not really sure I can come close to coding rituals, I usually just copy existing codes

Also if the rituals aren't possible, how about making the druidic skill a crafting like skill that crafts magic items, that would then carry the spells

Apologies for not getting back to you on this.

That would work well, yeah.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

Balance This is a balance change Spriting Spriting changes

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

Comments