This mod implements a few change to Create or Create-like recipes for the Compression modpack
Currently implemented:
- Void Conversion: Toss items in the void and the result floats back up.
- "compressed_create_recipes:void_proof" tag to make certain items always float back up
- Radiant Conversion: Toss items in an active beacon's beam. No, does not include the alternative method of eating light sources.
- Changes to the Sequenced Assembly JEI category
- Random salvage is not random salvage anymore, but is shown in detail underneath the recipe
- A new "isProcessing" element can be added to sequenced assembly recipe jsons.
- Recipes marked as "processing" indicate that there is no one "main" or "correct" output and instead display all outputs together at the bottom.
- Configs to change the basin's capacity and use speed of sandpaper
- (1.19.2 only) Backports a fix for a dupe bug with basins and buckets/tools that remain in the crafting grid
Disclaimer: This mod does not include Shadow Steel, Refined Radiance, Chromatic compound, or any other content related to them.
Compression Modpack: https://www.curseforge.com/minecraft/modpacks/compression
Compression Discord: https://discord.gg/dz7UJ7sDmU
Void Conversion
"type": "compressed_create_recipes:void_conversion",
"input": {
"item":"minecraft:iron_ingot"
"count": 5
},
"output": {
"item":"minecraft:gold_ingot"
"count": 3
}
}
Radiant Conversion (Level refers to the minimum beacon level to process the recipe)
"type": "compressed_create_recipes:radiant_conversion",
"input": {
"item":"minecraft:gold_ingot"
"count": 10
},
"output": {
"item":"minecraft:diamond"
"count": 2
},
"level": 3
}
Void Proofing items
data/compressed_create_recipes/tags/items/void_proof.json
"replace": false,
"values": [
"minecraft:nether_star",
"minecraft:dragon_egg"
]
}
- Q: Will you support other Minecraft versions or loaders?
- A: No, this mod is made with the needs of the Compression modpack first. Feel free to open a pull request though.
- Q: Will you make a standalone version with the chromatic materials?
- A: Maybe. If i get around to doing that, i'll put up a link here.