Releases: BenjaTK/Gaea
Releases · BenjaTK/Gaea
v0.6.0
⚠ WARNING: This update may contain breaking changes.
What's Changed
- Add
next_pass
property to chain generators by @BenjaTK in #63 - Added generation time debug by @MeBadDev in #61
- Move ChunkLoaders to
others/
folder by @BenjaTK in #66 - Make grid a resource by @BenjaTK in #67
- This opens the door to so many posibilities. I've already been playing with a RandomTileInfo, which is made so much easier thanks to the
GaeaGrid
resource. Also, saving should be much easier, as you can just save and load the resource.
- This opens the door to so many posibilities. I've already been playing with a RandomTileInfo, which is made so much easier thanks to the
New Contributors
Full Changelog: v0.5.3...v0.6.0
v0.5.3
v0.5.2
v0.5.1
v0.5.0
v0.4.1
v0.4.0
WARNING: This update contains breaking changes.
What's Changed
- Add Getting Started tutorial by @BenjaTK in #36
- Add online tutorials section to class documentation by @BenjaTK in #42
- Separate generation from rendering by @BenjaTK in #41
- Fix errors with the TileSet in
getting_started.tscn
by @BenjaTK in #43
Full Changelog: v0.3.3...v0.4.0
v0.3.3
- Fix icon import.
Full Changelog: v0.3.2...v0.3.3