A very basic piece of software for making and maintaining a single 3d scene programmed in haskell Currently this only has the ability to manually add faces to a world and use vector calculations to determine when a vector hits a face etc. Eventually this should allow for a user to have the scene outputted visually as ASCII Art It will also allow for the user to have the objects in the scene move with matrix multiplication etc.
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Bee-Taylor/ascii3dworld
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A haskell program designed to make and maintain a basic 3d scene which can then be renderred using ascii-art
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