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Main #173

Merged
merged 251 commits into from
Mar 7, 2025
Merged

Main #173

merged 251 commits into from
Mar 7, 2025

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dooly123
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@dooly123 dooly123 commented Mar 7, 2025

changes from the last several months,

thanks to everyone who helped test this release.

pickups, linux and android, openxr, hands , audio all still need improvements but are a leap over what lts has to offer.

please drop your projects into lts instead of opening an existing project.

itsKatVR and others added 30 commits January 12, 2025 10:52
- cast rays from device transform
- line renderer for highlighting
- keep track of per-device targets
- partial class of Interactable object for Implementing scripts to define how they want to be interacted with
- Util function in BasisInput IsDesktopCenterEye
- Keep a list of InputDevices and their target object (hovered or held)
- Line Renderer for pickup hits
- use on inputChanged instead of looping through list
- draw gizmos
- add seperate child object for interact components
- WIP child mesh of interact collider
- Squiggle highlight line shader (WIP)
- Different Capsule Mesh gen
- Rename main classes for better clarity on use
- Examples (Personal Mirror, Interact Button)
- Use TryGetComponent where possible (sorry dooly)
- Use Collider's nearest point for range check, fall back to object transform when no collider
- Re-Wip PickupJoint
- Wip UniqueCounterList for retaining a list of active Interactable Objects
- Interactable Collision layer! yey...
- Temp home in assets folder
…the goal here is simplificaiton and allowing size adjustments of payload
@dooly123 dooly123 merged commit 1ba522d into lts Mar 7, 2025
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8 participants