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29 changes: 15 additions & 14 deletions docs/all-plugins/the-item-lookup-system/index.md
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Expand Up @@ -66,10 +66,11 @@ tags:
Sometimes custom item IDs are namespaced. In order to make this work, you have to specify them like `plugin:namespace__key`, where **two underscores** denote where the `:` would normally go.

| Plugin | Item Lookup Key |
| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------- |
|------------|------------------------------------------------------------------------------------------------------------------------------------------------------|
| ItemsAdder | `itemsadder:<namespace>__<key>`, example below. |
| Oraxen | `oraxen:<id>`, e.g. `oraxen:alumite_pickaxe` |
| ItemBridge | `itembridge:saved__<id>` for items you've saved within ItemBridge. You can use `itembridge:<prefix>__<id>` for plugin items supported in ItemBridge. |
| Nexo | `nexo:<id>` | |

#### ItemsAdder

Expand All @@ -88,26 +89,26 @@ ItemsAdder items are namespaced, so for example, the above would be `itemsadder:

Items can have modifiers applied to them. For example, lets say you're configuring the GUI for EcoSkills. You want it to be a player head with a texture, but you're not sure how to do that, because it looks like you have to just specify a material. Actually, in all eco plugins, wherever it asks for a material, it's actually doing a lookup. You can specify any of the following modifiers to it:

- **Enchantments:** You can specify an enchantment with `<enchantment>:<level>`
- **Stack Quantity:** You can specify a stack quantity by using the amount, e.g. `iron_ingot 32`
- **Skull Texture:** If the material is a player head, you can specify the texture with `texture:<base64>`. A list of skulls and textures can be found [here](https://minecraft-heads.com/).
- **Player Head:** If the material is a player head, you can specify a player using `head:<name>`. You can also use placeholders, e.g. `head:%player%`
- **Reforge:** You can specify the reforge by adding `reforge:<id>` to the key.
- **Name:** You can specify the display name of an item with `name:<name>`. You can have multiple words by surrounding the name with quotes: `name:"Long Name"`
- **Enchantments:** You can specify an enchantment with `<enchantment>:<level>`
- **Enchantment Glint:** You can give an enchantment glint with `glint`
- **Item Flags:** You can specify flags for the item to have, by dropping in any of [these values](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html) (not case sensitive)
- **Unbreakable:** You can make an item unbreakable by having the word `unbreakable` in the flags
- **Custom Model Data:** You can specify custom model data with `custom_model_data:<id>`
- **Spawner Entity:** You can specify the spawner entity with `entity:<id>`
- **Stack Quantity:** You can specify a stack quantity by using the amount, e.g. `iron_ingot 32`
- **Max Stack Size:** You can set the max stack size with `max_stack_size:<size>`
- **Durability:** You can set the item durability with `max_damage:<durability>`
- **Leather Armor Color:** You can specify the leather armor color with `color:#hex`, e.g. `color:#303030`

These modifiers are only available on **Paper 1.21+**:

- **Armor Trims:** You can specify armor trims with `trim:<material>:<pattern>`, e.g. `trim:emerald:snout`
- **Fire Resistance:** You can make an item fire resistant with `fire_resistant`
- **Enchantment Glint:** You can give an enchantment glint with `glint`
- **Fire Resistance:** You can make an item fire-resistant with `fire_resistant`
- **Player Head:** If the material is a player head, you can specify a player using `head:<name>`. You can also use placeholders, e.g. `head:%player%`
- **Skull Texture:** If the material is a player head, you can specify the texture with `texture:<base64>`. A list of skulls and textures can be found [here](https://minecraft-heads.com/).
- **Reforge:** You can specify the reforge by adding `reforge:<id>` to the key.
- **Spawner Entity:** You can specify the spawner entity with `entity:<id>`
- **Glider:** You can make any chestplate slot item a glider (work like an elytra) with `glider`
- **Item Model:** You can set the item model (different to custom-model-data) with `item_model:<namespace>:<id>`, e.g. `item_model:nexo:dragon_helmet`. For minecraft items, you can skip the namespace
- **Tooltip Style:** You can set the tooltip style with `tooltip_style:<namespace>:<id>`, e.g. `tooltip_style:nexo:epic_tooltip`.
- **Item Name:** You can set the item name (different to display name) with `item_name:<name>`
- **Durability:** You can set the item durability with `max_damage:<durability>`
- **Stack Size:** You can set the max stack size with `max_stack_size:<size>`

So, lets say you have an EcoMobs mob, and you want it to drop a rare custom weapon with extra modifiers already applied. Without the Item Lookup system, this wouldn't be possible, but thanks to it, you can just do this: `ecoitems:enlightened_blade razor:4 unbreaking:3 criticals:2 fire_aspect:2 reforge:mighty unbreakable hide_attributes custom_model_data:2`

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4 changes: 0 additions & 4 deletions docs/ecoitems/tools-and-foods.md
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Expand Up @@ -3,8 +3,6 @@ title: Tools + Foods
sidebar_position: 2
---

#### Everything in this page requires Paper 1.21+

1.21 added Item Components, allowing you to make custom tools and foods. EcoItems provides support for this, where you can add an extra section to your config to make an item into a tool or a food.

### Example Tool Config
Expand Down Expand Up @@ -59,8 +57,6 @@ tool:

### Example Food Config
```yaml
# An example food item (requires Paper 1.21+)

item:
item: cooked_beef glint item_name:"Enchanted Steak"
lore: [ ]
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/add_durability.md
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# `add_durability`
:::infoRequires:
Server Version 1.21+
:::

:::dangerTriggered Effect
This effect requires a [Trigger](https://plugins.auxilor.io/effects/all-triggers) to activate.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/block_reach.md
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# `block_reach`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/burning_time_multiplier.md
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# `burning_time_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/entity_reach.md
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# `entity_reach`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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# `explosion_knockback_resistance_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/gravity_multiplier.md
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# `gravity_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/increase_step_height.md
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# `increase_step_height`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/jump_strength_multiplier.md
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# `jump_strength_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/mining_efficiency.md
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# `mining_efficiency`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/mining_speed_multiplier.md
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# `mining_speed_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/movement_efficiency_multiplier.md
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# `movement_efficiency_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/safe_fall_distance.md
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# `safe_fall_distance`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/scale.md
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# `scale`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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3 changes: 0 additions & 3 deletions docs/effects/all-effects/sneaking_speed_multiplier.md
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# `sneaking_speed_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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# `underwater_mining_speed_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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# `water_movement_efficiency_multiplier`
:::infoRequires:
Server Version 1.21+
:::

:::dangerPermanent Effect
This effect is permanent and does not require a trigger.
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2 changes: 2 additions & 0 deletions docs/home.md
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Expand Up @@ -16,6 +16,8 @@ Download the latest version of eco from [GitHub](https://github.com/Auxilor/eco/
## Where should I buy the plugins?
All plugins are available on [Spigot](https://www.spigotmc.org/resources/authors/auxilor.507394/) and [Polymart](https://polymart.org/user/auxilor.1107), and you can buy plugins at a 25% discount in a bundle, too - [click here to get them!](https://polymart.org/bundle/eco-pack.110)

### All information in this documentation is for the latest plugin versions. Older versions may not contain all features and options shown.

## Check out our partners! (Click to visit)

[![GamerSupps](https://i.imgur.com/7mFhlQO.png)](http://gamersupps.gg/discount/Auxilor?afmc=Auxilor)
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